By John Ossoway, weaving his magic turning my sketch map into something out of 80s Fighting Fantasy game book đ From an upcoming Old School project I’m working on.
Category Archives: Dungeons And Dragons
I’m writting a game that will have this in as a magic item
Currently working on an Old School game, which will have Dragon’s Teeth in as a magic item đ
Revealing soon….
Upon Suicidal Winds they cameâŠ
Treygor, Elda and Morstor trudged over the sands. They were tired, hungry and Treygor ever the canny barbarian feared that his companions were beginning to suffer adversely the effects of the journey thorough the never ending desert. Elda in particular was still shaky after the fight with the blasphemous giant thing that had ambushed them at the oasis a couple of hours ago. This journey had taken the thief well beyond her comfort zone of lifting purses and threatening shop keepers in the nearby city of Arestor.  Morstor, the magician, remained cold and unreadable. Certainly the worm hadnât fazed him. After Treygor and Elda had slain the beast, he had calmly stepped forward and harvested various body parts for his âmagical researchesâ. The stench had been terrible and Treygor hoped that the sorcerer would be more use when they reached their destination.
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Hardboiled D&D
What if the troupes of D&D where slightly different…….slightly more Grim Noir..
âI knew the dame was trouble when she walked in. Iâve seen her type before, an Elven Temptress, and this one was a right looker alright. Said she had a job for me and my party. Her âhusbandâ had got into trouble with Ginni Death face, a local loan shark, and needed rescuing from the Black Dragon Inn on the waterfront. Within minutes I was on the case and calling up my gang. Â Micky No-Nose the Barbarian for muscle, Jarella the Charmer for that special feminine touch, and Hari Hairfoot for his light fingers. And then thereâs me Jak Hardhammer, dwarfen hardboiled Detective.
Little did I know that I was heading out for another wild adventure in the âCity of a Thousand Lightsâ, featuring Necromancers, Ninjas from Chi-Town and blasphemous cultists of the Forbidden God!â
A supplement for Old School first edition games, taking the adventure into the heart of the City that never sleeps.
Oh and don’t expect to see this anytime soon, its an idea I’m toying with after reading too much of old White Dwarf with its wacky Character Classes, such as the Detective the Houri and of course the more “Conan in his Thief years” Barbarian. All of which, with the possible exception of the Barbarian would be crap in the usual D&D setting, but perfect for urban adventuring with a more investigative bent.
….perhaps after I get Albion Adventures up and going.
Art therapy
I’m stuck at home, snowed in and ill for the last week. I’ve been reading too many OSR blogs where the yanks are excitedly wittering on about Swords and Sorcery Tales/Worlds.
I opened up my red development book, put pen to paper and came out with this:
UPDATE (10th Jan 2011): John Ossoway, who did the maps for the Savage North, is currently turning this into a lovely map. Meanwhile I’ve got a first pass of the setting it depicts and I’m currently assembling the game that uses it. Teaser ends, more firm details when I’m further down the road developing it đ
Meet King Byron the Blessed, Usurper King of Erun!
King Byron the Blessed is the ‘ruler’ of the shattered Kingdom of Erun, after sending the two young Princes (his nephews) down the infamous Dungeon of Doom never to be heard of again. Many of his subjects, including several powerful magnates of the land consider this to be blatant murder of his younger brother’s heirs who he was bound by law to protect. Byron disputes this, saying he is truly ‘Blessed’ by Voden who has finally chosen him to rule the kingdom after previously being passed over in favour of his younger brother Opus the Pious. It is a difference in opinion that sees the land on the brink of yet another Civil War.
From the upcoming History of the Kingdom of Erun.
You’ll be seeing good King Byron first in “Ye Little Book of HeroQuest Heroes”, since he was originally commissioned for that book, but I liked him so much I’ll be re using him in the Kingdom of Erun book I have planned for Albion Adventures.
The artist Jonny Gray does some truly amazing stuff and I can guarantee you’ll be seeing more of his work in future D101 publications.
- Jonny Gray’s online portfolio.
These two men have a lot to answer for….
Almost every UK RPGer’s who started in the 70s/80s, have these to men to credit. Steve Jackson (left) and Ian Livingstone (right) where the founders of Games Workshop and brought D&D and many other RPGs to these shores, as well as authoring the original Fighting Fantasy books.
Last UK Games Expo they did a talk called “An Illustrated History of Games Workshop and Fighting Fantasy” which my friend Paul of Cthulhu recorded for yog-sothoth.com recorded for your listening pleasure.
Also worth noting this online interview with the duo, covers pretty much the same territory.
The Gods of Erun
Thinking about the next section that will get some attention in the Kingdom of Erun my mind wonders to the Deities of this imaginary land.
One thing that was common throughout the UK 80s D&D was that we quietly shook our heads at Deities & Demigods, as being a book that was practically useless at the gaming table. The inclusion of stats for the gods contained within seemed only to encourage the worst excesses of power gaming. “If you put them in the game with stats, the players are going to want to kill it” was the sage advice at the time. So keeping the gods powerful and distant was how they were treated in publications like Imagine and White Dwarf magazine. Short flavoursome descriptions, to give the gods a bit of variety and background and to give their clerics some basis in believable reality. There was also a tendency to start giving Clerics weapons other than blunt, but still tied to the general theme of the god in question (a Cleric of a soldiering god for example would gain access to swords), that was to become a standard rule in 2nd Edition. I remember the pantheon described in Tortured Souls magazine going as far to give individual spell lists based upon the Realm of Power, but I felt this was a step too far for D&D which restricted player creativity and smacked of wanting to make the game like RuneQuest.
Those early attempts at Panthenon building, like most of trips into fantasy land at that time, wore their influences on their sleeves. Norse, Celtic and Greek mythology was liberially raided, and books on the subject where readly available in the children’s section of your local libary. While the obvious Christian influences are hard coded into the implied setting of D&D, it became less in your face in UK games when the majority of the gods became pulled from European Paganism.
So Ladies and Gentlemen with the above in mind, may I introduce you to two of the deities of Erun’s Celestial Court, Voden God of Kings and Forfiegan Lady of Mercy.
Voden, King of the Gods
The grim yet wise chief of the Celestial Court who is renown for his strong leadership and occasional dalliance with favoured beauties of Erun, which tries the patience of his long suffering wife Forfiegan. He inherited the power to see into the future from the Cyclops Tian, whose eye of world seeing he gouged out and ate.
He is followed by any hero with aspirations of Leadership and is regularly called upon by chiefs, kings and village elders. His priests are chief advisers to nobles, calling upon Vodenâs ability to see into the future.
Realms of Power: Law, Leadership & Divination.
Alignment: Any Lawful.
Priests: Voden has two types of priests, dusty clerics who provide Divination for the Nobles and the Nobles who act as living examples of Voden, ruling through Divine Right.
Holy Weapons: Spear. Voden wields the Spear of the Sky in battle, and his Clerics are expected to do the same.
Holy Symbol: The Eye of Tian.
Forfiegan, Lady of Mercy
She is traditionally depicted as a beautiful but constantly weeping woman surrounded by animals of all types. Forfiegan weeps for the pain of the world and for her own hurts at the hands of the unfaithful Voden. To ease her pain she attempts to heal the world and forgives the villains who cause the pain in their first place. Her Mercy is not toothless as many a tale attests, she gives those who have strayed a second chance which leads to a great redemption and the creation of great heroes. Her tears bring water and life to the world, and she is the Fertility Goddess of the Court. In her presence even the most savage is tame and gentle.
Forfiegan is worshiped by Healers throughout Erun. She is called upon by pregnant women, people in distress and those seeking to redeem themselves. She is also revered by Farmers who call upon her to protect their crops and lifestock.
Realms of Power: Healing, Fertility & Mercy.
Alignment: Any good.
Priestesses: The Sisters of the Heart are crimson robed priestesses who wander the realm of Erun, providing their healing, husbanding and midwifery skills to all who cross their path. The order has Nunneries where the travelling Sisters can find lodging.
Holy weapons: Blunt weapons. Forfieganâs followers are forbidden to draw blood.
Holy symbol: A silver pendant in the form of a single tear.
Where I stand with the OSR
Originally posted over at UKRoleplayers.com where they’ve just discovered the joy of the Old School Renaissance, in this thread
Renaissance / Nostalgia / Whatever
I’ve followed the OSR with joy since Neil Ford introduced me to it a couple of years ago. Heck I even now own copies of the items of love and dedication that are OSRIC, Sword and Wizardry and Labyrinth Lord. The later is my retro-clone of choice and even got run at Furnace recently .
My interest in the OSR was intensified when people from that scene started mentioning my game OpenQuest (OQ)on their blogs, For example Akratisia’s excellent “Akratic Wizardry” blog has a series of posts about OQ. Mainly because not unnaturally people are saying OQ is a bit of a RQ retroclone. Part of me agrees with them, part of me doesn’s (see below)
Things I love about the OSR
The amazing labours of love books that are coming out of it -I’m bought “Lamentations of the Flame Princess Weird Fantasy Role-Playing” for the amazing cover and the unique re-imagining of old D&D.
The fanzines – just looking at Fight ON! made me want to do The OpenQuester (originally named ‘Turn left’) for OpenQuest.
The forums/blogs where itâs obvious that people are playing these games with great love and more importantly FUN!
Things I’m not so sure about
The obvious retreading of old ground in some of the modules and really piss poor production values (Dark Dungeons I’m looking at you here – go to the trouble of recreating 300 odd pages of the Cyclopaedia and then fill it with really dank, dark horrible clip art, I’m out of here!)
Things I hate (when they occasionally rear their ugly head)
The obsessive fixation on getting the rules right.
The niggling when creators who are doing well move on from the happy clappy free/low cost model to a slightly higher priced but better for the author financially business model.
Is OQ the OSR RQ?
Part of me likes to think that OQ is a fast, easy to play, modern D100 system and others agree with me. Heck John Ossoway wouldn’t be writing River of Heaven and Rik Kershaw Moore The Company if they didn’t. But there’s also a part of me that says ‘Hell yes!’. The clue’s in the back cover One of my design goals for OQ was to make something that I could crack out the Gloranthan Classics and play with my kids (or interested kidults
) in my doting old age, with very little modification. If you are using definitions its ‘Tribute’ game to RQ2/3/Stormbringer 1-3, as well as being modern D100. OQ modules will reflect this diversity. The Savage North is very Old Skool, while the upcoming Life and Death is very modern story telling and Empire’s Rising reminds me of the RQ3 renaissance adventures.
The British OSR
What I’m having most fun with is looking back at the old British Roleplaying materials of the 80s; TSR UK modules, WHFRP 1st Ed, old White Dwarf and Imagine Magazines and off course the Fighting Fantasy books. There’s a strong arguement that the British OSR experience was fundamentally different because we were exposed to different influences;
http://fightingfantasist.blogspot.com/2 … -here.html
This is not just rosy nostalgia on my part. There’s a lot of really good practice in those old modules/books that’s worth looking at and bringing into my D101 games fantasy releases.
Inspired by this I’m going to be producing a series of modules under the banner of ‘Albion Adventures’.
You can read about my on going adventures in Old Skool land here on this blog.
I’m looking forward to this: Sword and Sanity RPG
Alot of the OSR D&D blogs talk about Lovecraftian influcences on D&D and getting them into their games.
Shane Magnus of Swords against the Outer Dark, is putting his money where his mouth is and producing a game heavy on the Lovecraft based off the Labyrinth Lord rules.
Still in development but reveals certain aspects of it in this post on his blog.