C&T Kickstarter 49% towards Stretch Goal 2

So we reached Stretch goal 1 on Sunday Morning, courtesy of the UK contingent who were up when I challenged them to drive us over the line, so there will be More Fiends in the monster chapter as well as Cultural Overviews, in the form of  Questions and Answers to a local culture figure, for all eight of the cultures that the player characters can come from. If you are familiar with the old “What My Father Told me” sections from RQ2/RQ3 you’ll know what you are getting here.

Now we move swiftly on to Stretch 2 Haunted Lands Weirdlands Crawl, and at time of writing we are currently at 47% towards it (idly I think can we get there by the end of today 😉 )

C&T Kickstarter nearly at stretch goal one!

Could you be the one who pushes the Crypts and Things Remastered Kickstarter over the first Stretch Goal and scores us all More Fiends in the main rulebook? At time of writing we are but “£23” away from more David M.Wright illustrated goodness.

Added bonus if we cross that line today I’ll add 16 new pages of content, not already down for the stretch goals or in included in the basic goal 😉  Its something I started enthusiastically doing last week by accident, before stopping because realized its not 100% core rule book material. Not essential but nice to have. If we get to £4500 today, I’ll definitely put it in the main book. You’ll also get a preview of it 🙂

UPDATE: They did it, so More Fiends + 16 new pages of content added 🙂

Fiendish Friday: New stretch goals for C&T Remastered

We are currently 65% towards the Stretch Goal of More Fiends on the Crypts and Things Remastered Kickstarter.

As promised here are some of the stretch goals if the Kickstarter continues to go up and up 🙂

NEW! Stretch Goal 2: The Haunted Lands (£5000)
Visit the mysterious village of Wimble on the edge of the Haunted Lands, then explore this small section of Weirdlands, inhabited by scheming witches, undead horrors and other sinister fiends best left alone. What is the secret of Windy Mildark’s Windmill? What happens if you touch the Black Stone Monolith that stands on the edge of Wimble? Are those White Pyramids I can see in the distance and who was Ef and why does he get a statue? All this awaits you in this example Weirdlands crawl.

If we reach this stretch goal I will write up this short Weirdlands adventure to show how you can run adventures beyond the crypt.

NEW! Stretch Goal 3: Port Blackmire (£5500)
“This is an ancient and vile city, ruled by the Pirate King Xanos. Corruption is rife, murder is common, and only Xanos’ blood chilling pacts with Demons keep the numerous gangs under his total control. It is surrounded by “The Black Mire”. This vast and festering swamp is choked with the ruins of a civilisation that predates even that of Myrindor. It is said the gods choked it with its own bile for some slight against them. It is home to pirates and gangs of cutthroats, who use the swamps to mount raids against the rest of the Free Territories.”

Every Swords and Sorcery setting needs a city, where adventurers can rest easy and squander their ill begotten gains between adventures, or perhaps get  dragged into unexpected capers in their home town. If we reach this goal, I will detail and map a living city that can be used for city based adventures and as somewhere for the adventurers to call home.

Crypts and Things now with EXPANDED CONTENT

So I was having a bit of a tidy up on the Crypts and Things Kickstarter, it suddenly stuck me that my stretch goals where not big chunks of work (as I’ve done a fair bit on them any way) and they’d be better off folded into the Basic Goal to give those people who want the Remastered version to have more expanded/new content.

So all this will now be included in the Basic Goal (as well as the streamlined/new rules).

Expanded Life paths. C&T currently has a small twenty entry table that you roll on three times to give your character’s previous experience. Both fans of the current game and play testers of the current Beta say this is not enough, so I’m expanding this idea.

More Spells & Magic Items. I’ll be to revisit the Spell lists and Magic Items chapters and add some more twisted and dark magic into the mix.

The Great Others and their Cultists. I hinted at the presence of these terrifying demons/gods but never detailed them in the 1st edition. I’ll detail them in all their gory glory and David will illustrate them.

Zarth Revealed : Fragments of Fear. The current setting chapter,The Continent of Terror, will go into the Players’ section and I write a new world guide for the Crypt Keeper’s section, called Fragments of Fear. This will focus on the secrets and provide more adventure ideas for each location, as well as encounter tables.

This leaves only More Fiends as a current stretch goal, but I’ve now lowered the goal to £4500, because we’ve had such a positive take up of the Patrons of the Art backer level.

To replace the stretch goals I’ve now folded into the Basic Goal I’ve got a couple of ideas, but I’m going to keep them under my hat until I’ve thought them out properly.

I’ve also added a Add-On for extra copies at low cost, and if you are a Retailer or know a retailer who’d be interested in stocking C&T I’ve added free copies of Blood of the Dragon adventure to the Retail reward level.

Please let others know about this, especially those who’ve looked at the campaign before.

Fiendish Friday: Stretch Goals and Add-ons for the Kickstarter

OK here it is the final FF before the Crypts and Things Kickstarter opens this Sunday March 1st.

Last time out I said that I would talk about the stretch goals.

Stretch 1. More Fiends
About 40 or so, depending how excited I get. This really was my favourite bit of the book last time round, so I’m revving my self up to do this 🙂 I’m looking to add a few more subtle horrors as well.  Things that once the players rush in to fight them, they wish they hadn’t afterwards.

Stretch 2. Spells and Magic items
I’ll still be keeping the familiar vanilla spells in there, since it’s a big design goal that if you are familiar with Old School D&D (or any D&D for that matter) you can easily pick up and play C&T. However there is room and scope to add more spells that really bring White and Black Magic into high-definition, without sacrificing this familiarity. I’ve also 25 or so magic items that didn’t make it into the final cut last time out. They aren’t bad by any means but I had run out of development time. So if we hit this Stretch goal I’ll finish this off. I also want to do intelligent weapons, the right way ! So we are talking Demon Swords and the like, the siblings of Stormbringer.

Stretch 3. Greater Others and their Cultists
These are the big bads of Zarth. These will be presented as a write-up of the warped and twisted religions that follow them, which if relevant will give stats not only of the Greater Other itself, but also the creatures and Cultists that follow it, and associated Magics that come from it.

Stretch 4. Zarth Revealed
I purposely kept the setting, Zarth, light in the original release. Its flavoursome enough to give enough inspiration, but I got a lot of feedback asking for more detail. If we reach this goal, I’ll add a layer of details, such as adventure seeds, important NPCS in a nice Gazeeter.

Addons
As well as the existing Adventures (Blood of the Dragon and Tomb of the Necromancers) I’m also offering up a conversion of the existing OpenQuest adventure Life and Death as an add-on in both pdf and print. This is a four-part epic where the adventurer’s actions decide the very fate of the world. It’s a bit more of a story driven experience than a standard Dungeon Crawl, but there’s lot in-built into the structure to prevent this from being a railroading experience.  Also its much bigger than the previous C&T adventures releases clocking in at just over 100 pages.

So that’s it until the Kickstarter starts this Sunday….

Oh except these two character pieces by David M. Wright, the Fighter and Barbarian respectively 🙂

C&TBarbFighter

Previous posts about Crypts & Things Remastered

Test Your Luck – A preview of a new mechanic that should be familiar to fans of Fighting Fantasy 🙂

Art Preview – I show off some of the awesome art already done for the new game by David Micheal Wright.

Why Crypts and Things Remastered?  –  a bit of the history of the game’s intial development and why I’m redoing it, the scope of the redevelopment and what’s going to be in the stretch goals.

Crypts and Things Remastered Kick Starter opens March 1st The cover in all its glory.

The Sorcerer The revised Magician class (because one of the biggest bits of feedback I got was that I should change the name to the Sorcerer). Look close and you’ll see some of the system changes in the class description.

Magicians of Zarth. Other types of magic users in the setting. Note these are non-player character types, and will be written up as monsters.

Life and Death for Crypts and Things

lifeanddeathZE_webQuick post…before I run off to do other things with the day.

As an add-on for the upcoming Crypts and Things Remaster Kickstarter (opens Sunday March 1st).  A Crypts & Things version of Life and Death.

NOTE: if you backed the IndieGoGo preorder back in 2011 for the first edition of C&T you’ll get this add-on automatically for free when you back Remastered as a thank you for backing the game the first time round and continuing your support 🙂