Fiendish Friday: Man Rat

Welcome to Fiendish Friday, a new feature here where every Friday I shall post a snippet from “Pandora’s Box” for Crypts and Things and other Class/Level based games.

Man-Rat

“My gods, a rat that big should not exist!” I thought. Then it turned to face me, still nibbling on Jaren’s severed arm. Then it hit me. The rat had a face. What abomination of Black Magic was this! Enraged I ran it through. It squeaked pathetically. I stepped back and wiped its blood of my sword. It was then that I heard a multitude of squeaking from the dark entrance of the sepulture. I knew then that the rat’s brothers and sisters were coming to eat!

Standing just over four foot, Man Rats are fast-moving rat-human hybrids, who spend much of their time scratching around for food. Created by the Serpent-Men during ancient times, they escaped the laboratories where they were born in and now infest the surrounding areas. They commonly live in small burrows, but are just at home in ruins and tunnels alongside their smaller brethren.  They attack in groups and while they have vicious claws and bite are natural cowards if numbers are not on their side. Although ancient as a race, this product of foul Vivimancy is still prone to instability and each individual has a one in ten chance of bearing 1d4 Khaos features.  Intelligence wise they are equivalent to a dog, but are often tainted by madness (3 in 6 chance).

Man-Rat
AC 2 [17]
MV 24
Hit Dice 1-1
Attack 2 claws or 1 bite; Dam 1d4/1d4 or 1d6
Saving Throw 18
Special Rules 3 in 6 chance of madness
CR/XP B/10.

Man-Rat Madness table

Roll d10

  1. Berserker +2 to attack.
  2. Speaks gibberish in Common tongue.
  3. Knows a random 1st Level spell that it fires off immediately upon being attacked.
  4. Runs around blindly lashing out at anything in its way if threatened.
  5. Facial expressions falsely give the impression of high intelligence.
  6. Drools and slobbers.
  7. Twitches uncontrollably.
  8. Shrieks and yelps randomly.
  9. Will go straight up to any character and beg for food.
  10. Petrified of Water.

Why Swords & Wizardry is my Retroclone of choice

As part of Swords &Wizardry Appreciation Day. This post is an attempt to explain briefly why Swords &Wizardry is my Retro clone (a reversed engineered version of one of the earlier editions of D&D using the D20 Systems Resource Document) of choice.

My recent haul from the Swords and Wizardry Kickstarter

My recent haul from the Swords and Wizardry Kickstarter

Reason 1. ITS FREE!

You can down load the rules at the games website, Lulu.com or view them online at the Swords and Wizardry Systems Resource Document. This gives you the option to try before you buy, the internet equivalent of a good browse through the book.

When I first came across the Old School Renaissance via a recommendation from a friend, I had the immediate concerns of:

  • Is this Old School Thing for me after 20 or so years not playing any version of D&D?
  • Is it still fun?
  • Was it ever fun?

It took a lot of convincing and easing in for me to return after such a long time away, having a zero cost version that was well laid out and clear, helped me immensely.

 Reason 2. ITS COMMERCIAL!

Next I really wanted a book in my hot little hands. Fortuitously the Black Blade Publishing Edition of the Core Rules just showed up for about 5 minutes in one of my local gaming shops. I made sure I was there in those five minutes and it was mine! I was impressed, with its no-nonsense approach. This was the Core version of the rules, which I like as a tight little version of the Game.

So it was abundantly clear that this is not just some free role-playing thing, which for some people strangely enough is a big turn off. Care and attention to detail was being spent on producing something that was a serious professional product.

For those of you not in the know there are three versions of Swords and Wizardry.

  • White Box – just the three original D&D books , a short concise version of the game.
  • Core – adds more of the rules from the OD&D supplements, not as bare bones as WB. Classes are the nice ‘core’ of Fighter- Cleric – Thief – Magic User
  • Complete – All the rules from OD&D + supplements, so you get all the subclasses (Paladin, Bard, Monk etc). So sort of a striped down AD&D.

Publishers (current)

  • Mythmere games (via Lulu) –  This is the game’s author , Matt Finch’s, Publish Core/Whitebox + some scenario support. – supports the Community at a grass roots level. POD printing via Lulu.com
  • Frog God Games – Complete + a vast selection of S&W modules. Still very community friendly but this is the more commercial side.

Reason 3. SIMPLE NO NONSENSE RULES!

In my opinion this is the Game before it suffered rules bloat. The classes are manageable, the spells are straight forward and not too numerous ( a big deal for me when the players expect me to carry the details in my head), there’s enough treasure and monsters in the main rule book with enough detail to get stuck in an designing a dungeon quickly. Its easy to teach to newcomers, yet still instantly recognisable to old hands (like a bike you never forget how to ride). I like games that don’t get in the way of my role-playing and S&W serves that up in spades.

Reason 4. ITS GOT A COMMUNITY!

As well as the usual site and forum, there were numerous Blogger sites, collectively known as the OSR Blogsphere, supporting the game (and other Retroclones) with new content and reviews. Throw Google Plus into the mix, which supports Hangout games (some of which are recorded), you’ve got a friendly, open minded, active group of players and Gamesmasters all buzzing away 24/7.

Reason 5. ITS ADAPTABLE!

Due to it being completely Open Gaming Content, with a non-nonsense rules focused on the OD&D rules its very easy to take it and release your own House rules,Supplements,Adventures and even completely New Games (such as Crypts and Things, Woodland Warriors etc )

As a publisher this was a very attractive proposition. One which I took up by writing Crypts and Things, a variant of the rules with a focus on UK Old School rules and attitude , with a definite Swords and Sorcery Flavour. Without Swords and Wizardry, and Araskia’s Swords and Sorcery House Rules I would have never written the game.

Reason 6. IT EVOKES THE GOOD OLD DAYS OF 80s UK FRP!

Even without my Crypts and Things variant that tunes in that vibe directly, S&W invokes nicely the early days of 80s UK gaming. Stuff like the early White Dwarf issues, which had mad DIY stuff in like the Halls of Tizun Thun (adventure), the Barbarian (Class), not to mention regular columns like Fiend Factory and Treasure chest, and of course the early Fighting Fantasy. In many ways this is the most important thing about S&W, and even though I never played OD&D it inspired much of my early gaming sources.

Related Links

Terror at Black Oak

DAMN THOSE ORCS!

They’ve defiled the sacred site of Black Oak Rock, killed the Old Man Oak and his lad.

Now they raid trade caravans, stealing their goods and slaughtering their people.

Now they’ve grown too bold and raided the out lying steads, taking Farmer Ham and his family !

As Head man of Gont I call upon all able bodied men and women to take up arms against these foul beasts and end their outrage against our lands!”

Philbus of Gont

So you thought Orcs were a push over eh? Simple fodder, whose doors you could break down, kill them and their folk and seize their goods as your own. Once you’ve met this lot you’ll reassess that situation.

When I was very young, Demons came and took me to Hell. There Nar-Garum the Torturer taught me that life is Pain and the way to true power is through feeding on the sweet tears of others”

Iolop Kar, the Orc in the Iron Mask.

Coming to an OSR Adventure pack I’m currently writing ( in between finishing off OQ2 )

Crypts and Things nearly one!

Gosh how time flies, Crypts and Things is nearly a year old!  Looking back it was on February 17th last year that I released the game. So I’ll be putting a date in my diary to do something special on Sunday 17th February for Crypts and Things day 🙂

In the meantime here’s a bit of fun I worked up in an idle moment when I was developing C&T (art by +John Ossoway )

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Back this Kickstarter: AD&D sheets just like they used to make them.

Based off the sheets Games Workshop made in the late 70s that where still knocking about in Toy shops like Beatties, when the young Newt picked up on D&D in the 80s. In fact the creator, Peter Regan, comes from Leicester which is just down the road from Loughborough were I was when I bought my first batches of D&D stuff. Small world eh 😉

I actually got a couple when I rebought Ad&D 1st edition, but I’m down to get a pad or two 😉

One caveat ignore the bleepy music (apparently its a tie in to Computer Games of the era), substitute it in your mind for some Sabbath or Judas Preist \m/

Thanks to Gordon Richards for pointing this out 🙂

UK Masters module 1 Temple of Urshruuk

Rik Kershaw-Moore’s contribution to the UK Masters series  has been submitted and now enters layout and art commission.

It is but a day’s march from Muri to the strange black swamps of the Orum Mire, where the sluggish waters of the river Ach’kan meet the edge of the Ash Plains.
Here in the desolate swampland, half buried by the foul eruptions of Mount Terror, the river water turns as black as pitch, and teams with all forms of blasphemous abominations.
Therefore it comes as no surprise to you, when you hear the terrible screams that tell of men and horses fighting for their very lives.