Shadow Over Dunsmore Point Kickstarter

I’m backing John Davis’ latest adventure Shadow Over Dunsmore Point.

This time he’s mixing up the Cthulhu Mythos with early TSR modules. To quote the man himself:

It pays homage to early 1st edition modules such as Sinister Secret of the Saltmarsh and Against the Cult of the Reptile God. It also draws inspiration from 1980s  adventures as featured in Tortured Souls, Imagine and White Dwarf Magazine, as well as the Call of Cthulhu novella and other Lovecraftian tales

I’ve yet to dip my toe in 5th Ed properly, but I find John’s adventures, with their distinctive  Jonny Gray art more inspiring than the official WoTC offerings.

He’s got a good clear funding model and delivers quality every time. So I’m in again.

The Shadow Over Dunsmore Point by Jonny Gray

 

Something mysterious is happening on Furlong Down

I nearly missed this one due to being on holiday,  but John R. Davis is Kickstarting his latest 5ed adventure module, The Mysterious Happenings on Furlong Down, to pay for art by the extremely talented Jonny Gray as well as a bit of editing. It’s already met its modest goal and is now racking up the stretch goals.

John has a proven record of delivering Kickstarters, having done previously done two other 5ed/OSR modules (linked to in the Kickstarter description).  I can personally recommend this.

More info from the Kickstarter page.

The Mysterious Happenings at Furlong Down is an adventure landscape (mini campaign) for use with 5th edition Dungeons and Dragons. It pays homage to early 1st edition modules such as Bone Hill, Sinister Secret of the Saltmarsh and Against the Cult of the Reptile God. It also draws specific inspiration from the following 1980s small press publications: Starstone by Paul Vernon & the Adventures in Tortured Souls Magazine.

There are at least 20 quests / plots / mysteries to resolve. There is plenty for the PC’s to do.

This Kickstarter is to raise funds to pay for editing and to add as much art, from the most excellent Jonny Gray,  as possible. Some draft illustrations are shown.

This publication will contain:

  • A rural village to investigate, and save?
  • 20 wilderness encounters to overcome.
  • 10 site based adventure areas (with 11 maps), containing about a 100 dungeon ‘rooms’.
  • A random encounter table for the various terrains.
  • A table of rumour, worry and gossip.
  • A map for Hexploration outlining the ranges of the many foul, and fair, creatures that roam the land.
  • Total 32-36 page count PDF in two column format. Size 11 font. Approximately 20,000 words.
  • Access to an at cost Print On Demand.

Last Days of the Last Prayer of the Dying Kickstarter

Want a 5th Ed D&D scenario from the gritty Brit School of module writing?  Then check out this Kickstarter to fund an adventure called “The Last Prayer of the Dying” for 5E. I’ve backed it since artist Jonny Gray  has done various bits for D101 over the years, plus the premise sounds right up my street.  Kickstarter is already funded with multiple streatch goals and ends this Saturday.

The Last Prayer of the Dying cover by Jonny Hodgson

The Last Prayer of the Dying cover by Jonny Grey

The Last Prayer Of The Dying is an adventure module for 5E (5th edition fantasy roleplaying game). For 1st level PCs

Module Synopsis The party are travelling to the new frontier to help return an ancient Duchy to its former glory. A chance encounter with the legendary ‘Arisen Knight’, a very old hero, sets them on a path to adventure. Like most published scenarios there are some railroad parts, but enough choice to provide the feel of a sandbox

The publication will be about 80 pages in size. It includes:

  • A brief gazetteer of Keranow, the Duchy where the adventure takes place.(Size of 3-8 pages)
  • 10 wilderness encounters to get a feel for the setting.
  • A small settlement in the wilderness frontier lands.
  • Three dungeons (each about a dozen locations). A) The tomb of a mythical knight, now infiltrated by despoiling fey priestesses; B) An old dwarven fort used by hobgoblins who have been driven to the edge of despair by the alluring voice of a bloodrose witch; C) The scheming feys base of operations, from which they seek to begin a reign of chaos and insanity over the newly re-established Duchy of Keranow.
  • 8-12 quarter page pieces of high quality art (some of which is shown on the Project front page)
  • The PCs should start at 1st level and be 4th by the end of this adventure
  • An adventure outside the axis of good versus evil: betrayal, treachery, duty and the consequences of choice.