UK based Oubliette fanzine is back after almost a three-year hiatus with Issue 9. Although it uses Labyrinth Lord as its rule set of choice, its compatible with other OSR rule sets. If you want the pdf its available via DriveThruRPG.com, discounted to the end of the month, and there’s also a bundle of the previous 8 issues. Highly recommended, its nice to see this one back
Also of interest to any publisher, or those curious about the publishing process, is Peter Regan’s follow-up post about why he switched to an A6 size and moved from Print on Demand to doing a print run.
We’re nearly at the end of the great month-long Kickstarter journey. My latest update lays out exactly what we’ve achieved, and sums up the benefits of backing the game if you are still sitting on the fence.
Update 20 The Sands of Time are running out
We’ve got a couple of outstanding stretch goals, the last four character classes (Beast Hybrid, Serpent Noble, Samurai and Ninja), so its still worth backing the game.
Oh and you are thinking of backing the game but miss the deadline…I’ll be sending one of these round to your house.
Sketch of Face Ripper by David M. Wright
We’ve come along way since I last posted here. Stretch Goal 5 Scourges of a Dying World has funded. The evil schemes of the Serpent Folk have been revealed by funding Stretch Goal 6
I added a whole load of new add-ons, a couple of new backer levels and a final set of Stretch goals in the following Update.
I’ve left the best for last for those of you who’ve been wondering about extra character classes. The first two expand the ‘core’ set of Swords & Sorcery classes in the book, then the next three are Race-as-Clases and the final two reflect the fine tradition of mixing Oriental Classes with standard classes that British RPG magazines and gamebooks of the 80s indulged in.
- Stretch Goal 6 Disciple (£7000) FUNDED!
- Stretch Goal 7 Elementalist (£7500) FUNDED!
- Stretch Goal 8 Lizard People (£8000) FUNDED!
- Stretch Goal 9 Beast Hybrid (£8500)
- Stretch Goal 10 Serpent Noble (£9000)
- Stretch Goal 11 Samurai (£9500)
- Stretch Goal 12 Ninja (£10000)
Shush here comes one of the new classes now…
“Into the Abyss the black cloaked figure crept. No common thief was this. The scaly Lizard men guards discovered this as their faces were shattered by a series of well aimed flying kicks. The Great Demon of the Abyss tried desperately to resist the Five-Finger Rose Mantra that the assailant drew in the air between them, but to no avail. It crumbled into ash under the blazing light of illumination. Barely pausing the Disciple of the Ruby Throne, bent down before the pile of ash, and picked up the Glorious Jade Staff of the Ancients that the Demon had possessed for millennia. Whirling in the air, the Disciple turned and headed back up the stone carved stairs from whence she came…”
Enter the Disciple, stretch Goal 6 funded!
Now onwards and upwards to Stretch Goal 7…The Elementalist!
Last three days. If you’ve backed many thanks for your support. If you are still sitting on the fence now is the time for action
I did a Q&A over RPG.net Chat on Friday night, the results of which are now up on Dan Davenport’s blog, who very graciously hosted it and gave me through grilling.
If you’ve been wondering about some of the finer detail about what the KS is delivering I’d recommend checking out.
We also smashed through Stretch Goal 4 Port Blackmire while I was doing the chat, and I awake this Sunday morning to find we are but £46 towards Stretch Goal 5 Scourges of a Dying World. I wonder how long it will take to reach it today
We are in danger of running out of stretch goals. Seeing as 1&2 are funded and 3 is well on the way to being funded. So I thought it best I add some more to the campaign.
Stretch Goal 4 Scourges of a Dying World ($6000)
Siligra Queen of the Serpent People, Krong King of the Battle Apes, Zilon the Terrible (who marches on his Hands), Ternon the Blind and Iosk the Impenetrable…currently these names are but part of a list of twenty that are named as potential Nemeses for the player characters in Appendix N of the rulebook. If this goal funds I will give them full write ups in their own chapter.
Stretch Goal 5 Secrets of the Serpent People ($6500)
In my own explorations of Zarth the Serpent People crop up again and again. If this stretch goal funds I’ll reveal what I’ve discovered about their history, culture and dark magic, making them a fully fleshed out enemy race.
First off we met Stretch Goal 2 yesterday, and are currently 29% towards Stretch 3
Over at the Kickstarter page I’ve posted a full update, along with a link to a 2nd Preview of new content. This time the new Live Event system and the first of 8 Cultural Questions and Answers (RuneQuest fans will recognise it as being similar to the old “What my Father told me”)
Over at the C&T Remastered Kickstarter I’ve posted the first of a series of previews of the extra content in the new version.
This one is from the new “Greater Others and their Cultists” chapter and details a cosmic horror in the tradtion of HP Lovecraft and Clark Ashton Smith….
Note the name was taken from the Displacer vs Nimon album of the same name, a downbeat unsettling piece of music which inspired this horror.
So we reached Stretch goal 1 on Sunday Morning, courtesy of the UK contingent who were up when I challenged them to drive us over the line, so there will be More Fiends in the monster chapter as well as Cultural Overviews, in the form of Questions and Answers to a local culture figure, for all eight of the cultures that the player characters can come from. If you are familiar with the old “What My Father Told me” sections from RQ2/RQ3 you’ll know what you are getting here.
Now we move swiftly on to Stretch 2 Haunted Lands Weirdlands Crawl, and at time of writing we are currently at 47% towards it (idly I think can we get there by the end of today )
Could you be the one who pushes the Crypts and Things Remastered Kickstarter over the first Stretch Goal and scores us all More Fiends in the main rulebook? At time of writing we are but “£23″ away from more David M.Wright illustrated goodness.
Added bonus if we cross that line today I’ll add 16 new pages of content, not already down for the stretch goals or in included in the basic goal Its something I started enthusiastically doing last week by accident, before stopping because realized its not 100% core rule book material. Not essential but nice to have. If we get to £4500 today, I’ll definitely put it in the main book. You’ll also get a preview of it
UPDATE: They did it, so More Fiends + 16 new pages of content added
We are currently 65% towards the Stretch Goal of More Fiends on the Crypts and Things Remastered Kickstarter.
As promised here are some of the stretch goals if the Kickstarter continues to go up and up
NEW! Stretch Goal 2: The Haunted Lands (£5000)
Visit the mysterious village of Wimble on the edge of the Haunted Lands, then explore this small section of Weirdlands, inhabited by scheming witches, undead horrors and other sinister fiends best left alone. What is the secret of Windy Mildark’s Windmill? What happens if you touch the Black Stone Monolith that stands on the edge of Wimble? Are those White Pyramids I can see in the distance and who was Ef and why does he get a statue? All this awaits you in this example Weirdlands crawl.
If we reach this stretch goal I will write up this short Weirdlands adventure to show how you can run adventures beyond the crypt.
NEW! Stretch Goal 3: Port Blackmire (£5500)
“This is an ancient and vile city, ruled by the Pirate King Xanos. Corruption is rife, murder is common, and only Xanos’ blood chilling pacts with Demons keep the numerous gangs under his total control. It is surrounded by “The Black Mire”. This vast and festering swamp is choked with the ruins of a civilisation that predates even that of Myrindor. It is said the gods choked it with its own bile for some slight against them. It is home to pirates and gangs of cutthroats, who use the swamps to mount raids against the rest of the Free Territories.”
Every Swords and Sorcery setting needs a city, where adventurers can rest easy and squander their ill begotten gains between adventures, or perhaps get dragged into unexpected capers in their home town. If we reach this goal, I will detail and map a living city that can be used for city based adventures and as somewhere for the adventurers to call home.