UK OSR Round Up for November 2016

Dragonmeet, the annual games day held in London this year on Saturday Dec 3rd, is nearly upon us. It’s being co-sponsored by Lamentations of the Flame Princess as well as Chaosium and there are many UK OSR publishers attending as well as us:

Among the guests are old school heroes Ian Livingstone & Steve Jackson of Fighting Fantasy/early Games Workshop fame and Joe Dever author/creator of Lone Wolf.

D101 Games is in attendance and I’ll have a big pile of Crypts and Things with me, as well as OpenQuest and River of Heaven among the pile of D101 goodness

The Design Mechanism  continues to surge ahead on the Mythras release front.

First off is the return of Mythic Rome by Pete Nash, originally released as an BRP version which won a Silver Ennies, in a time when the Ennies were dominated by D&D product, updated for Mythras with brand new art as a lovely hardback.  It covers Rome from its foundation to the end of the Republic. If you want to run games inspired by Steven Saylor’s Sub Rosa series or HBO Rome this is the book to get.

mythic-rome

And because Pete and Loz love you and want you to try out Mythras for the next couple of months they are going to putting out standalone adventures compatible with both Mythras and the free Mythras Imperative. The first one is a Sci-Fi (they’ve already taken Mythras in that direction with their Luther Arkwright book and check out M-Space by Frostbyte Books) called A Gift From Shamash ( in pdf via drivethrurpg.com and in print from Lulu ).

gift-from-shamash

Crypts of Indormancy for Lamentations of the Flame Princess and other OSR games funded recently and everything is on track for November release  according the latest backers report.  Keep an eye out for its release, it will be a good ‘un 😉

Grogmeet happened in my home city of Manchester….and I completely missed it. My excuse being a I was already signed heavy weekend of family fun, but hoping that this becomes a regular thing 🙂  Here’s a quick highlights movie they made.

Finally not strictly OSR (because its for 5Th Ed) but Cubicle 7’s Adventures in Middle Earth hit the shops this week, and I bagsied a copy. I must confess I usually by C7’s Tolkien stuff for the gorgeous art, and this book keeps up that tradition using the same smooth colourful layout with lashings of fantastic colour illustrations, but from a quick skim its a seamless version of 5ed blended with Tolkien flavour and the unique rules that made the One Ring so special ported over.  Looking forward to picking up the companion Loremaster’s Guide when it comes out. This one has a special place in many UK Grognards heart’s because Tolkien was very much part of growing up in the UK, for example many people read the Hobbit and Lord of the Rings as part of their English education at school, and even though there wasn’t an official D&D adaptation many people played the game with a strong Tolkien flavour. So 30 years on its very heartwarming to finally see an licensed adaptation for D&D and see it get so right.

Adventures in Middle Earth by Cubicle 7, I has it my precious!!!!

Adventures in Middle Earth by Cubicle 7, I has it my precious!!!!

What D101 is up to?
I’m currently busy getting the adventures for the Crypts and Things Kickstarter together. Tombs of the Necromancer is getting some clean up work done, some extra bits by author Paul Mitchener, and Life and Death Zarth Edition is getting new art and layout. Its neck and neck which one will get released first. Blood of the Dragon/The Dark Path (new) and Fort Boneguard (new) are all getting put together along with a new scenario, The Lost City of the God Emperor, into one book called Under Dark Spires. Tournaments of Madness and Death is quietly trundling along.

I've got me nose in a good book :)

I’ve got me nose in a good book 🙂

David M.Wright who did the art for the main rule book is signed up to do the art for the adventures. David recently got his rulebook and was dead chuffed with it 🙂

“C&T encapsulates pretty much everything I love about classic 80’s RPG fantasy (which was all around when I was growing up as a lad), but with all the naff stuff removed!  It’s a 100% pure Sword & Sorcery game.  There are Barbarians, Warriors, Sorcerers and Thieves, all pitted against an ever expanding assortment of monsters, amorphous Hell-Spawed demonic crypt dwelling conglomerations, and the like (none of your wishy-washy elves, gnomes, and sappy fairies here!). There is Blood, there is Fire, there is Magic, Muscle, Mist, and Steel!  : )”

Oh and to keep us going until the adventures land I’m putting a C&T fanzine together called “From the Shroud”, a little A5 affair that currently has a couple of articles by me and a small introductory scenario called “The Secret of Skull Hill”, that I’m hoping will be on sale at Dragonmeet. If you are interested in contributing get in touch via newt@d101games.com. The deadline for submissions is tight however, this coming Sunday 20th November.

I’m also starting the playtest of Beyond Dread Portals (the new name of Paul Mitchener’s Empire of Ys ) this week, which will run into early next year with an aim of getting out in the first half of next year.

In non-fantasy-land I’m putting wrapping up the last bits of writing on the River of Heaven Companion, so that should be out early 2017 🙂

Remember my reporting on this UK OSR Update is only as good as my attention span on G+, so if I’ve missed anything just point it out in the comments below.

 

Crypts and Things Remastered Reviewed

Another review of Crypts and Things Remastered, this time by backer Chuck Thorin who doesn’t seem to have been disappointed by the final book.

“My opinion overall is that it offers some good variations on a stock elves-and-dwarves style game. Don’t expect it to be a Conan RPG either. It hits a a sweet spot of a weird fantasy, alien dying world. It’s not totally in your face like Carcosa. It’s uses a well tested and supported rules system in Swords & Wizardry which also makes it easily hackable with other OSR games. For me, it goes on the “I really want to run this some time” list.”

Read the rest on Chuck’s blog

The Zarth Tourist Bureau is open for business!

Jeff Sparks (aka Bighara) has open the doors of his Crypts & Things fan blog “Zarth Tourist Bureau” and his done a very reasonable four part review of Crypts and Things Remastered:

BEER!

The Zarth Tourist Bureau recommends you drink responsibly 😀

Crypts and Things Remastered one week after

First off a big big thanks for everyone who has brought the game so far. Its been one of the best opening weeks of sales for any of my games and is still going strong. If you’ve bought a copy you and the Glorious Backers of the Kickstarter have assured the game’s future in sense that I’ve got the customer base to do big supplements in the future.

Its already gone Copper at DriveThruRpg.com, been in and out of the the top ten Small press chart (position 5 was its highest) over the last week which has been fun to watch on a day to day basis.

There’s small number of five star reviews over at DriveThruRpg.com. Folk seem to like it 🙂

Here’s some excepts:

“This game pulls from some of my favorite source material: Conan, Elric, Weird Tales, Lovecraft, etc., The O.G. Dungeonmaster’s Guide, Fiend Folio, Stormbringer, music inspirations that remind me of my high school days (old Metallica, Slayer, etc). Magic is powerful and mean (no saving throws, though player characters can “test their luck” to mitigate some dangers). The selection of beasts is a mix of Howard/Lovecraft and others. Magical treasures are reminiscent of Warhammer Fantasy (unique and often consequence laden). Corruption and sanity serve as balancers to the corrupting forces of black magic (yeah, I used corrupting to define Corruption. Big C vs little c. Just go with it, it works.).

What I’m saying here is: the game has an incredible atmosphere that the rules firmly back up. This is, in my opinion, the most important aspect of a game.”

Allen H DriveThruRPG.com customer.

“An amazing blend of old school D&D with a classic sword and sorcery sensibilities (Conan etc). The rules are streamlined with luck replacing saving throws much like old school Fighting Fantasy.
Magic lite with a sparkle of the weird, very much the product of British writer. All wrapped up in a unique world that is fun to explore.”

Neil Shaw DriveThruRPG.com customer.

“OK ,do you like OSR Rules?
Conan?
Lovecraft?
Are you prepared for a game without Clerics?
Still with me?
Then boy Oh boy do I have the game for You!”

Bob Peterson. DriveThruRPG.com customer.

Round up of stuff going on the UK OSR Scene Sept 2016

Dragon Warriors the classic British Fantasy game that was originally published in six gamebook format books in the 80s and is currently published by Serpent King Games in big book format is on Bundle of Holding. This is a classic FRP game that for many UK gamers was their first

Mythras is out! pdf now print soon. The rebranded and relayed out game formally known as RuneQuest 6. Now with added combat cards for tracking special combat manevuers.

mythras Cover

Romance of the Perilous Land by Scott Malthouse a  British Medieval inspired game with various bits from all editions of D&D blended together is out on pay what you want via Drivethrourpg.com

ROMANCE OF PERILOUS LAND COVER

On the D101 Front…..

Crypts and Things is almost finalised. The final draft pdf is with the backers and the final production quaility pdf should be with them by this coming Friday.  General release of printed book and pdf mid to end of September via DriveThruRpg.com

Beyond Dread Portals, Paul Mitchener’s love letter to AD&D 2ed and Planescape has reached 1st draft. If you fancy playtesting it or peer reviewing, email me at newt@d101games.com.

 

Crypts and Things, Then and Now

I’m nearly done checking for errors on the final draft layout of Crypts and Things Remastered. In a couple of days the pdf goes out to backers while my proofers cast their eyes over it one last time. I’m expecting the book to go on general release later this month or early in September.

The difference between the 1st edition and Remastered is nicely summed up by these two posters, that I did as a bit of fun 🙂

In 2011 when I was developing the game and getting ready to crowdfund its first release via IndieGoGo.com

C&T Poster 2011

C&T Poster 2011 art by John Ossoway

And now as I prepare to release the Remastered edition in 2016.

C&T Poster 2016 art by David Micheal Wright

C&T Poster 2016 art by David Micheal Wright

Into the Haunted Lands

I ran a fun game of Crypts and Things Remastered with my home group yesterday. Play tested the Haunted Lands, a mini-sandbox weirdland that will be in the main rulebook which along with the Halls of Nizurn Thun, which should be familiar to owners of 1st edition, and the new city adventure setting Port Blackmire is part of a trio of introductory adventures.

c&t-print1

Print off of the finished game

There was much fun outwitting Robotic Mummies, a Time Traveling Space Pharaoh, a Khaos Sorceress and her Khaos Mutant brood, not getting involved in local politics (yet still using them to their advantage), not entertaining the despair of an angst filled black robed Sorcerer complete with  skull of his victim. All this even though the players had decided to fly over the undead infested village which was a major encounter area in the sandbox. But hey that’s the joy of sandboxes seeing players have the freedom to do what ever they want. Especially fun when you are the player of a winged Lizard Person and you get to exploit that power 🙂

I had the strange one of running the end of scenario combat more or less between the npcs present, since the pcs had manipulated everyone into a fight while they watched (and negotiated) from a safe location. One of the players afterwards told me that recently he had decided to talk his way out of situations more 🙂 All in all this was all the weird strange swords and sorcery action that I hoped it would be when I wrote the adventure 🙂

The characters

The characters

Oh if you missed the last Kickstarter update, I’ve finished the layout phase of production and I’m currently topping and tailing the pdf (oh the joys of page cross refences and indexing!) before passing it over for a final check and then release to backers within the next couple of weeks 🙂

Fiendish Friday: The Rise of the Serpent Men

From the upcoming Crypts & Things, I present the Serpentstory of the early rise and origin of Zarth’s Serpent Men.

The Rise of the Mara
The Serpent Men have their beginnings in a group of Lizard People known as the Mara. In Ancient times this small enclave of magicians was tasked with experimenting with powerful magics that dealt with the enhancement of the natural world around them, in a place far away from the main Lizard People nests for safety’s sake. Already remote and cut off they were further isolated when a magical disaster raised the waters around their nest-complex and broke the land into rough mountainous terrain. Once the survivors dusted themselves down and collectively rejected the idea that they were in any way shape or form responsible for the disaster, they found they had the ideal environment to carry on their questionable magical experiments. Without any moral restraint or condescending ethical disapproval from the rest of their race they quickly discovered Black Magic and became tainted by the use. Because they were few in number – developed Vivimancy to enhance their own genetics, taking a serpentine form and completing their separation from the Lizard People. Later they would further developed this blasphemous form of magic to twist and hybridise other creatures, leading to the creation of other servitor races. The Mara also found that the disaster, which they now saw as a blessing from the Dark Powers, had also opened many portals to hellish Other Worlds in theirbroken land. Contact with the Others, both Minor and Great, gave them access to more Black Magic.

When they started gradual expansion into the lands around their immediate sphere of influence employing the corruption of the Dark Arts this soon led them into conflict with the Lizard People.