About Newt

Games Designer, Publisher, Web Developer, Dad.

Dungeon 23

Just before the holidays, I made the move from Twitter to a Mastodon server called dice camp. It’s been set up by RPG creatives to provide a home for the exodus of RPG fans from Twitter, and is actually quite a nice micro-blogging platform, without ads and algorithms messing about with the order of content. I’m there as @Newt_Newport@dice.camp. I’m trying to publish something interesting and upbeat each day as part of my wake-up and pre-work coffee routine.

To give me something to post about by default, I’ve joined the #dungeon23 project. Instead of posting a room a day for a dungeon, I’ll be making posts about creating a narrative megadungeon for Chaosium’s QuestWorlds system.

Follow it on https://dice.camp/@Newt_Newport/

SimpleQuest is Go!

This is a quick post about the ongoing SimpleQuest Kickstarter, which ends in just over a week on Monday, 12th December.

SimpleQuest Kickstarter Banner, art by Jon Hodgson

Progress so far

Funded the main goal, the rule book. In under one hour!

Funded a series of stretch goals that make up Darkvale, a quick Mythic Fantasy setting with a collection of three adventures. Also funded a stretch goal to make it available as a POD release to all backers and the initially announced pdf release.

We are also closing in on funding the Demons of Dark Desire – in POD for Early Bird Backers as well as Pdf, which they are also due, and as an ado-on for anyone who missed out on the Early Bird in the first two days.

Add-ons

Added some new add-ons to go alongside the current OpenQuest releases that have been available from the start of the campaign.

River of Heaven + To the Stars (£15 pdf/POD). It initially didn’t occur to me to put this OpenQuest-powered sci-fi game in the add-on’s pile, but someone asked if I could do an SQ Sci-fi game as a stretch goal, so then it made sense to offer this instead.

OpenQuest Classics (£10 pdf/POD). I had a small limited amount of Savage North, Crucible of Dragons and The Company (OQ modern warfare) in print in my stock cupboard. It all sold out very quickly. Then the emails came asking where they could get these items in pdf/pod. I was initially a meany and said no, that’s it they are gone out of print. But this morning, I had a change of heart, and you can now get them as a pdf/POD bundle for the bargain price of £10! (but that’s it) .

OpenQuest?

Just in case you think that OpenQuest has been thrown under the bus and SQ is its replacement, I did a big update on where I’m up to with all the OQ releases being worked on over at the OQ Kickstarter page.

 

SimpleQuest live on Kickstarter for Two Weeks

SimpleQuest, a short concise version of OpenQuest, is currently on Kickstarter for two weeks until Monday 12th December.

As of writing the main book is funded, and four stretch goals have been funded too. This means all backers get a pdf of Darkvale, a setting with three adventures for the game.

Here’s the cover by Jon Hodgson.

And we are still within the Early Bird backer period (closes Wednesday 30th), where all backers who claim it gets a free pdf Demons of Dark Desire, which introduces Demons, Demonologists and cultists into SimpleQuest/OpenQuest.

Here’s the cover by Paul Tomes.

Fighting Folk of the Haven Isles

Now live on Kickstarter, for just over two weeks, is Glynns Seal’s OSR take on Fighter subclasses for his Midderlands/Haven Isles setting

 

Contains the following

  •  An A5-sized hardcover (148mm wide x 210mm high OR Approx. 5.8″ wide x 8.3″ high) containing 100+ interior pages comprising 20+ pages of evocative, full colour illustrations.
  •  17 Fighting Folk sub-classes, such as the Arfurian Knight, Barber Surgeon, Coastal Corsair, Fisher Knight, Kiltic Hero, and Queensgrave Club Member. These sub-classes are  ‘overlays’ that are intended to be used in conjunction with the fighter class, giving them benefits, drawbacks and flavour.
  •  11 Fighter backgrounds such as the Battlefield Scavenger, Gloomdelver, and Snake Cult Survisor.  Unique and flavourful micro-stories that make your fighter unique and explain how they came to practice magic.
  •  20 Weapons such as the Boohoomian Ear Spoon, War Scythe, and Duckfoot Pistol.
  •  10 Magical Weapons and Armour such as Old Bog IronBloodthirsty Spear of Old Lugg, and Lambtown Spiked Armour. Usable in any old school game.
  •  5 Legions of Legend. Elite and unusual military units of the Haven Isles.
  • Fighting Folk Superstitions
  • A Glossary
  • Open Gaming License (OGL)

Check it out

Labyrinth Lord 2nd Edition

In my mind, Labyrinth Lord was one of the first wave of OSR games in the late 2000s/early 2010s, along with OSRIC (AD&D), Swords and Wizardry (OD&D) and Basic Fantasy (early D&D using D20).  It was the first retro-clone, a faithful replication within legal limits of the Basic/Expert style of D&D from the 80s, that I ran, all the way back at Furance 2010 twelve years ago! So it was my reintroduction to playing the World’s Favourite Fantasy Game back in the early 2010s. Its licensing model greatly inspired me to get off my arse and start writing stuff for publication.

While I’ve not run it since that brief glorious game at Furnace or engaged with it much in recent years, I took a hard pass when they did a very reasonable Kickstarter for a revised edition, I was slightly worried when the Goblinoid Games website went dark a couple of months ago. I get it all the B/X kids are going crazy about Old School Essentials, and its clean, clear presentation with lashings of old-school style art, but man this is our old friend LL.

Turns out that I need not have worried. Creator/author Dan Proctor has taken some time out to reflect and regroup and a proper 2nd edition of Labyrinth Lord is coming out next year.

Labyrinth Lord powering the fun

Labyrinth Lord powering the fun