Beyond Dread Portals is coming to Kickstarter next week.
If someone puts you on the spot and asks about the game, Roll D20 and consult this table!
Roll 1D20 | Fun Fact! |
1 | Fun Fact about Dandies in Beyond Dread Portals. Not only do they fight threats to civilisation from beyond the magic portals, but they look wonderfully stylish and flashing while they do it. |
2 | Did you know the ancient decedent and ever-shifting architectural wonder that is the infinite ring-city of Ys is now ruled by an undead Autarch? |
3 | Ys has many Guilds which regulate and coordinate the professional people of the Empire. They struggle to expand their influence across the Five Worlds. Sometimes, that influence is used for nefarious reasons. |
4 | They say the League of Explorers cannot call itself a guild because of its sloppy attitude and wanton behaviour. Serious academics say that pedants shouldn’t be allowed to smear an organisation essential to the safe exploration and defence of the realm. |
5 | Wizards in Beyond Dread Portals can be many things. House Wizards of the Five Families, Academic researchers who provide extra magical support for expeditions, glowing Priests of Dawn, not to mention cheeky fly-by-the-seat-of-their-pants chancers from the League of Adventurers. They may share a class, but each character is an individual. |
6 | Beyond Dread Portals uses a rule system that should be familiar if you’ve played the World’s Favourite Fantasy system at any point. It just doesn’t require much pulling out of hair and focuses on having a good time. |
7 | The setting is a weird fantasy Renaissance City, with all the intrigue that entails, which has a tenuous grip in the worlds beyond the magical portals that it’s magicians’ control. Is this the basis of a viable Empire? |
8 | Goblins, in Beyond Dread Portals, are a fungal species from the world of Samara. They were added to the League of Explorer’s Bestiary after award-winning work by Associate Sage Sugunus de Arcani, which unfortunately spread them to the rest of the Empire. Classification Vermin. |
9 | Despite having an inbuilt setting, you can easily use the system for other worlds. For example, I’ve used it effortlessly for adventures set in King James I’s early years with Tudor adventurers working for Dr John Dee, dealing with supernatural threats from beyond. |
10 | Warriors trade in force of arms. They may have many class specialisms, such as Berserkers, Champion of Dawn, Heavy Infantry, Heavy Weapons Fighters, Sharpshooters, Swashbucklers and Swordmasters. Despite sharing a class, all Warriors are different. |
11 | There is an illegal trade in souls between the Hag Queens of Erebus and members of one of the Five Noble Houses of Ys. They regularly frame the Guard Dogs who guard the sealed Dread Portal to Erebus to cover up their crimes. |
12 | I’ve decided to reimagine an adventure, gamers of a certain age would have all played in the 80s, through the lens of Beyond Dread Portals and make it 100% more fun. See this post for more info. |
13 | Beyond Dread Portals is nicely contained in a single 6 x 9 book, about 280 pages. The book includes enough character options, spells, setting details and creatures for years of play without overloading the GM or players. Why take three books into the gaming session when you can take one? |
14 | Erebus is an endless living cave system. The Empire of Ys attempted to set up a colony there, but its environment proved so alien that they barely got a foothold. Due to certain hostile native species, the colony failed and was abandoned. While officially still part of the Empire, apart from the Keep on the Edgelands, the Imperial presence on Erebus retreated behind a closed portal. |
15 | Nespo is often confused with Erebus because both worlds are officially off-limits. The League of Explorers had high hopes when they discovered the vast ruined civilisation that the harsh desert had eaten up. They, and their powerful patrons, thought it would be never never-ending treasure trove of wonderous magic items and easy gold and jewels. They were wrong. Erebus is where the Autarch originates. |
16 | Of the Five Worlds in Beyond Dread Portals, Tethys is a water world of many islands. But beware, its seas are infested with pirates, and creatures that love not the land dwellers live under the waves. Here, the adventurous spirit of the League of Explorers finds one of its purest expressions yet one of its highest rates of loss. |
17 | The Guild of the Black Rose is a rather sinister Merchant’s Guild since it has the firm backing of the Autarch and its Agents. Since the takeover, it has swallowed up all competitors and now spreads its influence through establishing new trade routes throughout the Five Worlds. |
18 | Gods? Yes, there are Gods in Beyond Dread Portals, including the nameless Dead God who gave up his name to become lord of Everything. With the Empire of Ys under the Autarch’s control, he and his worshipers might achieve that goal. |
19 | So, do you want to crawl on your knees through the Dungeon or run free exploring the infinite number of worlds Beyond Dread Portals? |
20 | In the original draft, Dr. Mitch left out the stats for dragons and had to be politely reminded to include them. Don’t be as forgetful as the good Dr. Sign up to be notified when his Beyond Dread Portals launches on Kickstarter next week. |
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