Jon Hodgson is a long time collaborator of D101 Games (he did all the covers for OpenQuest for example) and his nine year old son Rory has created this fun Card Game, which has plenty of fantasy elements…
Last seven days and its already funded and well into its stretch goals of additional cards and add on packs.
I’m backing it not just out of loyalty to Jon but because its a nicely packaged card game that my pair of Newtlets (Henry 8 and Evie 9 1/2) will enjoy and we can quickly play to get them away from the ‘screens’ (TV, Ipad, Laptop….you name it if it bleeps and has a controller our pair will grab it), especially before bedtime.
Dragonmeet, the annual games day held in London this year on Saturday Dec 3rd, is nearly upon us. It’s being co-sponsored by Lamentations of the Flame Princess as well as Chaosium and there are many UK OSR publishers attending as well as us:
First off is the return of Mythic Rome by Pete Nash, originally released as an BRP version which won a Silver Ennies, in a time when the Ennies were dominated by D&D product, updated for Mythras with brand new art as a lovely hardback. It covers Rome from its foundation to the end of the Republic. If you want to run games inspired by Steven Saylor’s Sub Rosa series or HBO Rome this is the book to get.
And because Pete and Loz love you and want you to try out Mythras for the next couple of months they are going to putting out standalone adventures compatible with both Mythras and the free Mythras Imperative. The first one is a Sci-Fi (they’ve already taken Mythras in that direction with their Luther Arkwright book and check out M-Space by Frostbyte Books) called A Gift From Shamash ( in pdf via drivethrurpg.com and in print from Lulu ).
Crypts of Indormancy for Lamentations of the Flame Princess and other OSR games funded recently and everything is on track for November release according the latest backers report. Keep an eye out for its release, it will be a good ‘un 😉
Grogmeet happened in my home city of Manchester….and I completely missed it. My excuse being a I was already signed heavy weekend of family fun, but hoping that this becomes a regular thing 🙂 Here’s a quick highlights movie they made.
Finally not strictly OSR (because its for 5Th Ed) but Cubicle 7’s Adventures in Middle Earth hit the shops this week, and I bagsied a copy. I must confess I usually by C7’s Tolkien stuff for the gorgeous art, and this book keeps up that tradition using the same smooth colourful layout with lashings of fantastic colour illustrations, but from a quick skim its a seamless version of 5ed blended with Tolkien flavour and the unique rules that made the One Ring so special ported over. Looking forward to picking up the companion Loremaster’s Guide when it comes out. This one has a special place in many UK Grognards heart’s because Tolkien was very much part of growing up in the UK, for example many people read the Hobbit and Lord of the Rings as part of their English education at school, and even though there wasn’t an official D&D adaptation many people played the game with a strong Tolkien flavour. So 30 years on its very heartwarming to finally see an licensed adaptation for D&D and see it get so right.
Adventures in Middle Earth by Cubicle 7, I has it my precious!!!!
What D101 is up to?
I’m currently busy getting the adventures for the Crypts and Things Kickstarter together. Tombs of the Necromancer is getting some clean up work done, some extra bits by author Paul Mitchener, and Life and Death Zarth Edition is getting new art and layout. Its neck and neck which one will get released first. Blood of the Dragon/The Dark Path (new) and Fort Boneguard (new) are all getting put together along with a new scenario, The Lost City of the God Emperor, into one book called Under Dark Spires. Tournaments of Madness and Death is quietly trundling along.
I’ve got me nose in a good book 🙂
David M.Wright who did the art for the main rule book is signed up to do the art for the adventures. David recently got his rulebook and was dead chuffed with it 🙂
“C&T encapsulates pretty much everything I love about classic 80’s RPG fantasy (which was all around when I was growing up as a lad), but with all the naff stuff removed! It’s a 100% pure Sword & Sorcery game. There are Barbarians, Warriors, Sorcerers and Thieves, all pitted against an ever expanding assortment of monsters, amorphous Hell-Spawed demonic crypt dwelling conglomerations, and the like (none of your wishy-washy elves, gnomes, and sappy fairies here!). There is Blood, there is Fire, there is Magic, Muscle, Mist, and Steel! : )”
Oh and to keep us going until the adventures land I’m putting a C&T fanzine together called “From the Shroud”, a little A5 affair that currently has a couple of articles by me and a small introductory scenario called “The Secret of Skull Hill”, that I’m hoping will be on sale at Dragonmeet. If you are interested in contributing get in touch via firstname.lastname@example.org. The deadline for submissions is tight however, this coming Sunday 20th November.
I’m also starting the playtest of Beyond Dread Portals (the new name of Paul Mitchener’s Empire of Ys ) this week, which will run into early next year with an aim of getting out in the first half of next year.
In non-fantasy-land I’m putting wrapping up the last bits of writing on the River of Heaven Companion, so that should be out early 2017 🙂
Remember my reporting on this UK OSR Update is only as good as my attention span on G+, so if I’ve missed anything just point it out in the comments below.
Crypts and Things Remastered is nearly finished with, and is currently having its final check. Its estimated general release date is early October. This deal is for you if you want early access to the game and missed the Kickstarter last year. As a thank you for pre-ordering I’m throwing in a free copy of the first adventure module of the game, Blood of the Dragon. You will also make a saving on the final cost of the book since I’m offering this pre-order on the favourable prices I gave Kickstarter backers (see notes below for details)
More information about this Remastered version game, which has one hundred extra pages and completely new art, can be found here:
A quick round-up of some of the things that have caught my eye recently going on in the UK OSR. Apologies in advance if I’ve missed stuff off , point it out in the comments below and I’ll give it a shout out later.
I went to 7 Hills Gaming convention in Sheffield last weekend. Failed to run any OpenQuest (boo hiss!) but ran my tribute to the Fighting Fantasy books of my youth The Sorcerer Under the Mountain, using the recently released Black Hack.At some point I’ll write this adventure up and get it on the release schedule. I also got to play Village of Homlett using 13th Age.
OpenQuest Basics is now available with full colour art. If you have the previous art free B&W edition please redownload it. Since it was paid for by the OpenQuest 2 crowdfunding campaign (many moons ago now in 2012) its available for free. I’m working on getting it available in print (mainly so I can sell it at cons and through the soon to be unravelled D101 Webstore).
Jonny Gray whose done some work for me in the past, and in the future when I get Chronicles of Erun out, has a new Patreon campaign to produce art for RPGs. Not only is he a wildly enusatic member of UK OSR Google Hangouts, his work tends to be on the grim and gritty side of things which a perfect fit for UK OSR Grimdark. Go check it out.
In support of the OpenQuest Bundle of Holding that is currently running until Tuesday 4th April, here’s the fifth of a series of posts this time about how the OpenQuest powered game The Company was written, with some suggestions on how to use it outside of the setting presented in the book.
Shortly after I got OpenQuest into the wild, a friend of mine proposed doing a “OpenQuest Modern”. The pitch I got was an unholy mash up of OQ and the info in the D20 Modern SRD, something I feel is the equivalent of welding two different cars together, and mixing it with an Government Agency vs Supernatural Horror, i.e. OQ Horror not OQ Modern. I turned the idea down, which I’m glad I did since six months later Cubicle 7 announced the most excellent Laundry (which is a D100 Modern Horror game of guess what… Government Agency vs the Supernatural).
Instead I wanted “OQ Modern” to be something your could easily use for various Modern Settings, not just contemporary horror, as well as its own baked in setting. Apart from OQ itself I decided early on that any spin off game that OQ spawned would not be generic, but would have a setting that was distinct and flavoursome, but could easily be stripped out and dumped in favour of the the GM’s own.
So that was the pitch I gave author Rik Kershaw-Moore, who picked up the task of writing “OQ Modern”. Rik quickly worked up the background of the game, which involved a group of ex-British Military officers setting up a state sanctioned Mercenary Group. This world of “Private Military Service Provider” gives the imident structure and reason for upon which the player characters, all members of this group, to go on exciting and thrilling missions. Extensive research on Modern day military equipment (we knew that this would be a big draw of the game), so there’s plenty on Guns, vehicles, armour and other equipment in the book. The book also has background on five of the world’s trouble spots and has ‘Threat Sheets’ for each country covered. Finally the book rounds out with not one but two scenarios.
The book was written very much as self contained book which doesn’t need endless supplements to fill in the gaps. But if you need ideas on things to do with outside of the mission based scenarios that feature in the book, here’s some quick campaign ideas.
Conspiracy Theory. The characters could very easily become involved in some sort of Illuminati/Secret Society that wants to rule the world type of plot, as they could be hired by one of the off-shots of some sort of nefarious conspiracy, that is willing to use them as patsies on their schemes to achieve world domination. You could effortlessly blend this with the Dan Brown sort of Conspiracy thriller, since it doesn’t need supernatural horror to make it work. Off course you could run scenarios that include the sort of Ancient Aliens/Time Traveling shenanigans that Ufology includes and see how long the character’s military procedures stay in play in light of an unknown and unexplained enemy. I ran a convention game called “Operation Mudbrick” where the Company was hired by the British Museum for protection of a group of their archeologists digging in the ancient Mesopotamian city of Ur, in modern day Iraq. The enemy in the scenario turned out not to be Iraqi insurgents (although I kept them on their toes with the belligerent Iraqi Armed Forces presence literally across the road at the Airbase that exists there), but time traveling Soldiers in full NanoSuits (from River of Heaven) who belonged to the Totalitrian society of the Future, whose mission was to close and destroy the open Time Gate that existed under the city in unexplored tunnels.
Post Apocalypse. Both the “200 years after the Bomb” type scenario and a more British , after the plague and/or killer plants and everything went away type. Just use the equipment detailed in the book and throw in some new organisations for the characters to interact/fight. If I was to run it I’d keep the characters as members of The Company, but have them awaking to the chaos and having to follow their orders of what to do in the case of a break down of society.
World War III. What happens if an all out World War III explodes in the world of the Company? Are the player characters abroad and caught in crossfire. Does the UK government, which stays out of the conflict, use their independent status to send them into the war and achieve their aims without being officially involved. Or is World War III a more subtle and low-intensity war? A war fought by proxies, such as terrorist cells, so called ‘rogue nations’ and mercenary companies such as The Company, one which can be fought for economic gain, never has a planned end and can be done so without causing the voting public’s outrage at home.
Modern Thriller/Espionage. By focusing on the individual characters and the player character’s immediate group, the game can be easily tailored to this sort of game. Whether its 007 or Task Force 141 (from the Call of Duty Modern Warfare games), The Company can handle this style of game easily.
So if you want to check out The Company in pdf form at a crazy low price remember its availble in the OpenQuest Bundle of Holding for the next couple of days.
Lawrence Whitaker, one half of the Design Mechanism, announced the new name for RQ6 this weekend.
Mythras is the new name for RuneQuest 6th Edition, the acclaimed roleplaying system developed by The Design Mechanism.
From July 2016, the name Mythras takes over from the previous trademark, but the same great rules continue, bringing you d100-based roleplaying adventure centred on logical, consistent, straightforward mechanics, coupled with innovative approaches to character creation, combat, magic and monsters. The name may have changed, but the song remains the same.
Why did we choose Mythras as a name?First of all, the game has always been about adventuring in mythic landscapes, with characters shaping their own stories, creating their legends and forging their own myths. It comes from the authors’ deep love of real world myths and ancient stories and so is the natural starting point for a new name.
Next comes Mithra or Mithras, a deity found in Persian, Greek, Roman, and Celtic mythologies. Mithras is a god of warriors, a divine protector of oaths and covenants, a protector of cattle and of waters. In the Zoroastrian Avestas, he is described as Mithra of Wide Pastures, of the Thousand Ears, and of the Myriad Eyes.
Bringing these two sources together gives us Mythras, a game concerned with myths, protectors, oaths, great deeds and wonderful stories: the perfect name for our game system.
Also Lawrence announced the release data and preview of Classic Fantasy, which is basically a D100 version of early D&D using the Mythras system.
This is a special sneak peak at the highly anticipated RuneQuest 6 and Mythras supplement, Classic Fantasy. With this book (to be released in April or May), fans of d100 roleplaying systems have all the tools they need to undertake Old School dungeon and wilderness crawls, with all the classes, spells, magic items and monsters found in one of the most venerable and fondly remembered game systems in the hobby.
This 18 page preview gives a sample of the new rules, spells and monsters Classic Fantasy contains. It also introduces Mythras – the new name for RuneQuest 6th Edition, and we hope you enjoy this sample of what is to come!
Peter Regan (Oubliette Fanzine and Square Hex gaming stationary) who has a flawless delivery record is the publisher behind it. So I’m in on it 🙂
Here’s the blurb from the KS
The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple – yet elegant rules are what you yearn for. Look no further!
The Black Hack is a fast playing game and the rules can be picked up in minutes. The full rules fit in a single 20 page A5 book!
This campaign will fund a professional print run of the rule book, and if we make some Stretch Goals, add a few additional items to complement the game.
Regular readers of this blog will know I’m a fan of the Design Mechanism’s RuneQuest 6. While a bit more crunchy than my own D100 tastes, which is why I publish OpenQuest, it is in my opinion the true inheritor of the RuneQuest name and spirit and a damn fine Fantasy Roleplaying Game. With Moon Design taking over management of Chaosium, it was also going to the be the basis of their new RuneQuest. A great move thought I, since it meant a smooth transistion for the fans. Perhaps a tweak here and there, and reduction of the page count so it wasn’t so inclusive to make a nice short core book, but I could see that working very happily.
So imagine my gentle dismay when Jeff Richard, Chaosium/Moon Design Creative Director tells the folk at the What’s Up With Chaosium seminar at Dragonmeet yesterday that their new version of RuneQuest is going to be based on RuneQuest 2 with other bits and bobs added in. You can go read a FAQ about it on Chaosium’s website, but it really strikes me it’s a RQ with everything from the kitchen sink thrown in. I reserve judgement about the new Chaosium RuneQuest being any good until I see it in the flesh.
Good news straight from Lawrence Whitaker part of the Design Mechanism Duo is that they are going to merely rename and rebrand RQ6 (which I’m calling DMQ until they relveal the name) and keep it available along with all their stunning supplements, which is great news if you are heavily invested in the game. For example this means that come June next year when they do the rebrand, because that’s when they loose the RQ trademark there is no reason for me to sell my Premium Hardcover (which I got as a reward for backing their Hardcover Indiegogo campaign) since all they are doing is changing the name on the cover and where its mentioned within. I can save my money for buying new outstanding supplement’s from the Design Mechanism 🙂
We are delighted to announce that we have secured the rights to publish Joe Dever’s world-famous Lone Wolf gamebooks!
The agreement covers all English language editions of the best-selling solo adventure gamebook series, including brand new titles and out-of-print volumes. The initial release will be the highly-anticipated Lone Wolf 29: The Storms of Chai – the first wholly new Lone Wolf gamebook in over 17 years.
Fans of the ‘Collector Series’ hardbacks will now have the chance to complete their collections. Cubicle 7 will continue to release the books in this established format, re-publish the out of print volumes and fully complete the series.
“I’m very happy to be bringing my Lone Wolf gamebooks to Cubicle 7,” said author, Joe Dever. “The C7 team are very talented and a delight to work with. They’ve done a fantastic job with the Lone Wolf Adventure Game. This deal is wonderful news for all my loyal fans. It makes perfect sense to have all things Lone Wolf gathered together under one roof, and Cubicle 7 has proved beyond doubt its uncompromising commitment to quality.”
“Lone Wolf gamebooks introduced a huge number of people to fantasy gaming – myself included,” said Cubicle 7 CEO, Dominic McDowall. “It’s truly an honour to be involved with the Lone Wolf legend and we at Cubicle 7 are proud to be able to introduce Joe’s awe-inspiring creation to a whole new generation.”