Coming soon Tales of the Sorcerer Under the Mountain

Its been nearly ten years since I actively joined the OSR, running games at cons and publishing adventures and rulebooks. Five or so years ago I got hold of the Swords & Wizardry complete ruleset in word doc and edited it down to fit an A5 softcover which I got printed via Lulu and took on holiday with me. The idea being to create a nice little portable version of OD&D, which I could take with me on my travels to read and perhaps run for people. I called it Tales from the Sorcerer Under the Mountain. While it had a condensed version of S&W its 100+ pages, it didn’t have an adventure, and I quietly put it to one side for a while.

Then about three years ago I wanted to run D&D 5th at a local games convention called Furnace, and wrote a dungeon that played heavily on the legacy of early Fighting Fantasy and White Dwarf adventures, called The Sorcerer Under the Mountain (sort of the adventure of this blog). While I eventually ran it using Black Hack 1st Ed, and it was a great success, it too was put to one side about 90% complete.

Fast forward to this year, Tales was kinda permanently shelved as publishing project and the adventure was going nowhere fast. It got a run at the inaugural Go Play Manchester, using 5th Edition which kinda got the brain cells working that it could be an initial  5th ed publishing adventure.

Then a couple of weeks my brain finally put it together. Putting the adventure in the back of the OSR rulebook (which now has a section entitled What is the OSR, and a selection of my house rules), could make a nice little all in one book that sums up my take on the OSR. And if you have no interest in the OSR, the adventure on its own is a nice 1st Level introductory dungeon adventure influenced by British Fantasy Role Playing games from the 80s.

So gentle people and wild things of all ages, I present not one but two books:

Tales from the Sorcerer Under the Mountain, a 6 x 9 OSR rulebook + adventure weighing in about 230 pages, black and white art throughout, cover by Jon Hodgson.

And The Sorcerer Under the Mountain, 5th Edition Adventure module in 8″ by 11″ format,  black and white art throughout.

Here’s the blurb for the adventure:

In ancient times the Sorcerer Khalack Maeki established a lair under Terror Peak Mountain. Being of an evil bent, he enslaved the local Goblinoid tribes and waged war against the Elves of surrounding Scarwood. It said that he was amassing a vast army when an alliance of nearby High Elf Warlords attacked his mountain stronghold. Khalack was killed in the final assault by powerful magic unleashed by the High Elves, although the legend macabrely states that his body was never found. The Ring of the Elements, a powerful magical item which was said to be the source of his power, also went missing much to the annoyance of the High Elven Archmages.

Khalack’s dungeon lair under the mountain lay deserted for hundreds of years. Keeping its secrets and treasures, since the Elves who now controlled the woods around Terror Peak shunned its lightless corridors. Powerful magical wards left by their warlords sealed the dungeon.

Your group of adventurers have assembled in the town of Goldrush, a town of human opportunists, traders and ner-do-wells which lies on the edge of Scarwood. In a local tavern, you met a charming young Half-Elf called Melanda, who claims to know where there is a secret entrance, long hidden from prying eyes by her kin, to the Sorcerer’s Lair. She owes no allegiance to the guardians of Scarwood and is willing to show you for a cut of the treasure. True to her word she has led you through Scarwood safely and you now stand amongst the trees in the shadow of Terror Peak.

An adventure for up to five players with characters of 1st Level, with obvious influences from 80s British Fantasy gamebooks.

This will be coming to Kickstarter soon (as early as next week) and will be available as soon as the campaign ends successfully. ie. the book is done (bar a nice map of the adventure dungeon by Glynn Seal and a bit of last minute editing all of which will get done during the month-long campaign if not before). There will be stretch goals, but nothing that holds up delivery of the main book, and there will be an opportunity to grab the rest of the D101 Games back catalogue at crazy low prices, including some out of print titles. Let’s just say I’m combining the idea of a Summer Sale with the Kickstarter 😉

If you want to know when this the Kickstarter opens, and also Beyond Dread Portals (which is next in the pipe after this one) join the D101 Games Newsletter.

The Road to Hell now live on Kickstarter

The Road To Hell is an adventure for Lamentations of the Flame Princess and other Old School RPGs.  It is now live on Kickstarter until Tuesday 30th October, the day before Halloween, when if it funds all backers can download the draft adventure, complete with rough (but functional) maps and six premade characters.

Set in Jacobean England, this adventure sees a band of veteran (5th Level) but down at heel adventurers take a desperate journey between Chester and Manchester in the North West of England, that takes them into Hell itself.  It is a weird fantasy adventure that sees the adventurers thrown into magical situations outside of their normal lives, and challenge fiends that would eat their flesh and steal their souls.

The book will feature the work of:

  • Dan Barker (Monkey, Tournaments of Madness and Death) on internal art.
  • Jon Hodgson (numerous credits, including WHFRP 1st, 2nd, 3rd and 4th editions, D&D 4th and 5th edition) on the front cover,
  • Paul Mitchener (Age of Arthur, Liminal) on the editorial duties.
  • Glynn Seal (2018 Golden ENnie Award winner for Cartography for his work on the Midderlands).
  • Peter Town (Hearts in Glorantha, Gloranthan Adventures) who will be doing character portraits for the six pre-made characters, 

Fever Swamp Kickstarter last 6 hours

As I type it Melsonian Arts Council‘s Fever Swamp adventure, which has funded and then some, is coming into its last six hours.

For Lamentations of the Flame Princess and other D&D clones, this is what Daniel Sell owner of Melsonian Arts Council has to say about it (although it’s worth noting that its now going to be in hardcover since reached that stretch goal).

The result of this fundraising effort will be an A5, saddle stitched, 30-something page book containing a geographically linked series of vignettes that explore the particular palette chosen by the author. Flavours of nihilism, questions of inherent evil, and the abject failure of civilisation. And dampness, so damp.

Check it out (but quick, quick!)

Into the Midderlands

A quick recommendation/preview here from me.

OSR Map maker supremo and all round nice guy Glynn Seal of Monkey Blood Design is Kickstarting his Midderlands Book.  This is a setting/creature book with a short adventure, which comes bundled with a gorgeous large map of the setting. The Midderlands is a fictional medieval fantasy version of the lands around were Glynn lives in English Midlands region.

Here’s the preview vid in all its green glory.

This book is going to be a 300+ hardcover, comparable in content and form to such OSR classics like Lamentations of the Flame Princess’s Carcosa and Red and Pleasant Land. But that a lazy comparison once you start delving into the content itself.

And what content it is. First, of its all clearly and logically presented, despite the spiky green theme that runs through the book. It would have been very tempting to present this as a ‘messy’ thing, especially with the huge dollops of Monty Python/Black Adder (tending towards the black humour of the later) that pepper the text. No Glynn has resisted that urge and has kept everything tidy and neat. It’s both highly enjoyable read, from what little I’ve have had the pleasure to read of the ‘nearly done’ draft he was so kind to provide me with for this preview. It’s also, and this matters at my gaming/scenario creation table, an easy to use reference book.

I’ll refer you to the Kickstart itself for a breakdown of the book itself. Since Glynn does a much better job than I could myself (with full page spreads), but my highlights from my skim so far are the numerous race as character classes, that cover the various species of goblins and other slimy/spiky things covered in the creatures chapter.  I can easily see myself running a short campaign or convention game based upon an adventuring group of these monsters.

As a Kickstarter project, I can firmly recommend this. It’s logically consistent, the price is right for what you are getting, and the stretch goals are focused on the book itself rather than endless additional supplements, which delay delivery. This book is ready to go, and the funds go straight funding production of a print run.

 

The Forest Dragon

Jon Hodgson is a long time collaborator of D101 Games (he did all the covers for OpenQuest for example) and his nine year old son Rory has created this fun Card Game, which has plenty of fantasy elements…

Last seven days and its already funded and well into its stretch goals of additional cards and add on packs.

I’m backing it not just out of loyalty to Jon but because its a nicely packaged card game that my pair of Newtlets (Henry 8 and Evie 9 1/2) will enjoy and we can quickly play to get them away from the ‘screens’ (TV, Ipad, Laptop….you name it if it bleeps and has a controller our pair will grab it), especially before bedtime.

12 Hours left on the Crypts and Things Remastered Kickstarter

We’re nearly at the end of the great month-long Kickstarter journey.  My latest update lays out exactly what we’ve achieved, and sums up the benefits of backing the game if you are still sitting on the fence.

Update 20 The Sands of Time are running out

We’ve got a couple of outstanding stretch goals, the last four character classes (Beast Hybrid, Serpent Noble, Samurai and Ninja), so its still worth backing the game.

Oh and you are thinking of backing the game but miss the deadline…I’ll be sending one of these round to your house.

Sketch of Face Ripper by David M. Wright

Sketch of Face Ripper by David M. Wright

Everything you wanted to ask about Crypts and Things Remastered, but were afraid to ask

I did a Q&A over RPG.net Chat on Friday night, the results of which are now up on Dan Davenport’s blog, who very graciously hosted it and gave me through grilling.

If you’ve been wondering about some of the finer detail about what the KS is delivering I’d recommend checking out.

We also smashed through Stretch Goal 4 Port Blackmire while I was doing the chat, and I awake this Sunday morning to find we are but £46 towards Stretch Goal 5 Scourges of a Dying World. I  wonder how long it will take to reach it today 😉

 

C&T Remastered, two new Stretch Goals

We are in danger of running out of stretch goals. Seeing as 1&2 are funded and 3 is well on the way to being funded. So I thought it best I add some more to the campaign.

Stretch Goal 4 Scourges of a Dying World ($6000)
Siligra Queen of the Serpent People, Krong King of the Battle Apes, Zilon the Terrible (who marches on his Hands), Ternon the Blind  and Iosk the Impenetrable…currently these names are but part of a list of twenty that are named as potential Nemeses for the player characters in Appendix N of the rulebook. If this goal funds I will give them full write ups in their own chapter.

Stretch Goal 5 Secrets of the Serpent People ($6500)
In my own explorations of Zarth the Serpent People crop up again and again. If this stretch goal funds I’ll reveal what I’ve discovered about their history, culture and dark magic, making them a fully fleshed out enemy race.

C&T Kickstarter 49% towards Stretch Goal 2

So we reached Stretch goal 1 on Sunday Morning, courtesy of the UK contingent who were up when I challenged them to drive us over the line, so there will be More Fiends in the monster chapter as well as Cultural Overviews, in the form of  Questions and Answers to a local culture figure, for all eight of the cultures that the player characters can come from. If you are familiar with the old “What My Father Told me” sections from RQ2/RQ3 you’ll know what you are getting here.

Now we move swiftly on to Stretch 2 Haunted Lands Weirdlands Crawl, and at time of writing we are currently at 47% towards it (idly I think can we get there by the end of today 😉 )

C&T Kickstarter nearly at stretch goal one!

Could you be the one who pushes the Crypts and Things Remastered Kickstarter over the first Stretch Goal and scores us all More Fiends in the main rulebook? At time of writing we are but “£23” away from more David M.Wright illustrated goodness.

Added bonus if we cross that line today I’ll add 16 new pages of content, not already down for the stretch goals or in included in the basic goal 😉  Its something I started enthusiastically doing last week by accident, before stopping because realized its not 100% core rule book material. Not essential but nice to have. If we get to £4500 today, I’ll definitely put it in the main book. You’ll also get a preview of it 🙂

UPDATE: They did it, so More Fiends + 16 new pages of content added 🙂