One thing that gets my goat is that people say OpenQuest is an action orientated or cinematic game…
Its a common misconception that OpenQuest is focused on action. I don’t understand why, just because OQ cuts out some of the crunch of its crunchier brothers doesn’t mean its Jet Li jumping about ignoring hits and doing back flips. Its still the regular “Don’t blunder into combat, plan your attack and pray you don’t get hit” of standard BRP. Remember HeroPoints are optional rule, and even if used you would have to give them out like flowing water and make Hit points based off Con+Siz rather than (Con+Siz/2) to acheive cinematic levels.