UPDATE 16/08/2025. I’ve now closed the application process, since I’ve got enough playtest GMs.Thanks to everyone who joined up.  I’ll be in touch early next week with the current draft of the rules, to get things started 🙂Â
External playtest of Wyrd Sword, my BRP based fantasy game, is now open. I’m looking for GMs with groups to play the game and provide feedback. There’s a signup form here.
The basics of the game are as follows.
- It’s my take on BRP fantasy using the Basic Roleplaying Universal Game Engine (BRUGE) as a base.
- It starts with my experiences of RQ3 via the Games Workshop hardcover (equivalent of the RQ 3 Standard box) in the late 80s, before I lost myself in a decades-long Gloranthan campaign in the 90s.
- The system is updated for modern sensibilities, while still being delightfully crunchy (Hit Locations, Fumble tables, special weapon effects are all in there).
- It’s not tied to any specific setting, and there’s an assumed setting called the Realm, which you and your players develop the details of which as you go along (ie, discover through play).
- Play is focused on the characters who are Champions of the Wyrd, a creative force that shapes the world and that has chosen them to defend it against the Agents of the Warp, an opposing primordial chaotic force from which the Wyrd weaves the world and which actively fights it to undo the order placed upon it. The characters are competent in their starting profession (of which there are 35), being around 50-75% in their primary skills.
- It’s not a game of mythic fantasy or cosmic investigative horror. The game explores the character’s adventures through sandbox adventures, as they build up their own personal power and become legends in the Realm.
More about the game in detail, comparing it to BRUGE from which it was developed, in the following document.

There are also the following blog posts about the game in more detail.
- What I did on my Summer 2024 holidays part 2 – a snapshot of development back in August of last year.
- Latest on Legacy, Magic, Rituals and Martial Arts! – an overview of the redeveloped Magic System and the new martial arts system.
Note: If your are an OpenQuest fan worried that I’m abandoning OQ for this, don’t. Legacy is very much a one off self-contained book, it should give you all the tools to run a very focused BRP fantasy game. Also, it’s a very different play experience, so while I’ve had a really fun time playtesting it, it’s in a way deepened my appreciation for the very different style and experience OpenQuest brings to the gaming table
Note II. This is the game I’ve been previously calling Legacy. When I opened the external playtest someone kindly pointed out that there was another game called Legacy, and futher research revealled there was at least two, with numerous games with names like Legacy of… or … Legacy. So a quick rename was in order.