The Lost Outpost – The OpenQuest Quickstart

I am pleased to say the free pdf version of the OpenQuest 3rd Edition Quick-Start, the Lost Outpost is now available.

This pdf is designed to get players and Referees up and playing OpenQuest, with the minimum of preparation.

It contains the following sections.

  • Characters. A rundown of what an OpenQuest character is made up of, both in terms of numbers and concepts.
  • Quick Rules. A concise version of the OpenQuest rules, enough to play the adventure.
  • Combat. The rules for physical combat.
  • Magic. The basic approach to magic, known as Personal Magic.
  • The Lost Outpost. An introductory adventure set in OpenQuest’s example setting, the Empire of Gatan.
  • A set of six pre-made characters. Players should pick one and get ready to play.

Here’s the cover by Jonny Gray.

The Lost Outpost, art by Jonny Gray

Grogzilla 2 on Kickstarter now!

I’m back for ZineQuest 3, with Grogzilla issue 2 which funded twelve hours after its launch.  It has got a mini adventure for Crypts and Things, a short introductory article for Monkey the RPG, with the big feature being The Duck Crusade a one-shot adventure with premade characters for OpenQuest.

If you missed out on the OpenQuest 3 Kickstarter, there’s an opportunity to get hold of the book, either as a POD copy or the Signed and Sent print copy, plus the first supplement The OpenQuest Companion as an add-on.

The Kickstarter is only open for two weeks until March 10th.

 

Revisiting AD&D 1st Edition Players Handbook

Shush I am reading AD&D 1st Edition Player’s Handbook Here is my impressions 

My copy (6th Printing 1980) for a 41-year-old book is in very good condition, as bombproof as I remember it from my teens, and smells kinda funny (sort of musky)

The text is very small and gets even smaller on tables. The book while epic in scope is a nice and tidy 128 pages long. It is sparsely illustrated, mainly filler pieces and a hand full of full pagers. The front page Gnome on the dice is my favourite with the fighter on p23

You can hire Assasins to kill people! There’s a table on p29. This one of the wacky almost stream of consciousness rulings made for character classes and their subclasses (remember them).

Talking of rules, subsystems rule the day. There’s a sort of consistent pattern that emerges from the text, but there’s a lot of noise and we are very very far from the unified rulings of D20 let alone 5th Ed. In fact, the book cuts out with a proper set of rules for combat.

I have an official AD&D Fighting Wheel (that has all the data for weapons) SO FIGHT ME ! 😀

OpenQuest 3rd Edition is coming soon!

I’m in the final days/weeks of development of OpenQuest 3rd Edition, a task that began in earnest at the end of last summer and was kicked into the high gear due to the success of the 2020 Kickstarter last September.

I’ve just passed the art complete fully laid out layout draft to its editor (Paul Mitchener) and its proofreader, and I anticipate that the pdf will be available to backers in the next couple of weeks, which will allow me to do some form of pre-order. This will include the option to buy the printed version as well as the POD version, which will have endpapers, ribbons and colour plates of all the upcoming OQ 3 supplement covers by Jon Hodgson. 

Also the Quickstart rules and Adventure, the Lost Outpost has been passed over for proofing and checking and should be available shortly for people to get their first taste of the game, and its default setting the Empire of Gatan.

Here’s Jonny Gray’s cover for it

The Lost Outpost, art by Jonny Gray

Moreover at OpenQuestRPG.com and more of the moment frequent updates on Twitter using the #OpenQuestRpg tag.

 

Blood of the Dragon available until the end of November

As part of our Dark November sale, I’ve re-released my long-unavailable adventure for Crypts and Things, Blood of the Dragon, for free in pdf format.

It’s available until the end of the month, then it won’t be available again until the adventure/setting book Under Dark Spires, of which it will be part,  is released in early 2021.

The first adventure module for Crypts and Things, intended as an introduction to the game. Compatible with other Old School Class/Level based games based on the Worlds Favourite Fantasy Role-Playing Game in its 70s/80s incarnation.

“Under a land shrouded in volcanic ash punctuated by rocky spires that tear at the sky they say the Great Dragon sleeps. Tyanos the Black, Trickster god of the long-dead Hu-Pi people stole their blood and bottled it for his insane delight. As the drink of the gods, it confers immortality to mortal man, but at what terrible price? The very quest for this elixir is insane. A trip into a harsh and unforgiving land of the Spires, a poor and bandit ridden weird land, inhabited by the likes of Black Joop, Nigus the Headless and the Mother of Hydra. Names that should send a shiver down your spine. So pick up your sword, down the last of your ale to steady any nerves and stride off towards a great adventure amongst the rocks that defy the sky.”

What this Module contains

Blood of the Dragon is a short introductory adventure set in the ancient and ruined lands of The Spires.

  • A Rough Guide to the Spires
  • Adventure: The Lair of the Battle Apes
  • New Monsters – The fearsome Battle Apes.

Dark November Sale Now ON!

We don’t do this Black Friday or Cyber Monday nonsense here at D101 Games, but we do Dark November, a celebration of all our wonderful British Old School Renaissance titles.

Until 30th November we are having a sale where the following titles are discounted from 50%-10% off. P&P to UK addresses is free on orders over £10.

Until the Fearless Come

Dark November continues over at openquestrpg.com, with a post about my recent game set in the Savage North, entitled Until the Fearless Come.

This is part of a trilogy of adventures collectively called The Rites of Passage, that have played out at various online events over this year, and will be published next year in The Saga of the Savage North an adventure/setting book for OpenQuest 3rd Edition.

Till the Fearless Come by Jonny Gray

Untll the Fearless Come by Jonny Gray

This post is part of D101’s Dark November promotion. Follow @d101games on Twitter, where I’ll be holding prize draws and announcing flash sales.

 

Dark November: The Darkness


Skyraiders of The Floating Realms is our pulpy hi-action fantasy game of Sky Pirates flying between floating chunks of rock looking for loot and adventure. In-play it’s light-hearted evoking the feel and tone of old Holywood Pirate films such as The Crimson Pirate, and the more recent Pirates of the Caribbean. Not really a candidate for Dark November and its horrors, I initially thought.  That was until I started thinking about the enemy of all the light and jollity in the Floating Realms, the sinister force that animates the dead, whispers in villains minds driving them to evil – The Darkness.

What Can You Tell Me About The Darkness?

There follows a transcript of questions and answer session given by Professor Verda Goodhope, a renowned Dark-Hunter to a gathering of apprentices in the basement of the Lieg Institute in Black Dog Isle.

What is the Darkness?

In short, it is the enemy of every living thing in the Floating Realms.

It has always been the hidden evil in people’s hearts. The dark desires that they keep far away from others, away from their loved ones. Perhaps those in power, or think mistakenly they have power, who think they can act out desires without recrimination, will act to them.

It can influence people’s actions and manifest physically as demons.

How did the Darkness cause the Shattering?

In the Ancient Times before the Shattering, the hidden dark desires became too much in the teaming cities of that time. There was no release, and people lived their lives in denial without confronting their inner demons. I’ve found evidence in the old ruins that they were encouraged by the religions and philosophies of the day, to repress such desires for the good of civilisation.

A group of magicians who we call Sorcerers emerged in the Ancient Civilisation. They initially hid in plain sight as healers who specialised and the drawing out people’s suppressed desires, freeing them of their pain. All the while, they took the Darkness that they captured to bind to themselves as magical servants.

Somewhere along the line, due to the Sorcerers meddling, The Darkness itself became an entity, self-aware and malignant.

It escaped the inner world and shattered the psychical world into a multitude of pieces, which exist today as the Floating Realms. Civilisations fell into the abyss, and Darkness demons rampaged. The sun of Ancient Times was extinguished, and the world lay in Darkness.

How was the Darkness banished?

We’re not entirely sure. The world was in ruins, the survivors starved of hope when suddenly, a New Sun arose in the skies. A horde of avenging angels flew out of this New Sun and purged the Darkness Demons from the Floating Realms.

Where is the Darkness now?

The onslaught of the Angels of the New Dawn greatly diminished the Darkness from the world but did not eliminate it. It still exists in hidden places in the world. In the black hearts of villains. As Darkness Demons, who stalk the Floating Realms looking for victims. It still corrupts people and turns their actions to evil.

Sky Raiders of the Floating Realms is currently in development for release in 2021. Zero Editoin with a playable set of rules and the barebones of the setting is available from the D101 Games web store.

Perceforest: A High Chivalry Campaign for Mythras


Aeon Games who publish/distribute Mythras here in the UK have put together their own setting for the game, called Perceforest.

It’s available at a 20% discount until the end of the month.

More about it from the promo-email I just received.

Perceforest is a feudal fantasy world of high chivalry and magic. There are evil sorcerers and enchanter-knights, damsels steeped in secret lore and witches weaving spells. The land is strewn with wonders — invisible castles, magical swords, men made of iron, and even fish on horseback!
The saga opens with the Twin Kingdoms ruled by ailing kings and in a state of lawlessness. Take up up the fight against injustice and help to keep the kingdom safe until the king recovers!
AVAILABLE IN 2 WEEKS!