The Road to Hell now live on Kickstarter

The Road To Hell is an adventure for Lamentations of the Flame Princess and other Old School RPGs.  It is now live on Kickstarter until Tuesday 30th October, the day before Halloween, when if it funds all backers can download the draft adventure, complete with rough (but functional) maps and six premade characters.

Set in Jacobean England, this adventure sees a band of veteran (5th Level) but down at heel adventurers take a desperate journey between Chester and Manchester in the North West of England, that takes them into Hell itself.  It is a weird fantasy adventure that sees the adventurers thrown into magical situations outside of their normal lives, and challenge fiends that would eat their flesh and steal their souls.

The book will feature the work of:

  • Dan Barker (Monkey, Tournaments of Madness and Death) on internal art.
  • Jon Hodgson (numerous credits, including WHFRP 1st, 2nd, 3rd and 4th editions, D&D 4th and 5th edition) on the front cover,
  • Paul Mitchener (Age of Arthur, Liminal) on the editorial duties.
  • Glynn Seal (2018 Golden ENnie Award winner for Cartography for his work on the Midderlands).
  • Peter Town (Hearts in Glorantha, Gloranthan Adventures) who will be doing character portraits for the six pre-made characters, 

Fever Swamp Kickstarter last 6 hours

As I type it Melsonian Arts Council‘s Fever Swamp adventure, which has funded and then some, is coming into its last six hours.

For Lamentations of the Flame Princess and other D&D clones, this is what Daniel Sell owner of Melsonian Arts Council has to say about it (although it’s worth noting that its now going to be in hardcover since reached that stretch goal).

The result of this fundraising effort will be an A5, saddle stitched, 30-something page book containing a geographically linked series of vignettes that explore the particular palette chosen by the author. Flavours of nihilism, questions of inherent evil, and the abject failure of civilisation. And dampness, so damp.

Check it out (but quick, quick!)

Into the Midderlands

A quick recommendation/preview here from me.

OSR Map maker supremo and all round nice guy Glynn Seal of Monkey Blood Design is Kickstarting his Midderlands Book.  This is a setting/creature book with a short adventure, which comes bundled with a gorgeous large map of the setting. The Midderlands is a fictional medieval fantasy version of the lands around were Glynn lives in English Midlands region.

Here’s the preview vid in all its green glory.

This book is going to be a 300+ hardcover, comparable in content and form to such OSR classics like Lamentations of the Flame Princess’s Carcosa and Red and Pleasant Land. But that a lazy comparison once you start delving into the content itself.

And what content it is. First, of its all clearly and logically presented, despite the spiky green theme that runs through the book. It would have been very tempting to present this as a ‘messy’ thing, especially with the huge dollops of Monty Python/Black Adder (tending towards the black humour of the later) that pepper the text. No Glynn has resisted that urge and has kept everything tidy and neat. It’s both highly enjoyable read, from what little I’ve have had the pleasure to read of the ‘nearly done’ draft he was so kind to provide me with for this preview. It’s also, and this matters at my gaming/scenario creation table, an easy to use reference book.

I’ll refer you to the Kickstart itself for a breakdown of the book itself. Since Glynn does a much better job than I could myself (with full page spreads), but my highlights from my skim so far are the numerous race as character classes, that cover the various species of goblins and other slimy/spiky things covered in the creatures chapter.  I can easily see myself running a short campaign or convention game based upon an adventuring group of these monsters.

As a Kickstarter project, I can firmly recommend this. It’s logically consistent, the price is right for what you are getting, and the stretch goals are focused on the book itself rather than endless additional supplements, which delay delivery. This book is ready to go, and the funds go straight funding production of a print run.

 

The Forest Dragon

Jon Hodgson is a long time collaborator of D101 Games (he did all the covers for OpenQuest for example) and his nine year old son Rory has created this fun Card Game, which has plenty of fantasy elements…

Last seven days and its already funded and well into its stretch goals of additional cards and add on packs.

I’m backing it not just out of loyalty to Jon but because its a nicely packaged card game that my pair of Newtlets (Henry 8 and Evie 9 1/2) will enjoy and we can quickly play to get them away from the ‘screens’ (TV, Ipad, Laptop….you name it if it bleeps and has a controller our pair will grab it), especially before bedtime.

12 Hours left on the Crypts and Things Remastered Kickstarter

We’re nearly at the end of the great month-long Kickstarter journey.  My latest update lays out exactly what we’ve achieved, and sums up the benefits of backing the game if you are still sitting on the fence.

Update 20 The Sands of Time are running out

We’ve got a couple of outstanding stretch goals, the last four character classes (Beast Hybrid, Serpent Noble, Samurai and Ninja), so its still worth backing the game.

Oh and you are thinking of backing the game but miss the deadline…I’ll be sending one of these round to your house.

Sketch of Face Ripper by David M. Wright

Sketch of Face Ripper by David M. Wright

Everything you wanted to ask about Crypts and Things Remastered, but were afraid to ask

I did a Q&A over RPG.net Chat on Friday night, the results of which are now up on Dan Davenport’s blog, who very graciously hosted it and gave me through grilling.

If you’ve been wondering about some of the finer detail about what the KS is delivering I’d recommend checking out.

We also smashed through Stretch Goal 4 Port Blackmire while I was doing the chat, and I awake this Sunday morning to find we are but £46 towards Stretch Goal 5 Scourges of a Dying World. I  wonder how long it will take to reach it today 😉

 

C&T Remastered, two new Stretch Goals

We are in danger of running out of stretch goals. Seeing as 1&2 are funded and 3 is well on the way to being funded. So I thought it best I add some more to the campaign.

Stretch Goal 4 Scourges of a Dying World ($6000)
Siligra Queen of the Serpent People, Krong King of the Battle Apes, Zilon the Terrible (who marches on his Hands), Ternon the Blind  and Iosk the Impenetrable…currently these names are but part of a list of twenty that are named as potential Nemeses for the player characters in Appendix N of the rulebook. If this goal funds I will give them full write ups in their own chapter.

Stretch Goal 5 Secrets of the Serpent People ($6500)
In my own explorations of Zarth the Serpent People crop up again and again. If this stretch goal funds I’ll reveal what I’ve discovered about their history, culture and dark magic, making them a fully fleshed out enemy race.

C&T Kickstarter 49% towards Stretch Goal 2

So we reached Stretch goal 1 on Sunday Morning, courtesy of the UK contingent who were up when I challenged them to drive us over the line, so there will be More Fiends in the monster chapter as well as Cultural Overviews, in the form of  Questions and Answers to a local culture figure, for all eight of the cultures that the player characters can come from. If you are familiar with the old “What My Father Told me” sections from RQ2/RQ3 you’ll know what you are getting here.

Now we move swiftly on to Stretch 2 Haunted Lands Weirdlands Crawl, and at time of writing we are currently at 47% towards it (idly I think can we get there by the end of today 😉 )

C&T Kickstarter nearly at stretch goal one!

Could you be the one who pushes the Crypts and Things Remastered Kickstarter over the first Stretch Goal and scores us all More Fiends in the main rulebook? At time of writing we are but “£23” away from more David M.Wright illustrated goodness.

Added bonus if we cross that line today I’ll add 16 new pages of content, not already down for the stretch goals or in included in the basic goal 😉  Its something I started enthusiastically doing last week by accident, before stopping because realized its not 100% core rule book material. Not essential but nice to have. If we get to £4500 today, I’ll definitely put it in the main book. You’ll also get a preview of it 🙂

UPDATE: They did it, so More Fiends + 16 new pages of content added 🙂

Fiendish Friday: New stretch goals for C&T Remastered

We are currently 65% towards the Stretch Goal of More Fiends on the Crypts and Things Remastered Kickstarter.

As promised here are some of the stretch goals if the Kickstarter continues to go up and up 🙂

NEW! Stretch Goal 2: The Haunted Lands (£5000)
Visit the mysterious village of Wimble on the edge of the Haunted Lands, then explore this small section of Weirdlands, inhabited by scheming witches, undead horrors and other sinister fiends best left alone. What is the secret of Windy Mildark’s Windmill? What happens if you touch the Black Stone Monolith that stands on the edge of Wimble? Are those White Pyramids I can see in the distance and who was Ef and why does he get a statue? All this awaits you in this example Weirdlands crawl.

If we reach this stretch goal I will write up this short Weirdlands adventure to show how you can run adventures beyond the crypt.

NEW! Stretch Goal 3: Port Blackmire (£5500)
“This is an ancient and vile city, ruled by the Pirate King Xanos. Corruption is rife, murder is common, and only Xanos’ blood chilling pacts with Demons keep the numerous gangs under his total control. It is surrounded by “The Black Mire”. This vast and festering swamp is choked with the ruins of a civilisation that predates even that of Myrindor. It is said the gods choked it with its own bile for some slight against them. It is home to pirates and gangs of cutthroats, who use the swamps to mount raids against the rest of the Free Territories.”

Every Swords and Sorcery setting needs a city, where adventurers can rest easy and squander their ill begotten gains between adventures, or perhaps get  dragged into unexpected capers in their home town. If we reach this goal, I will detail and map a living city that can be used for city based adventures and as somewhere for the adventurers to call home.