Oldhammer part 2 Forces of Fantasy and the Book of Battalions

My, how time flies when you are having fun! Finally, here’s my quick nostalgic review of the follow up “supplements” to Warhammer 1st Edition, You can read part one here.

Forces of Fantasy, was released in 1984 a year after the main game. It continues the Warhammer 1st Edition as a sort of UK RPG equivalent to Original D&D Whitebox analogy, by expanding and the play options and rulings for the game..Except instead of being a series of booklet supplements which expand the game, which was the case with OD&D, its a box set with another set of softcover booklets. Cover art is by John Blanche, who does much of the black and white interior art.

Book 1 Forces of Fantasy sees the introduction of army lists, which greatly expand the monster listings from the base game. They ran a cut down version of these as a series of adverts in White Dwarf magazine. Here’s the one for Dwarfs.

I had a copy of this, from a friend who had picked up a bunch of early Warhammer along with a job lot of minis (which I have to this day, nearly forty years on!) who sold them on to me at pocket money prices. I poured over incesantly trying to work out what it was all about (my canny friend, who now works as an investment banker, kept hold of the base game, judging correctly it would be worth something some day). To my fiftheen year old, BX D&D/AD&D soaked brain, used to getting a one size fits all stats block, the army lists were an eyeopener. That each profile, listed the types of monster, and put it somesort of cultural context, blew my mind. And that each entry had an iconic images of humaniod, nicely laid out. A vast improvement over the plain typeset of the main rulebook.

Book 2 Fighting Fantasy Battles is a bunch of rulings that pretty much upgrade the game to Warhammer 1.5. Fixes, additions and the frame work of how to set up a battle are the meat of this book. And also a firm indicator of where Warhammer is heading in its 2nd Edtion, a fully fledged wargame. Apart from the Advanced Rules for Characterisitics – which are applicable to command group characters, who are the pcs of the RPG side of the game, perhaps the only thing that could be stretched to be RPG related, is the Regiments of Reknown, which are eight famous mercenary units from the Old World (which emerges ever so slightly more in Forces of Fantasy), with their narrative background. I’ve got one of these Bugman’s Dwarf Rangers in miniture form, which remains one of my prides and joys of my Oldhammer miniture collection from the 80s.

Book 3 Arcane Magic greatly expands the magic rules, in both terms of spells and magic items. It also introduces rules for treasure hordes, and summoned monsters (Demons, Elementals etc.).

Book of Battalions. The final book of the box set is a collection of famous armies from the Games Workshop staffers battles. This is billed as a free supplement, and the introductory text emphasises that its a bit of fun, celebrating the early battles using the rules. From a roleplaying perspective, its almost zero use, but does give lots of narrative tit bits.

Overall Forces of Fantasy is a step up in both presentation and game content. But apart from a bit of narrative fluff here and there, important fluff which sets the foundation of what the grim and perilous world of Warhammer fantasy will be like later on, there’s almost zero roleplaying content.

Which gives a good indication of how things are going to be in Warhammer 2nd Edition, which just round the corner in early 1985.

We came, we gamed, we Grogmeeted!

So it was Grogmeet 2025 last Saturday, and I spent eight hours in the Whitworth Locke side of the convention, running games and catching up with folk.

This is the Grognard Files podcast’s annual convention, attended by Grognards of all ages. It is not specifically an OSR or OSR-inspired convention, but games tended to hark back to the 80s and early 90s, when many attendees took a break for careers and raising families (aka going into deep freeze) before returning to gaming recently.

Grogmeet 2025 at Whitworth Locke, Manchester
OMG its all full of Grogs!

It was the convention of the Ziggurat! If you followed the madness that was the Raise the Ziggurat sale at the end of last year, I brought it, and a couple of tubs of old 80s Citadel figures and some aquarium scenery to act as props for my two games.

Game 1 Saturday Morning: Ziggurat of Gloom

System: Grim and Dangerous (an Oldhammer RPG)

Beddington’s Brewery has hired your battalion of adventurers to escort a wagon train carrying barrels of its finest brew from Dwarfchester across the Painine Way to the thirsty students at the Royal College of Magic in the town of Uddersfield. 

The problem is that Night Goblins are following you and have been forced to take defensive positions off-road at the strange rain-soaked stone structure locals call The Ziggurat of Gloom!

Grim and Dangerous is a reimagined roleplaying game inspired by the early editions of Warhammer, aka Oldhammer. It has a simple roll under D20 mechanic, with characters having career focuses and special abilities to distinguish themselves from one another. This adventure draws heavily on the White Box of Warhammer, Warhammer 1st Edition.   Please note that this game is in development at playtest stage.

I’ll be posting more about Grim and Dangerous in its own future post when it gets revealed. This is game in development looks hard at the Oldhammer games (Warhammer 1st, its second edition Warhammer Fantasy Battle, up to first edition Warhammer Fantasy Roleplay) and inspired by the feel of those games and does its own rules light roll under skill on a D20 thing. This was its inaugural game, and overall, the prototype rules held up and did what I wanted them to, aided and abetted by players who grasped its concepts and ran like heck with them.

Happy players at Grogmeet 2025
Happy players after their characters had defeated waves of screaming Night Goblins and cracked open the Ziggurat.

Special thanks to Andy Hemming (pictured on the far right in the above photo), who provided the entire force of Night Goblins (from the 80s!), some female adventurers and dignified elven followers to compliment my scruffy 80s Citadel lead. To say Andy was like a child in a sweet shop would be an understatement.

Ziggurat of Gloom at Grogmeet 2025
Initial troop deployments at the Ziggurat of Gloom
GM Newt Newport at Grogmeet 2025
Myself in my element GMing

Intermission: Newt Socialises!

A three-hour break(?) due to unexpected scheduling adjustments gave me ample opportunity to catch up with folks I’ve not spoken to in a couple of years. This was one of my aims of the day, because I unexpectedly had to drop out of my regular convention attendance a couple of years ago due to family commitments. This really was nice because the space and time around the games to chat and catch up really makes a con for me.

Then all of a sudden, the gaming room filled up, and it was time for Game 2.

Game 2 Saturday Afternoon: The Pyramids of Marn

System: Beyond Dread Portals

Three pyramids have been discovered in the jungles of the world of Marn. Three factions are bidding for a license to explore them in the Hall of Departure in the Explorers Guild of Ys. Ys ruler, the Autarch, to prevent in-fighting, is only allowing one group at a time to walk through a portal in the Guild Hall to the ancient ruins. Since your explorers will be risking life and limb in this strange world, they get to choose who will be their patron for this expedition.  Choose wisely. Not only will it determine how profitable the visit to Marn will be, but who you potentially make enemies of.

Beyond Dread Portals is a world-hopping D20 Fantasy game by Paul “The Tweed Meister” Mitchener. Loosely based on early D&D, modified to meet the needs of the setting. A baroque decaying renaissance-era world of the city of Ys and the worlds connected to it by a system of magic portals.  As members of the Explorer’s Guild, there are expeditions to join, loot and secrets to be found, and a web of powerful patrons to navigate carefully. All under the deathly gaze of the undead ruler, the Autarch!

Regular readers of this blog will know Beyond Dread Portals by now. It’s within a hairs breath of being released (just waiting for a proof). This adventure was quickly conjured up, as an excuse to use the Ziggurat again on the table. Combined with the aquarium scenery, that worked very well, and a list of bullet points was fleshed out to become a weird and wonderful game of exploration. Despite the characters being capable 5th level, they managed to weasel their way away from getting involved in any combat, with some very clever problem-solving. I’ll be writing this one up for future release in some format.

And then it was all over and home to an evening back in the loving embrace of my family.

Big thanks to all my players and co-organisers Chris “Dirk the Dice” Hart and Blythy.

Here’s to 2026.

Ziggurat miniture with dice and flyer

BTW, if you are wondering where I got the Ziggurat from, it is made by Ian from Fenris Games and is available via his website.

Raising the Ziggurat Sale

Over at the D101 Games web store, I’m having a big sale of my main rulesets to pay for a very special bit of kit.

This quick sale is running for five days only, Monday 14th October to Friday 18th October. It is a chance for you to pick up our games in PDF at the deeply discounted price of £5 each.

I plan to make a magnificent return to convention gaming in 2025. One of the games I’m planning to demo is an new Oldhammer RPG I’m working on. I want to use Fenris Games’ Ziggurat as the centrepiece of the starter adventure. This awesome mini will raise the spirits of Grognards everywhere. It is modelled on the original Ziggurat of Doom, which was featured in the introductory adventure for Warhammer First Edition.

Unfortunately, this is a serious bit of kit, the price of which I’ve not budgeted for. Also, I need to get it quickly and paint it in time for Grogmeet 2025 in January. Failure to fund will mean that I must deploy the massively less epic cardboard Ziggurat made out of pizza boxes.

So, to raise some quick funds, all the following are currently discounted and only £5 (about $6.50) on the D101 Store on pdf. Also, if you buy a copy now, I’ll send you a 25% off voucher for the physical book once the sale ends.

Click on the links in the following titles for more about each title and product page to buy.

Follow the Rising…

Follow me on Blue Sky, where I’ll post progress, possibly exciting flash sales, and rarities I find in the D101 stock cupboard over the next five days.

Or if you prefer D101 Games is now on Instagram.

So here’s to Happy Raising!