Dungeon World at the Bundle of Holding

Another promo post from me but this time its for a worthy cause – the lastest Bundle of Holding this time for Dungeon World.

Dungeon World is my current go-to system for quick one shots if we are missing players for my Home game, or if we are between games. Its quick and fast, creating characters is a breeze (a five min tick box experience). Although its firmly from the narrative/storytelling/indie side of design its written with enough love for old school gaming that it captures the essense of that style, without dealing with some of the more tedious elements of old school rules.

I did a quick review about it earlier in the year:

The basic bundle comes with the rules + 4 adventures, and if you stump up more groats you get the amazing , Adventures on Dungeon Planet (Planetary romanace), Class Warfare (DIY Class creation manual) and Terrors of an Ancient World (Monster Manual) plus another adventure (Servants of the Cinder Queen) and Funnel World (rules for using Dungeon Crawl Classic’s Character Funnel).

 

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Old School Call of Cthulhu

The comes a time in any Old School Renaissance blogger’s career when one fondly looks at Call of Cthulhu. Especially relevant to me as a UK OSR blogger since back in the 80s it was one of the Big Four – D&D, Traveller, RuneQuest and Call of Cthulhu. Those were the games that got regular coverage in White Dwarf, and I remember reading fantastic scenarios like the Watchers of Wablerswick.

I first picked up CoC courtesy of Games Workshop, who did a very nice hardcover which like their version of Stormbringer collated both the contents of the 2nd Edition Box Set and the Keeper’s Companion. This meant that it was absolutely chock block full of content. The rules themselves only took up 100 pages, the rest was all scenarios (about five including my favourite The Secret of Castanegro) and supplementary material (such as the section about tying the Lovecraftian Mythos to Mesoamerican deities).

I jumped right in playing it and that perhaps was my downfall. Inspired by author Sandy Petersen Keeper’s advice I created a series of scenarios which could at best be described as Old One in A Cave. This style of play has the characters turn up in a remote town/village/abandoned house, find out something is a bit wrong very quickly from the creepy atmosphere, then ask questions of the locals (Fast talk roll), consult the local Libary (Libary Use roll) before heading off to confront the monster with or without the required banishing spell. My players at the time being 15 and used to solving problems with violence would either die or run away :) It was a fun and atmospheric play style which unfortunately didn’t go the distance. In all fairness we discovered RuneQuest next, which suited this style of play down to the ground.

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Looking forward not back

The announcement of the  RuneQuest 6 Bundle of Holding really got me excited about running a RQ6 campaign. In fact everytime RQ6 gets a big burst of publicity I’m there notebook in hand scribbling away and dreaming up my ultimate RQ project. As an RQ fan boy I’d love to have an RQ Gateway project out there.  Ultimately I’d have to clone myself with the number of projects I’ve already got on the go. As a publisher if I do anything in the D100 arena I have to push OpenQuest and its spin off games.

Also there’s a dull thud of realisation that I would simply be retreading old ground. Because as much as RQ6 is a new iteration of the game, its RuneQuest. All the familiar structures are there, Cults, tactical combat, the four types of magic (even mysticism reminds me of the KI powers from Sandy Petersen’s RQ3 era Land of Ninja).   That to get the most out of it me and my players would have to commit to along weekly campaign, which due to my personal circumstances just isn’t going to happen. I get the same feeling from mainstream D&D, 5th Ed and vanilla Retro-clones (like Labyrinth Lord). Its a sinking feeling that it will be a long learning curve, working out that certain rules don’t work for us as a group, and involving heavy prep for me personally. These days I’m happier with rules light iterations of these games, which take me and my group in new directions at a much faster pace.

So sorry RQ6 you are going back on the shelf next to your old and glorious forebears. Nothing personal (you are a damn sexy game) just a bit too heavy and involved for my tastes these days.

Posted in Nostalgia, RuneQuest | 1 Comment

A fistful of RuneQuest 6!

The Bundle of Holding is repeating its RuneQuest 6 offer. Your chance to get everything the Design Mechanism have released, except the excellent Mythic Britain, so far in Pdf for not much groats. But quick offer ends 12 Dec.

I’ve already got these tomes, so I’ll be hugging my limited edition RQ6 hard cover instead :)

You'll have to prise my RQ6 hardcover from my cold dead fingers!

You’ll have to prise my RQ6 hardcover from my cold dead fingers!

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Happy 4th birthday Raging Swan!

Not exactly OSR since they do Pathfinder but very much an UK D&D publisher, Raging Swan have now been going 4 years. This is no mean feat in itself and to celebrate they are having a sale.

Raging Swan Press has just launched its 4th Birthday sale here at OBS. For the next ten days, as a thank you our customers, and as a celebration of our advanced age, we’ve taken 40% off all our PDFs and other electronic products.

Whether you are filling in holes in your collection, or pouncing like a rabid tiger on some our our new releases, I hope you find something to both enhance your campaign and make running it easier.

Thanks very much for you support over the last four years. I much appreciate it.

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Halloween Sale

To celebrate Halloween for the next 24 hours (12pm Friday 31st October – 12pm Saturday 1st November GMT), the following titles are on 50% off for their PDF.

Crypts and Things rulebook

UK S01 Blood of the Dragon

UK M1 Tomb of the Necromancers

Also for D100 fans the Zombie Apocalypse that is Life and Death is 50% pdf and 25% off Print/Pdf bundle. Life and Death only requires OpenQuest Basics to run it, which is a free pdf or low cost book, and with per-generated characters you can easily pick up and play it and have a ghoulish time this Day of the Dead.

Life and Death

OpenQuest Basics

l&D coverC&T-frontcover-v3-web blood-of-the-dragon-web-coverTomb of the Necromancers cover by David Michael Wright

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Burnt out by the Furnace

I’m shattered. Its day three after my return from Furnace and I’m still cream crackered :)

Even though I was marginally geared towards the Storygames side of D101’s output, there was a lot of good stuff that came out of talking to folk and playing games.

  • OpenQuest is still highly regarded by some of the folk that helped put it together. Thanks Graham and Tom :)
  • Talking of OpenQuest, had a chat with Dr Mitch and he’s going to be throwing one of his adventures set in Ancient Rome into OpenQuest Adventures, the last bit of the great OpenQuest 2 IndieGoGo campaign (which has streatched to long).  Bigger update on this soon but this means I’ll have a complete five adventure book come this XMAS.
  • Crypts and Things still sold well at the stall, and people liked the teaser image I showed them (see last couple of posts, and yes I told them what it was).
  • My minimalist D100 system Mediyfal went down a treat even though we didn’t get through half of the Scenario Bad King John, so there will have to be a part 2 at 7 Hills in April next year (18-19 April, the same venue) and possibly a part 3 at Furnace 2015.
  • After years in the wilderness on the UK con scenes D&D is firmly on the menu with games of D&D 5th and 13th Age being run alongside the new shiney games (such as Savage World and Fate).

So Furnace was very very good as usual. You see here in Little Northern Britian we don’t need none of this large GenCon nonsense to have fun :)

More fun incoming April 18-19th at 7 Hills, Furnaces’ little sister. I’ll be there :)

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Furnace wards we go!

Its that time of year and I’m off to Furnace a weekend convention in Sheffield.  I’ve mainly got my storytelling games hat on this year (Fate, Wordplay and Tenra Bansho Zero on Saturday) but I’m also debuting Mediyfal (Medi – for Medieveal and Yfal which is Old English) a Weird Fantasy game set in Middle Ages, with this scenario.

Bad King John

The Year is 1216 of our Lord

All of England is aware of King John the First’s public shortcomings as a king. His unsuccessful wars to retrieve English lands in France, paid for by an ever increasing tax burden on his people. How his impiety and refusal to play along with the church has got the Pope to publicly declare him an Atheist! His falling out with his Barons, who are at war with him after he annulled the Magna Carta, a mighty document of law to curtail his reckless spending, which they forced him to sign at the start of the summer.

As bondsmen of the Bishop of Norwich, a close ally of the King, you’ve also seen his majesty at his worst first hand at court. The drunken murderous rages and the blasphemous words that froths constantly at his lips. The pale faces of those who cross him when they know they are going to be ‘disappeared’ by his lackeys after spending a cruel night as his plaything. Whispers at court say he is in league with the devil, but you know he is willingly possessed by Satan!

Now your Liege Lord has has called upon you to serve him. So with heavy heart you prepare to take yourselves through dark pagan woods that surround the god forsaken port of Bishop’s Lynn, on the North Norfolk coast, where the King and his army currently camp. You suspect heavily that the mad bad king intends to take his army across the stinking marsh of the Wash to do battle with the rebel Barons in neighbouring Lincolnshire. It’s September now and the weather is turning bad. This will be an ill journey, where cunning, treachery, and baseness will have to be employed to keep body and soul together.

This one has been a fun one to put together. It started out as a Lamentations of the Flame Princess game, but its grown into a hack of OpenQuest and from that its own thing (an extremely light D100 varient).

 

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Fiendish Friday: The Tale of Ged the Mother

“Once upon a time the land was flowing with beauty and love. Ged was its Smiling Goddess, and she bore all things edible for her people the Hu Pi. Her animals and plants fed and clothed the people in great abundance.

One day the Serpent King arrived in the land, and presented her with a present. A Green Scaly Egg. He said “Ged sit upon this egg and warm it with your womanly hips. For I am cold and can not breathe life into it. If you do this thing you will birth a God like yourself and he will bring you great joy!”.  So Ged who was loney sat sat upon the scaley egg that the Serpent King had presented. She sat a long time.

Then suddenly one dawn the egg cracked open and out jumped Nar-Garum! Ged was amazed! Then she was amazed a second time as Nar-Garum jumped up and bit her womanly parts, causing warm blood to pour into the land. The Serpent King did a swirling dance and mixed the mud of the land with the blood of wounded goddess and turned it into poison. In her pain her smile turned to a grimace as she saw how the Serpent King had used her own spawn against her to poison her land. Worse was to come as she started to birth grey mewling spawn. “What is these weak and pathetic things” she cried in disgust. “Why mother they are the product of our painful incest. I will take these Cruns into the dark and teach them such pain that they will plague the land!” And Nar-Garum so he did, and the Cruns and the other poisonous things that the land now begat meant that Ged and the land of Honey were truly befouled. “

Ged is a fertility goddess from the time of the Hu-Pi (see Blood of the Dragons for more details). Pre-Serpent War she was known as the Bounteous Smiling Goddess. The locals of Gont still worship her although these days she requires blood sacrifices to ensure her Bounty, as a replacement for the blood she lost from Nar-Garum’s birth.

The Cruns

A  sub-human group who originate from Serpent Men experiments in crossing Humans with lizards in ancient times. They appear as semi-naked humans covered in hard grey scales. They are usually feeble of intellect and of average strength and their only way to improve themselves is through worship of their Father-God Nar-Garum the Pain Giver.  They  live in small communities on the stink rivers, treated as vermin by all that encounter them, but occasionally one of their number will return from the Other World as a Pain Giver and they become are a plague upon the Stink River pouring out from their lairs..

Crun Ac 7[18] (Scaley skin) HD1-1 HP 4 ATT 1 Dam 1 Stone Club (1d6) of Claws (1d4) SR Immune to Poison Save 19 CR/XP B/10

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We have such exciting things to show you…

Another Crypts and Things teaser from the brush of David Micheal Wright…

From David Micheal Wright's Studio

From David Micheal Wright’s Studio

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