Dark November: The Darkness


Skyraiders of The Floating Realms is our pulpy hi-action fantasy game of Sky Pirates flying between floating chunks of rock looking for loot and adventure. In-play it’s light-hearted evoking the feel and tone of old Holywood Pirate films such as The Crimson Pirate, and the more recent Pirates of the Caribbean. Not really a candidate for Dark November and its horrors, I initially thought.  That was until I started thinking about the enemy of all the light and jollity in the Floating Realms, the sinister force that animates the dead, whispers in villains minds driving them to evil – The Darkness.

What Can You Tell Me About The Darkness?

There follows a transcript of questions and answer session given by Professor Verda Goodhope, a renowned Dark-Hunter to a gathering of apprentices in the basement of the Lieg Institute in Black Dog Isle.

What is the Darkness?

In short, it is the enemy of every living thing in the Floating Realms.

It has always been the hidden evil in people’s hearts. The dark desires that they keep far away from others, away from their loved ones. Perhaps those in power, or think mistakenly they have power, who think they can act out desires without recrimination, will act to them.

It can influence people’s actions and manifest physically as demons.

How did the Darkness cause the Shattering?

In the Ancient Times before the Shattering, the hidden dark desires became too much in the teaming cities of that time. There was no release, and people lived their lives in denial without confronting their inner demons. I’ve found evidence in the old ruins that they were encouraged by the religions and philosophies of the day, to repress such desires for the good of civilisation.

A group of magicians who we call Sorcerers emerged in the Ancient Civilisation. They initially hid in plain sight as healers who specialised and the drawing out people’s suppressed desires, freeing them of their pain. All the while, they took the Darkness that they captured to bind to themselves as magical servants.

Somewhere along the line, due to the Sorcerers meddling, The Darkness itself became an entity, self-aware and malignant.

It escaped the inner world and shattered the psychical world into a multitude of pieces, which exist today as the Floating Realms. Civilisations fell into the abyss, and Darkness demons rampaged. The sun of Ancient Times was extinguished, and the world lay in Darkness.

How was the Darkness banished?

We’re not entirely sure. The world was in ruins, the survivors starved of hope when suddenly, a New Sun arose in the skies. A horde of avenging angels flew out of this New Sun and purged the Darkness Demons from the Floating Realms.

Where is the Darkness now?

The onslaught of the Angels of the New Dawn greatly diminished the Darkness from the world but did not eliminate it. It still exists in hidden places in the world. In the black hearts of villains. As Darkness Demons, who stalk the Floating Realms looking for victims. It still corrupts people and turns their actions to evil.

Sky Raiders of the Floating Realms is currently in development for release in 2021. Zero Editoin with a playable set of rules and the barebones of the setting is available from the D101 Games web store.

Perceforest: A High Chivalry Campaign for Mythras


Aeon Games who publish/distribute Mythras here in the UK have put together their own setting for the game, called Perceforest.

It’s available at a 20% discount until the end of the month.

More about it from the promo-email I just received.

Perceforest is a feudal fantasy world of high chivalry and magic. There are evil sorcerers and enchanter-knights, damsels steeped in secret lore and witches weaving spells. The land is strewn with wonders — invisible castles, magical swords, men made of iron, and even fish on horseback!
The saga opens with the Twin Kingdoms ruled by ailing kings and in a state of lawlessness. Take up up the fight against injustice and help to keep the kingdom safe until the king recovers!
AVAILABLE IN 2 WEEKS!

Dark November is Here!

So I missed out on doing anything for Halloween because I was preoccupied with the end of my Gloranthan Fanzines, and before that, in Sept/Oct I was in full pimp mode for the OpenQuest Kickstarter which kind of blew up in my face.

So It occurred to me that my Dark Fantasy OSR/D&D stuff is not getting the love it deserves. So I’ve decided to run a month of promotions/competitions/new-releases for the Crypts and Things, the soon to be released Swords Against the Shroud as well as other OSR bits I do is in order.  This is what I call…

Oh, and It has a logo, that uses the most British Old School of fonts (Moria Citadel) 🙂

First Dark November competition is to get more minions…oops sorry followers over on D101 Twitter Account. When we reach 500 followers, I will do a prize draw for one of D101’s OSR/D&D titles in print.

 

Hearts in Glorantha/Gloranthan Adventures End of Publication

I‘ve been shouting this one from the virtual rooftops for a good two weeks over on various Gloratha groups. However, just in case you are a Glorantha fan or Glorantha-currious, I’m ceasing my publication of my two Gloranthan fanzines at the end of this month. Which at the time of writing is just over a day and a half.

So if you want to pick up Hearts in Glorantha/Gloranthan Adventures, its on sale via my website (free postage for UK customers)

Or if you prefer drivethrurpg.com, its all there too.

OpenQuest Dungeons

With five days to go, we are currently funding the next stretch goal OpenQuest Dungeons.
“Are you going to do an OpenQuest conversion of D&D?” is a question I get asked a lot. I’m like “Nah if I want to go play D&D, I’ll play D&D!” OpenQuest has an intrinsically different style of play, which I hope I get across in the main rulebook. But I understand why people ask because OQ got picked up early by the OSR blogs and I do have people coming from D&D pick up OQ as a less complicated D100 game. Also back in my teenage years, I remember us coming straight from D&D and playing a handful of sessions of D100 Fantasy just like we did before we realised it played differently.
So, with this in mind, here’s the content’s of the book.
D100 Dungeons. A short article that explains how dungeons and dungeon exploration works in OpenQuest. How small is deadly, and everything has a meaning and a story behind it. It advises the Referee on how to leverage the OQ skill test system to make the player’s feel that they are trapped underground and with danger all around them. It also explains how to use the usual play-style of dungeoneering to transition players coming from D&D into the possibilities of OpenQuest.
The Eastern Imperial Borderlands. I’ll be introducing this mini-setting in the Quickstart adventure that I’m currently writing for release after the end of the campaign (The Whispering Warrior). This gazetteer will expand on the information given there, explaining the opportunities amongst the ancient ruins that are found in this area.
The Village of Spearing. A base village for the characters that details a settlement full of ex-adventurers who provide services, goods and training.
Deep in the Hole. A Quest, the lord of Spearing’s son has gone missing down a local cavern system known as the Hole. A reward is posted for his safe return
Both .of the above have previously appeared in the out of print OpenQuest Adventures supplement. They will be getting a full revision and rewrite.
The next two Quests are entirely new material.
Snake Bite Pass. Another Quest this time entirely focused on an adventure location, the rocky mountain pass of the title and its living inhabitants all worshipers in various forms of the Serpent Cult (which is detailed).
Fools Rush. Suposbly a dead and abandoned dungeon, but since it was once a shrine to the Trickster god known only as The Fool, who knows what surprises it may hold.
The adventurers may go there looking for a trove of gold left by the Fool’s priests, but what they find instead is entirely unexpected.
To help this fund faster, I’m adding another special one of a kind unique Backer Level, which if it funds will see an additional dungeon added to the book.
Mistress/Master of Dungeons (£300)
This is a special one of a kind pledge level that helps to fund OpenQuest Dungeons and adds an extra adventure into the book.
  • All the OQ patron rewards plus the following:
  • a hardcover of OpenQuest Dungeons signed, sent and dedicated to you.
  • drafts of work in progress and option to feedback to authors as the draft develops.
  • copy of each version of OQ – 1st, 2nd, Refreshed, + all the OpenQuest Classics, signed and sent to you.
I’m also opening up ten more OpenQuest Patron spaces (at £100) since they have proven to be popular and sold out much quicker than I expected.
So far the campaign has already funded the following books:
  • The Main rulebook
  • The Saga of the Savage North
  • The Clockwork Palace
  • The Book of Duck (working title)
  • The OpenQuest Companion

So for as little as £10 (pdf/POD) you get all five books in pdf with the option to get in Print on Demand at cost + p&p.

One week to go on the OpenQuest 3rd Edition Kickstarter

We are in the final week of the campaign, and just about to hit the OpenQuest Companion stretch goal – which will present a selection of extra and alternative rules for the game in a single book.

As a thank you to the backers who have stuck with the campaign during its slow period (or the slump as us publishers call it), they will now all be getting a Duck based adventure with six pre-generated characters called Angry Ducks. This has now been upgraded to a full book, with the working title of The Book of Duck, which has been upgraded by the generosity of a backer who within minutes of me posting the following update pledged at the special or of a kind Mistress/Master of Ducks level.

Also related to this sudden bout of Duck craziness is this post on openquestrpg.com, which explains why I’m so captivated by Ducks as a non-human race.

In short the campaign has funded the following books.

  • The Main rulebook
  • The Saga of the Savage North
  • The Clockwork Palace
  • The Book of Duck (working title)

and we are but a short distance from funding the OpenQuest Companion.

Thank you so much 🙂

OpenQuest 3 Kickstarter about to get a new set of stretch goals

Cross-posted here the latest update from the  OpenQuest 3 Kickstarter, where we are smashing through the stretch goals.


Good Morning Glorious Backers and Curious Onlookers,

Monday, start of week 3, and nearly halfway through the campaign. So it’s time once again to take stock.

OK as far as the current funding goals are concerned, you’ve smashed it.

So far you’ve successfully backed

1. The main rule book, that will be out just after Christmas.

2. A QuickStart adventure, the Whispering Warrior, that I’m aiming to get out before the campaign end, or shortly after it slips. If you were an Early Bird backer, or an Art Patron or an OpenQuest Patron.

3. An Online SRD which I’ll be looking to get done by Easter 2021.

4. The Saga of the Savage North, which is a setting book full of frozen northern Swords and Sorcery action, with three adventures will be due out next Summer.

And Paul Mitchener’s The Clockwork Palace isn’t far behind.

At this point, I could say, that’s it and walk away. I’ve got the main rulebook coming out, and you’ve got some extra books and the online SRD.

But while the campaign is still funding, its time to make up for some lost time. You see after OpenQuest Refreshed in 2016 I had plans to move forward and a lot of new content got written but never complexly finished. Life just kept on taking me way from OpenQuest. Now I’ve got the time and with your help the money to get at two books worth of OpenQuest material done.  These can easily be made available as stretch goals, and you’ll get a year’s worth of OQ support. There’s even a final stretch goal which will make fans of Paul Mitchener’s work very happy.

So we are going to have to have another set of stretch goals which will take us  I shall reveal them when we reach £6500.

Finally, if you want a break down of what’s changed from OpenQuest 2/OpenQuest Refreshed to the 3rd edition, I’ve just thrown up this changelog over at OpenQuest rpg.

Happy Funding

;O) Newt

The Whisphering Warrior Quickstart for OpenQuest is Coming

One of the stretch goals for the now funded OpenQuest 3rd Edition Kickstarter was a kickstart for the new edition, entitled The Whispering Warrior. It funded a couple do days ago.

Yesterday I posted an update that explains what it will contain:

The campaign is live until the end of the month, and we are smashing stretch goals. Yesterday the OGL SRD web site was funded, and we are now heading off to the updated revised version of our best selling setting/adventure book, The Saga of the Savage North.

 

OpenQuest 3rd Edition Kickstarter Opens on 1st September

Just a quick post from me. The Kickstarter for OpenQuest 3rd Edition opens on Tuesday 1st September.

If you are viewing this before the Kickstarter starts it will take you to a pre-launch page that allows you to sign up for email notification of when the campaign opens.

For more information about the game, including posts about what is new and changed to this edition visit the following website.