Magic World character + RuneQuest 6 detailed review + Call of Cthulhu 7th Edition podcast

Over at that hotbed of BRP grognards, The Tavern , there’s a couple of recent threads that may tickle the fancy of D100 lover.

Ben Monroe editor in chief of the upcoming Basic Roleplaying Magic World, has posted an example character.

OpenQuest editor/rules consultant Graham Spearing has been enthused by RQ6 and is posting his chapter by chapter thoughts on the book.

Also yog-sothoth.com has posted the recording of the Call of Cthulhu 7th Edition seminar given by Mike Mason and Paul Fricker

RuneQuest 6 preview: First impressions

Ok admissions first. I’m a huge huge RuneQuest fantatic, so much so that when I played the game solidly in the 90s I dropped everything else except Cyberpunk 2020 and casually forgot that I had ever played any D&D. In fact I was disdainful about it, in the big playground punch up that was D&D vs RQ, I would have argued that RuneQuest was superior in every way conceivable. It wasn’t an argument born out of logic, but one of pure passion. I simply love RQ and leafing through my old editions of the game still brings a shiver down my spine. I’ve got an aching summer cold and merely typing this and thinking about RQ is making me feel vastly better.

Secondly I know both authors Lawrence “Loz” Whitaker and Pete Nash from the Tavern bulletin board and the Continuum series of conventions, and I’ve a very healthy respect for both of them. Pete’s the author of the Ennie Winning Rome supplement for BRP and both of them worked on the Mongoose Runequest 2 line,as well as a number of other books for their other lines before striking out on their own as Design Mechanism to do RuneQuest 6.

So don’t expect a eye wincing critical review of RQ 6 from me πŸ˜‰

I’ve got hold of the final pre-publication internals pdf from Loz and Pete, who’ve been very gracious to give me a copy.

The book is a generic implementation of RuneQuest over 456 pages. There’s an implied setting, an Ancient style Fantasy world alluded to by pictures of Greek Hopilites and ladies in long flowing linen dresses, but otherwise the book apart from the appearance of Gloranthan Runes as presentation elements and in the Rune Magic chapter is Gloranthan free. Don’t worry though armed with the requisite background material, such as the 2nd Age Glorantha books, you can run Glorantha out of the box. If you are not interested in Glorantha or find it off putting, its not there to get in the way.

Art is black and white through out, and by a small stable of artists. The impact on me personally is from Good to a bit meh (some landscape pieces). There’s an obvious play on nostalgia with all the Ancient world images, which after doing a similar thing with OpenQuest I can understand πŸ˜‰ What does impress me however is the layout, which is clean and readable,scaling nicely on my IPAD. This is very important when I’m working from the pdf, and will probably pay off in spades for me when I use it in this format at the gaming table.

The core book is the complete rules, so no crafty hiving off of magic item rules in a follow up supplement for example. Three chapters detail character generation, there’s a fairly meaty chapter on combat (more on that later in a separate blog post when I look at in detail), chapters for the five magic systems(Common, Animism,Theist, Sorcery and the new Mysticism rules), monsters, equipment and a chapter on running the game. I’m sure I’ve left something out, but I’ll pick this up as I go through the book in detail in later posts. Notable exceptions are there is no dedicated setting chapter (but there’s an implied setting throughout the examples and flavour text ) or starter adventure. So you’d be expecting a dry rulesy book? Nothing could be further from the truth. The book reads smoothly,with lots of entertaining examples and rules advice throughout. Each page builds on my understanding and desire to bring these rules to the gaming table.

RQ 6 lives up to Loz’s and Pete’s promise of building on and streamlining what they wrote for Mongoose RuneQuest 2. If you are a MRQ2/Legend ref,you’ll find a much better implementation of what they actually wanted to produce. There’s lots of additional bits, Passions and Mysticism (for all those Kung Fu hero settings) for example, that makes it worth getting. It’s the Pathfinder RPG of the D100 family. The big crunch heavy sibling who carries it off with grace and style. While I still in my heart of hearts prefer my own lighter OpenQuest, I’m excited enough by RQ 6 to play it as written and have fun exploring its depths.

Next up: a detailed look at character generation.

Related Links

UPDATE!

RQ 6 now available in PDF format & Print Pre-order (with free pdf now) over at the Moon Design Publications site.

2012 D101 and the old skool

OK here’s that beginning of year statement that frankly I should have put out at the beginning of the year…but hey this is the man who is doing the not so synchronized 12 Days of the UK OSR (which I’ve not forgotten about) πŸ˜‰

So here’s how D101 stands with the Old School Renaissance (which ever form you are following);

Pretty fuckin’ Tall

OpenQuest is still my biggest seller, despite being something you can download for free, and Crypts and Things completely blew me out of the water when I ran the pre-order. From recent discussions where various folk have basically poked me repeatedly about the General Release date, I kinda get the feeling I’m sitting on a volcano here. Nice feeling that πŸ™‚

In fact the Old school stuff is definitely half my income, the other half being Glorantha + my more indie games ( Monkey + Wordplay ). Part of me thinks it would be fun to go OSR all the way, but practicality + the fact I still like my Glorantha and story telling games so this ain’t going to happen. But saying that from coming in as a curious outsider, attracted because a couple of folk like Akrasia ( Akratic Wizardry ) and Shange Magnus ( Swords against the Outer Dark ) from the OSR blog sphere said nice things about OpenQuest, I’m now fully a champion of this style of play.

OpenQuest
OpenQuest 2nd Edition
This is going to be a 2nd edition in the same way that Chaosium does new editions for Call of Cthulhu. i.e. the underlying rules stay the same, with some clarifications and fixes, but with some additional content. So far we’ve made good progress towards achiving milestone number 1: Clean up, which is where I can put out a nice version in 8″ x 11″ ( which means hardcovers ) with tidied up rules and all the clip art replaced. Simon Bray has done a Stirling job on the art, touching up the existing art (his choice not mine) & illustrating the monsters that currently are presented by clip art. John Holmes is applying his laser eye to the rule book.

Milestone 2 “Additional Content” requires a bit more work. There’s going to be additional advice from me, because it became clear that I wrote a lot of OQ from the point of view that people would already be familiar with over 30 years of Game development history. The Otherworlds in the game are a good example. If you have been following Glorantha’s chequered history you’ll know exactly what I mean by Spirit World. If not you’ll need it explaining, which is what I aim to do. Other articles already lined up are “The Life Cycle of a Character” which explains the levels of play that an OpenQuest character goes through, so that players and Games Masters can create appropriately exciting adventures. There’s also some additional Optional rules by Simon Bray for “Relationships”. The big draw for additional content is a selection of new spells. I’ve got about 30 to add from the newly OGLed Legend, which will ensure compatibilty for GMS running adventures from that line and hopefully RQ6 to, + another 30+ of my own devising. Once we’ve reached Milestone 2 2nd Ed will be most accurately described as “OpenQuest Deluxe Edition” πŸ™‚

Depending on the amount of work I generate aiming for a Summer release by the very latest πŸ™‚

Here Be Dragons
Simon Bray’s and Paul Mitcheners weird and wonderful Swords and Sorcery island is currently in Editorial, so you’ll be getting a brand new Sandbox to play in. Release to coincide with OQ2 (so Summer/Autumn).

Crypts & Things
Main rule book
I’m fulfilling this as I type, so pre-orders should start landing in people’s post end of this or next week. General release very soon…watch this blog.

Blood of the Dragon and other adventures
The first module, is nearly finished writing wise, so that should be with pre-order people in March, with a general release a week after pre-orders have had theirs sent out. Look at ref number “UKS-01”, what could that mean? Well it means that its the start of a three module series set in “The Spires” (that’s where the S comes from ) πŸ™‚ Next module “UKS-02 Fort Boneguard” is kinda my take on Keep of the Boarderlands with scads of undead. Finally things end with a bang with “UKS-03 Tower of the Hydra” a Sorcerer’s tower for you and your chums to take control of , or not if you don’t understand its twists and turns.

I’ve also got a couple of half-finished pieces, such as the 5th Level adventure I ran at Furnace 2010 here by known as “The Sky is Falling”, that will get written up at some point hopefully this year.

More stuff in the pipeline as well, but since its more nebulous I won’t mention it yet.

Crisis of multiple RuneQuests!

“Arrrgh my leetle brain can not handle it” is what some of you will probably be thinking when you contemplate the number of RQ like systems that are available now or in the near future.

This time next year there will be at least :

Renaissance* (Black powder era flavoured RQ)
OpenQuest*
Aeon
BRP with the Magic supplement
Legend*
and of course

RuneQuest 6 itself.

(Systems marked * are OGL)

RQ 6 of course is the 400lb gorilla in the room. If you are a 3rd party publisher who is focusing on the sales you want to go that way. Lawrence & Pete are excellent authors, who I know are polishing and fine tuning the work they started with with MRQ2 into something that will be slick and awesome, that will have a solid schedule of support supplements which will have the same level of care and attention paid to them as the core rulebook. Pete n Loz’s legacy of MRQ2 and work they did on other systems during their short stint at Mongoose (Traveller – Judge Dredd and Strontium Dogs were ably pulled together by Loz, while Pete worked on the Lone Wolf multiplayer for example) speaks volumes.Β  The’ve also partnered with Moon Designs as a publisher, who are in turn distributed by Cubicle 7.Β  MD have successfully resurrected the fortunes of Glorantha and HeroQuest, making them playable and accessible to new players, without compromising the artistic vision of either, and been able to support books of a very high page count with large amounts of art and stay in business. With C7’s powerful distribution behind them, it means you’ll be seeing MD books in your local gaming shop.Β  The HQ Gaming license is simple to follow (no standalone games, page references to the rules with a very simple approval process to make sure that nothing obscene like a HQ F.A.T.A.L gets released). I speak from experience here and RQ6 will have a virtually identical license.

So where does this leave OQ? Well I must confess that when I heard Loz n Pete were going to be doing RQ6 I thought “Oh Funk that’s the end of it” and nearly gave up there and then. Then I remembered all the lovely OpenQuest fans, who regularly say nice things about the game and egg me on, how Rik and John have poured their hearts and soul into The Company (Modern OQ) and River of Heaven (Sci-fi OQ), to mention how much fun I’ve had with OQ and quickly realised that quiting was not an option. I’m also very hopeful that supporting OQ financially is a viable option as well, since people say repeatedly they like the simplicity of OQ over the other interactions of D100. OQ sells steadily enough to support itself. In other words OQ has its niche. With The Company & River of Heaven its quite a solid “Fist of Fun” too πŸ™‚

I’ve always held that D100, like D&D, is a shared gaming language and that its worth keeping it alive. 2012 is going to strength the options that D100 players both old and new have and I hope that the community of gamers see this as a positive thing, taking what they like form the various releases to run the most fun game of D100 they can. This is certainly the case in the D&D OSR and I hope this something D100 fans learn quickly rather than descend into arguing the merits of their favoured system. Early signs ,from the various forum discussions that have sprung up around the release of Legend, seems that this is the case πŸ™‚

RuneQuest 6

RuneQuest is coming home – to the fans to the people who care about it πŸ˜‰

Former MRQ2 writers Lawrence Whitaker and Pete Nash, both longtime BRP/RQ heads have the licence to do RuneQuest 6 πŸ™‚

What the following brief announcement doesn’t say, but the FAQ does, is that there will be a RQ Gateway license that will allow 3rd Parties publish RQ supplements. This is something I already have plans for D101 games to do πŸ™‚

But onto Loz’s announcement, follow the link to the Design Mechanism’s website for the RQ Q&A which gives more details.

Its with great pleasure and excitement that I’m able to announce that The Design Mechanism, the new company formed by myself and Pete Nash, has successfully reached an agreement with Issaries Inc to become the new licensee for RuneQuest. The full Press Release can be found on the RuneQuest page at www.thedesignmechanism.com along with a detailed Q&A sheet for those who want to know more about what we have in store for RQ.

Greg Stafford, Issaries President, had this to say on the agreement: “RuneQuest is an old, highly respected brand that requires creativity, dedication and knowledge of the product. I know that Loz and Pete have that, plus enthusiasm and professionalism that will keep up the reputation and good name. I am pleased.”

Clearly its early days for both Design Mechanism and RuneQuest’s 6th edition but we have exciting plans for the game building on the work Pete and I have already done with Mongoose’s RuneQuest II and we look forward to sharing them with the roleplaying community as we develop the new rules.

Lawrence

So no more Mongoose RuneQuest

As a long time RuneQuest fan,I wasn’t surprised by today’s announcement that Issaries INC (Licensor) and Mongoose (Licensee) were ending their agreement to publish RuneQuest.

Back in 2004 I was wildly excited by the announcement that Mongoose were bringing RuneQuest back into publication. That wild excitement died off somewhat during the playtesting phase, which was badly broken and lacking focus and direction, and the rather hit and miss nature of the new rules of first edition. It was reborn somewhat with the literal deluge of new stuff, especially the 2nd Age Gloranthan stuff (which for the record I quite actually like), which meant there was something new each month, and once again depressed by the whole fiasco of Mongoose setting up their own in house Print on Demand system – which saw books that fell apart and had warped covers!

If ever there was a game that thrived because of the intense effort put in by its Authors it was the second edition of MRQ, which rather craftily branded MRQ2 to tap into all us 30+ grognards happy memories of RQ2 (a surprising move since when MRQ1 was released Matt Sprange in response to some pretty valid criticism responded “This game isn’t for the old guard”). Lawrence Whitaker (Loz) and Pete Nash did a stirling job, not only fixing the broken bits of MRQ1 but also managed to add to the legacy of the game.Β  Pete’s rules for Combat Maneuvers immediately spring to mind. I’m fed up of people asking me to add them to OpenQuest! πŸ™‚Β  But alas Mongoose to these eyes managed to cock it up again. Despite shiney leather covers, a cheap gimmick in my book (what’s wrong with getting a decent cover artist?), the books were badly let down by poor almost irrelevant art.

Alot of the blame for the loss of the RQ license is being placedΒ  that Glorantha sold badly. I personally feel this unfair and that Mongoose dug its own grave here. That the presentation of the books let them down so badly, that many Gloranthafans, myself included just gave up on the line. Without engaging art to break up the dense blocks of text, no amount of system genius and well crafted gaming prose is going to sell the setting to players. There was a charge that Glorantha is inaccessible to new players, which to me is a weak charge when your core book is one of the most accessible versions of the setting guide ever produced. Where was the simple but catchy intro adventures? The short but punchy campaigns. RQ 2 & RQ3 excelled at the art of the combined source/adventure book which kept the line going for years. Instead Mongoose churned out splat book after splat book.

As for Wayfarer, which is the MRQ2 without the RuneQuest brand, forget it I’ve already invested in the same system twice already. I’ve had enough of Mongoose’s rapid fire publishing model, where quantity rules over quality (as evidenced for the piss poor editing and layout of some of the books I’ve picked up from them over the years).

Its not all bad though. Mongoose’s seven year tenure of the RuneQuest license did have some high points.

  • Some damn fine books in Dara Happa Stirs, Land of the Samarai, both by that fine fellow Loz, and Glorantha the Second Age by Robin Laws.
  • An exploration of the 2nd Age of Glorantha, which although patchy and contradictory in places -was brave and accessible.Β  The Glorantha Second Age guide is still in my book the most accessible all in one guide to Glorantha ever produced.
  • A ressurection of a game that was dead in the water prior to them publishing it. People are talking about and playing RQ, both plus points in my book.
  • Giving Lawrence Whitaker & Pete Nash full time writing gigs, which will stand them in good stead now they are writing for Moon Designs (see announcements here & here).
  • And of course most importantly to me, an Open Gaming License System Resource Document for the 1st Edition which may not have led to the hordes of 3rd party adventures/supplements Mongoose were hoping for, but allowed me to write my own tribute to the RuneQuest games of my yoof; OpenQuest πŸ™‚

I eagerly await the announcement of what ever company has picked up the rights to RuneQuest, and await to see what they doΒ  for my gaming holy grail.

Meanwhile while I wait, I’ve got OpenQuest and its upcoming Modern, The Company, & Sci-Fi , River of Heaven, variants to play with πŸ™‚