We came, we gamed, we Grogmeeted!

So it was Grogmeet 2025 last Saturday, and I spent eight hours in the Whitworth Locke side of the convention, running games and catching up with folk.

This is the Grognard Files podcast’s annual convention, attended by Grognards of all ages. It is not specifically an OSR or OSR-inspired convention, but games tended to hark back to the 80s and early 90s, when many attendees took a break for careers and raising families (aka going into deep freeze) before returning to gaming recently.

Grogmeet 2025 at Whitworth Locke, Manchester
OMG its all full of Grogs!

It was the convention of the Ziggurat! If you followed the madness that was the Raise the Ziggurat sale at the end of last year, I brought it, and a couple of tubs of old 80s Citadel figures and some aquarium scenery to act as props for my two games.

Game 1 Saturday Morning: Ziggurat of Gloom

System: Grim and Dangerous (an Oldhammer RPG)

Beddington’s Brewery has hired your battalion of adventurers to escort a wagon train carrying barrels of its finest brew from Dwarfchester across the Painine Way to the thirsty students at the Royal College of Magic in the town of Uddersfield. 

The problem is that Night Goblins are following you and have been forced to take defensive positions off-road at the strange rain-soaked stone structure locals call The Ziggurat of Gloom!

Grim and Dangerous is a reimagined roleplaying game inspired by the early editions of Warhammer, aka Oldhammer. It has a simple roll under D20 mechanic, with characters having career focuses and special abilities to distinguish themselves from one another. This adventure draws heavily on the White Box of Warhammer, Warhammer 1st Edition.   Please note that this game is in development at playtest stage.

I’ll be posting more about Grim and Dangerous in its own future post when it gets revealed. This is game in development looks hard at the Oldhammer games (Warhammer 1st, its second edition Warhammer Fantasy Battle, up to first edition Warhammer Fantasy Roleplay) and inspired by the feel of those games and does its own rules light roll under skill on a D20 thing. This was its inaugural game, and overall, the prototype rules held up and did what I wanted them to, aided and abetted by players who grasped its concepts and ran like heck with them.

Happy players at Grogmeet 2025
Happy players after their characters had defeated waves of screaming Night Goblins and cracked open the Ziggurat.

Special thanks to Andy Hemming (pictured on the far right in the above photo), who provided the entire force of Night Goblins (from the 80s!), some female adventurers and dignified elven followers to compliment my scruffy 80s Citadel lead. To say Andy was like a child in a sweet shop would be an understatement.

Ziggurat of Gloom at Grogmeet 2025
Initial troop deployments at the Ziggurat of Gloom
GM Newt Newport at Grogmeet 2025
Myself in my element GMing

Intermission: Newt Socialises!

A three-hour break(?) due to unexpected scheduling adjustments gave me ample opportunity to catch up with folks I’ve not spoken to in a couple of years. This was one of my aims of the day, because I unexpectedly had to drop out of my regular convention attendance a couple of years ago due to family commitments. This really was nice because the space and time around the games to chat and catch up really makes a con for me.

Then all of a sudden, the gaming room filled up, and it was time for Game 2.

Game 2 Saturday Afternoon: The Pyramids of Marn

System: Beyond Dread Portals

Three pyramids have been discovered in the jungles of the world of Marn. Three factions are bidding for a license to explore them in the Hall of Departure in the Explorers Guild of Ys. Ys ruler, the Autarch, to prevent in-fighting, is only allowing one group at a time to walk through a portal in the Guild Hall to the ancient ruins. Since your explorers will be risking life and limb in this strange world, they get to choose who will be their patron for this expedition.  Choose wisely. Not only will it determine how profitable the visit to Marn will be, but who you potentially make enemies of.

Beyond Dread Portals is a world-hopping D20 Fantasy game by Paul “The Tweed Meister” Mitchener. Loosely based on early D&D, modified to meet the needs of the setting. A baroque decaying renaissance-era world of the city of Ys and the worlds connected to it by a system of magic portals.  As members of the Explorer’s Guild, there are expeditions to join, loot and secrets to be found, and a web of powerful patrons to navigate carefully. All under the deathly gaze of the undead ruler, the Autarch!

Regular readers of this blog will know Beyond Dread Portals by now. It’s within a hairs breath of being released (just waiting for a proof). This adventure was quickly conjured up, as an excuse to use the Ziggurat again on the table. Combined with the aquarium scenery, that worked very well, and a list of bullet points was fleshed out to become a weird and wonderful game of exploration. Despite the characters being capable 5th level, they managed to weasel their way away from getting involved in any combat, with some very clever problem-solving. I’ll be writing this one up for future release in some format.

And then it was all over and home to an evening back in the loving embrace of my family.

Big thanks to all my players and co-organisers Chris “Dirk the Dice” Hart and Blythy.

Here’s to 2026.

Ziggurat miniture with dice and flyer

BTW, if you are wondering where I got the Ziggurat from, it is made by Ian from Fenris Games and is available via his website.

The Summer of Oldhammer

One of the biggest defining moments of my career as a British-based Tabletop Fantasy Gamer is, without a doubt, Warhammer. A constant in the monthly White Dwarf magazine, its grim but darkly humourous take on fantasy gaming, which took in a melting pot of influences (Tolkien, Moorcock, classic British Warmovies), was playing to the crowd of bloodthirsty teenagers who were already addicted to the worlds of imagination shown in early Fighting Fantasy solo game books and of course D&D.

Its been a while since I’ve done a series of linked posts, and I’ve got an ulterior motive in that this is research for a game I’m designing (big reveal later this year). Plus, it will be damn fun to look at the roots of my hobby; this is Warhammer, after all!

One big thing is that I will be looking at early editions—collectively called Oldhammer by Grognards. For reasons that I’ll make clear during my posts, I don’t have such a strong connection with modern editions of the game.

Warhammer 1st Edtion, cover by John Blanche

So here’s an overview of what I plan, which I may deviate from if I get overenthusiastic about something.

  • Warhammer and Me.A personal introductory post where I get out of my system how early editions of the Warhammer games have affected my gaming and publishing.
  • Oldhammer part 1: White Box. Warhammer Fantasy Battle 1st Edition. Primarily a wargame, but with elements of RPGing.
  • Oldhammer part 2: Forces of Fantasy. 1st Edition WFB army lists but packed with extendtions to the base game. The equivalent to the OD&D supplements (Greyhawk etc) that leads to…
  • Oldhammer part 3: Red Box. Warhammer Fantasy Battle 2nd Edition. Now a wargame pure and simple, but still with the narrative background of an RPG.
  • Oldhammer part 4: Red Box supplements. The Tragedy of McDeath, Blood Bath at Orc’s Drift and more! The game’s Grim Dark humour reaches a high mark, a bit too much Carry on Warhammer?
  • Oldhammer part 5: Green Book. We reach the first total RPG take on the Warhammer World. Warhammer Fantasy Roleplaying 1st Edition.
  • Olhammer Part 6: Judge Dredd the Roleplaying Game. Perhaps a surprise entry to some in this series, Games Worshops Sci-Fi RPG based around the popular 2000AD comic character.
  • Oldhammer Aftermath: Further editions of WFRP (2nd-4th), what I make of them, and the British OSR games that carry the torch.