The Warlock of Firetop Mountain

So I start this blog’s journey proper with what for alot of UK gamers was their entry point into the hobby.

My original copy of the Warlock of Firetop MountainThe Warlock of Firetop Mountain.

First published in 1980 by Puffin this was the first of Ian Livingstone’s and Steve Jackson’s (a Uk based chap, not the owner of the US games company that bears his name) “Fighting Fantasy” series. This pair play a big part in the 80s UK role-playing scene, and will be the subject of a future post for sure, but for now its worth mentioning that these two men had already set up Games Workshop, which at this point specialised in selling Dungeons and Dragons and other US RPGs of the time to the UK market. Fighting Fantasy was their successful attempt to put D&D in a ‘choose your own adventure’ format , where you go though a series of numbered entries each of which gives you the choice of what to do next which in turn leads to another bit of description. The genius of the FF series was that Ian and Steve married this successful format with a very simple RPG system; Three Stats Skill which was used for practically all skill tests (Fighting, detecting traps etc), Stamina – your hit points as you take damage this stat got marked down, and Luck which was used whenever the situation called for completely random resolution – but with some indication of how ‘Lucky’ the character is.

Warlock was not the first FF book I read. That honour goes to the second book in the series “The Citadel of Chaos”, which I found in my high school library in about ’84. I was hooked on the spot and I knew from a quick skim that this was for me and was going to be ‘my thing’. It was the beginning of my journey through Fantasy role-playing games, but it was an influence that has stayed with me always.

How FF has influenced my game design
This line from the Hints and Tips’ section at the start of the book has always stuck with me;

“The one true way involves a minimum of risk, and any player, no matter how weak on initial dice rolls, should be able to get through pretty easily.”

I interpret this in many ways, which would probably make a post of its own, but this phrase has influenced me more in my reffing and adventure writing over the years than any other piece of GM’s advice. However that’s not to say I’m a push over, because…..

Grit, I like my fantasy Gritty and dark. Warlock and subsequent FF books had this in bucket-loads, partially down to the wonderful art of Russ Nicholson. This is probably why I was never impressed by things such as Dragonlance and other fantasy that had shiny soft rock happy looking heroes on the front cover.

Its out of this world Fantasy. Almost as counterpoint to the gritty ‘realism’ evident in the books, there are moments of Fantastic almost whimsical fantasy. One of my favourite examples in Warlock is where you come to a dead end and there are a bunch of magically animated tools digging the tunnel to the tune of “Hi, Ho, Hi, Ho its off to work we go…”

There’s always a strong narrative both in the back story and in play. Even if its merely the search for a chest of treasure, as is the case with Warlock (although Ian Livingstone later gave the Warlock a name and a more detailed back ground in Return to Firetop Mountain FF Book 50 – but by then I had long given up on the series).

For me The Warlock of Firetop Mountain, and the next six game books (up to The Island of the Lizard King), really do sum up all that is good about Fantasy UK roleplaying in the 80s. And the good news is that none of this is out of print – Wizard Books currently publish a range of FF books including the Warlock, as well as bringing it to the IPad/IPhone (see links below).

Finally here’s Russ Nicholson’s iconic illustration of the Warlock himself

The Warlock of Firetop Mountain by Russ Nicholson

Links

About Newt

Games Designer, Publisher, Web Developer, Dad.
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7 Responses to The Warlock of Firetop Mountain

  1. Jane says:

    I can’t remember where I got my copy, but I do remember reading it under the lab bench in Chemistry classes.

  2. Coopdevil says:

    It’s odd but lots of us (myself included) seem to have started reading FF with Citadel and then read Warlock afterwards. I have no idea why this is.

    Good to see another Brit Old School blogger!

  3. Akrasia says:

    The Fighting Fantasy books were quite popular in Canada as well. I loved playing through these during the mid-1980s. Looking at my bookshelf, I see that I still have some of them: (1) The Warlock of Firetop Mountain (naturally); (2) The Citadel of Chaos;(3) The Forest of Doom; (5) City of Thieves; (7) Island of the Lizard King; and (8) Scorpion Swamp. I also have the rulebook ‘Fighting Fantasy’ (“the introductory role-playing game” by Steve Jackson). I never got the ‘Advanced’ version, nor any of the setting books (e.g., ‘Port Blacksand’) that came out later, which I rather regret.

    I’m tempted to play them again!

    And Russ Nicholson is amazing. One of my ‘top five’ favourite fantasy artists of all time.

  4. Shane Mangus says:

    I loved The Warlock of Firetop Mountain, and read/played through it several times. I always assumed that the Steve Jackson credited for the book was the Steve Jackson of GURPS fame. Also, Russ Nicholson’s artwork was so cool and quirky. It gave this book a very unique flavor.

  5. David Somers says:

    I did Warlock around the same time as I discovered roleplaying. Now thirty years on I’ve bought my 7 year old daughter it and she loves it too.

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