RuneQuest 6 to be renamed before July

Regular readers of this blog will know I’m a fan of the Design Mechanism’s RuneQuest 6. While a bit more crunchy than my own D100 tastes, which is why I publish OpenQuest, it is in my opinion the true inheritor of the RuneQuest name and spirit and a damn fine Fantasy Roleplaying Game. With Moon Design taking over management of Chaosium, it was also going to the be the basis of their new RuneQuest.  A great move thought I, since it meant a smooth transistion for the fans. Perhaps a tweak here and there, and reduction of the page count so it wasn’t so inclusive to make a nice short core book, but I could see that working very happily.

So imagine my gentle dismay when Jeff Richard, Chaosium/Moon Design Creative Director tells the folk at the What’s Up With Chaosium seminar at Dragonmeet yesterday that their new version of RuneQuest is going to be based on RuneQuest 2 with other bits and bobs added in.  You can go read a FAQ about it on Chaosium’s website, but it really strikes me it’s a RQ with everything from the kitchen sink thrown in.  I reserve judgement about the new Chaosium RuneQuest being any good until I see it in the flesh.

Good news straight from Lawrence Whitaker part of the Design Mechanism Duo is that they are going to merely rename and rebrand RQ6 (which I’m calling DMQ until they relveal the name) and keep it available along with all their stunning supplements, which is great news if you are heavily invested in the game. For example this means that come June next year when they do the rebrand, because that’s when they loose the RQ trademark there is no reason for me to sell my Premium Hardcover (which I got as a reward for backing their Hardcover Indiegogo campaign) since all they are doing is changing the name on the cover and where its mentioned within. I can save my money for buying new outstanding supplement’s from the Design Mechanism 🙂

 

RuneQuest 6 preview: First impressions

Ok admissions first. I’m a huge huge RuneQuest fantatic, so much so that when I played the game solidly in the 90s I dropped everything else except Cyberpunk 2020 and casually forgot that I had ever played any D&D. In fact I was disdainful about it, in the big playground punch up that was D&D vs RQ, I would have argued that RuneQuest was superior in every way conceivable. It wasn’t an argument born out of logic, but one of pure passion. I simply love RQ and leafing through my old editions of the game still brings a shiver down my spine. I’ve got an aching summer cold and merely typing this and thinking about RQ is making me feel vastly better.

Secondly I know both authors Lawrence “Loz” Whitaker and Pete Nash from the Tavern bulletin board and the Continuum series of conventions, and I’ve a very healthy respect for both of them. Pete’s the author of the Ennie Winning Rome supplement for BRP and both of them worked on the Mongoose Runequest 2 line,as well as a number of other books for their other lines before striking out on their own as Design Mechanism to do RuneQuest 6.

So don’t expect a eye wincing critical review of RQ 6 from me 😉

I’ve got hold of the final pre-publication internals pdf from Loz and Pete, who’ve been very gracious to give me a copy.

The book is a generic implementation of RuneQuest over 456 pages. There’s an implied setting, an Ancient style Fantasy world alluded to by pictures of Greek Hopilites and ladies in long flowing linen dresses, but otherwise the book apart from the appearance of Gloranthan Runes as presentation elements and in the Rune Magic chapter is Gloranthan free. Don’t worry though armed with the requisite background material, such as the 2nd Age Glorantha books, you can run Glorantha out of the box. If you are not interested in Glorantha or find it off putting, its not there to get in the way.

Art is black and white through out, and by a small stable of artists. The impact on me personally is from Good to a bit meh (some landscape pieces). There’s an obvious play on nostalgia with all the Ancient world images, which after doing a similar thing with OpenQuest I can understand 😉 What does impress me however is the layout, which is clean and readable,scaling nicely on my IPAD. This is very important when I’m working from the pdf, and will probably pay off in spades for me when I use it in this format at the gaming table.

The core book is the complete rules, so no crafty hiving off of magic item rules in a follow up supplement for example. Three chapters detail character generation, there’s a fairly meaty chapter on combat (more on that later in a separate blog post when I look at in detail), chapters for the five magic systems(Common, Animism,Theist, Sorcery and the new Mysticism rules), monsters, equipment and a chapter on running the game. I’m sure I’ve left something out, but I’ll pick this up as I go through the book in detail in later posts. Notable exceptions are there is no dedicated setting chapter (but there’s an implied setting throughout the examples and flavour text ) or starter adventure. So you’d be expecting a dry rulesy book? Nothing could be further from the truth. The book reads smoothly,with lots of entertaining examples and rules advice throughout. Each page builds on my understanding and desire to bring these rules to the gaming table.

RQ 6 lives up to Loz’s and Pete’s promise of building on and streamlining what they wrote for Mongoose RuneQuest 2. If you are a MRQ2/Legend ref,you’ll find a much better implementation of what they actually wanted to produce. There’s lots of additional bits, Passions and Mysticism (for all those Kung Fu hero settings) for example, that makes it worth getting. It’s the Pathfinder RPG of the D100 family. The big crunch heavy sibling who carries it off with grace and style. While I still in my heart of hearts prefer my own lighter OpenQuest, I’m excited enough by RQ 6 to play it as written and have fun exploring its depths.

Next up: a detailed look at character generation.

Related Links

UPDATE!

RQ 6 now available in PDF format & Print Pre-order (with free pdf now) over at the Moon Design Publications site.