New edition of Warhammer Fantasy Roleplay from Cubicle 7

Just announced by Cubicle 7, they shall be releasing a new edition of Warhammer Fantasy Roleplaying later this year. Scant details so far, here’s the very brief announcement:

A new edition of Warhammer Fantasy Roleplay will be launched by Cubicle 7 Entertainment later this year. The new edition will return players to Warhammer’s grim world of perilous adventure, and takes its direction from the first and second editions of the game.

Cubicle 7 CEO Dominic McDowall said, “Like so many gamers I grew up on Warhammer Fantasy Roleplay. It’s an iconic setting and I’m thrilled to be working on this new edition of the game. Our team have a huge breadth of experience with Warhammer Fantasy Roleplay, and I’m excited to be able to bring the Cubicle 7 approach to the Old World. We’ll be revealing more of our plans in the coming months, so subscribe to our newsletter and keep an eye on our website!

I’m chuffed to bits with this. I know that the game is in safe hands, because they have a strong track record of putting out great games with high production values and doing right by very popular licenses (Lord of the Rings, Dr Who etc).

You don’t get more British Old School than Warhammer Fantasy Rolplay.

Life and Death – Zombies!

I freely admit that I have a thing for the Undead in the same way as some fantasy gamers have a big thing about orcs and other green skinned monsters.

Rather than splurge on the various Zombie RPGs that have come out since the 90s, I’ve always channeled my love of these undead through my own adventures.  My upcoming re-released Life and Death Zarth Edition, for Crypts and Things and other OSR RPGs, really is my fantasy tribute to the films of George A. Romoro.

This first Zombie is encountered in the second adventure of this four adventure collection. He is recently deceased, like the rest of the Zombies encountered in the old Sorcerer’s Tower that forms the basis of Dust of Eternity, and like a cruel joke his previous personality and some memories linger in his now dead body.  The Dust of Eternity is a low-level introductory adventure, but one I intended to show the principle of Monsters are People too even the Zombies who normally lack a personality. The inspirations came from the fact that I had recently been playing Bioshock – where in the the sunken city of Rapture its inhabitants have been turned into mockeries of their formerselves by the use of biogentics, yet still remember their former life and go around moaning and lamenting about the humanity and relationships they had lost.

Young Zombie by David M.Wright

The idea of a dead civilization that choked to death on its own evil practices thousands of years previously has always tickled my fancy. The third adventure Dead Pot Country explores this theme as the adventurers venture into dried up river valley and wander through the ruins of a once glorious civilization. A civilization that buried its dead in large pots in fields surrounding its main city…a practice that leads to minefield of danger when the undead inhabitants of said pot burials come back into the light of day.

Pot Burial Zombie by David M.Wright

I always liked the idea of Zombies as victims and embodiment of a viral plague, and this theme is played out in the final adventure, Life and Death, where the city of Miraz is in the grip of a plague whose victims are resurrected as shambling undead like the one pictured below. Miraz is in many ways is an ancient Mesopotamian city state complete with mudbrick houses and even a Ziggurat which is home to the God-Tyrant of the city.  The plague is symptomatic of the collapse of order that the city is undergoing when the adventurers arrive in the city. Not only has the Tyrant lost control of a third of his city to the plague, but his sons are at war with each other and a rebellion amoung the peasants is brewing.

Plague Zombie by David M.Wright

Life and Death Zarth Edition is currently in the final phases of production and is due out April/May this year.

Stock Clearance Sale

To make room for all the awesome new releases we are going to put out this year here at D101 HQ , I’m having a stock clearance sale over at my webstore.

Featured in it is: Crucible of Dragons, Life and Death, The Savage North, OpenQuest Adventures and if you are intrigued by River of Heaven (that runs off the OpenQuest system) it is available in both hard and soft cover.

Everything is 50% off normal cover price.

If you are interested, move quickly. Several titles are running low in stock (as in one or two copies).

Early next week I’ll be announcing what we are going to be releasing in annual State of D101 Games.

Cakebread & Walton Holiday Sale

Just in details of fellow Brits Cakebread & Walton’s crazy Winter Holiday Sale 40%-60% off until 2nd January on DriveThruRpg.com.  Remember they are publishers of the damn fine Clockwork & Chivalry and Pirates & Dragons, both based of OpenQuest. If you’ve not checked out these games now is the time 🙂

Here’s the announcement in full:

Don’t miss the MASSIVE Cakebread & Walton Holiday Sale! All our PDFs have 40% off until 2nd January! Pick up the titles you’re missing! Try something new! The sale that Oliver Cromwell tried to ban!

Also, don’t miss our super deal bundles!

50% off the complete OneDice bundle – everything for the OneDice system in the ALL FOR ONEDICE! ONEDICE FOR ALL! bundle.

60% off the complete Renaissance bundle – everything for the Renaissance system in the RENAISSANCE: LOCK, STOCK & BARREL bundle!

Note: if you already own some of the titles in the bundle, you’ll get a discount.

http://www.drivethrurpg.com/browse/pub/4595/Cakebread–Walton?src=dtrpgsaleguide

The Forest Dragon

Jon Hodgson is a long time collaborator of D101 Games (he did all the covers for OpenQuest for example) and his nine year old son Rory has created this fun Card Game, which has plenty of fantasy elements…

Last seven days and its already funded and well into its stretch goals of additional cards and add on packs.

I’m backing it not just out of loyalty to Jon but because its a nicely packaged card game that my pair of Newtlets (Henry 8 and Evie 9 1/2) will enjoy and we can quickly play to get them away from the ‘screens’ (TV, Ipad, Laptop….you name it if it bleeps and has a controller our pair will grab it), especially before bedtime.

UK OSR Round Up for November 2016

Dragonmeet, the annual games day held in London this year on Saturday Dec 3rd, is nearly upon us. It’s being co-sponsored by Lamentations of the Flame Princess as well as Chaosium and there are many UK OSR publishers attending as well as us:

Among the guests are old school heroes Ian Livingstone & Steve Jackson of Fighting Fantasy/early Games Workshop fame and Joe Dever author/creator of Lone Wolf.

D101 Games is in attendance and I’ll have a big pile of Crypts and Things with me, as well as OpenQuest and River of Heaven among the pile of D101 goodness

The Design Mechanism  continues to surge ahead on the Mythras release front.

First off is the return of Mythic Rome by Pete Nash, originally released as an BRP version which won a Silver Ennies, in a time when the Ennies were dominated by D&D product, updated for Mythras with brand new art as a lovely hardback.  It covers Rome from its foundation to the end of the Republic. If you want to run games inspired by Steven Saylor’s Sub Rosa series or HBO Rome this is the book to get.

mythic-rome

And because Pete and Loz love you and want you to try out Mythras for the next couple of months they are going to putting out standalone adventures compatible with both Mythras and the free Mythras Imperative. The first one is a Sci-Fi (they’ve already taken Mythras in that direction with their Luther Arkwright book and check out M-Space by Frostbyte Books) called A Gift From Shamash ( in pdf via drivethrurpg.com and in print from Lulu ).

gift-from-shamash

Crypts of Indormancy for Lamentations of the Flame Princess and other OSR games funded recently and everything is on track for November release  according the latest backers report.  Keep an eye out for its release, it will be a good ‘un 😉

Grogmeet happened in my home city of Manchester….and I completely missed it. My excuse being a I was already signed heavy weekend of family fun, but hoping that this becomes a regular thing 🙂  Here’s a quick highlights movie they made.

Finally not strictly OSR (because its for 5Th Ed) but Cubicle 7’s Adventures in Middle Earth hit the shops this week, and I bagsied a copy. I must confess I usually by C7’s Tolkien stuff for the gorgeous art, and this book keeps up that tradition using the same smooth colourful layout with lashings of fantastic colour illustrations, but from a quick skim its a seamless version of 5ed blended with Tolkien flavour and the unique rules that made the One Ring so special ported over.  Looking forward to picking up the companion Loremaster’s Guide when it comes out. This one has a special place in many UK Grognards heart’s because Tolkien was very much part of growing up in the UK, for example many people read the Hobbit and Lord of the Rings as part of their English education at school, and even though there wasn’t an official D&D adaptation many people played the game with a strong Tolkien flavour. So 30 years on its very heartwarming to finally see an licensed adaptation for D&D and see it get so right.

Adventures in Middle Earth by Cubicle 7, I has it my precious!!!!

Adventures in Middle Earth by Cubicle 7, I has it my precious!!!!

What D101 is up to?
I’m currently busy getting the adventures for the Crypts and Things Kickstarter together. Tombs of the Necromancer is getting some clean up work done, some extra bits by author Paul Mitchener, and Life and Death Zarth Edition is getting new art and layout. Its neck and neck which one will get released first. Blood of the Dragon/The Dark Path (new) and Fort Boneguard (new) are all getting put together along with a new scenario, The Lost City of the God Emperor, into one book called Under Dark Spires. Tournaments of Madness and Death is quietly trundling along.

I've got me nose in a good book :)

I’ve got me nose in a good book 🙂

David M.Wright who did the art for the main rule book is signed up to do the art for the adventures. David recently got his rulebook and was dead chuffed with it 🙂

“C&T encapsulates pretty much everything I love about classic 80’s RPG fantasy (which was all around when I was growing up as a lad), but with all the naff stuff removed!  It’s a 100% pure Sword & Sorcery game.  There are Barbarians, Warriors, Sorcerers and Thieves, all pitted against an ever expanding assortment of monsters, amorphous Hell-Spawed demonic crypt dwelling conglomerations, and the like (none of your wishy-washy elves, gnomes, and sappy fairies here!). There is Blood, there is Fire, there is Magic, Muscle, Mist, and Steel!  : )”

Oh and to keep us going until the adventures land I’m putting a C&T fanzine together called “From the Shroud”, a little A5 affair that currently has a couple of articles by me and a small introductory scenario called “The Secret of Skull Hill”, that I’m hoping will be on sale at Dragonmeet. If you are interested in contributing get in touch via newt@d101games.com. The deadline for submissions is tight however, this coming Sunday 20th November.

I’m also starting the playtest of Beyond Dread Portals (the new name of Paul Mitchener’s Empire of Ys ) this week, which will run into early next year with an aim of getting out in the first half of next year.

In non-fantasy-land I’m putting wrapping up the last bits of writing on the River of Heaven Companion, so that should be out early 2017 🙂

Remember my reporting on this UK OSR Update is only as good as my attention span on G+, so if I’ve missed anything just point it out in the comments below.

 

Crypts and Things Pre-Order

C&T-Remastered-WebCrypts and Things Remastered is nearly finished with, and is currently having its final check. Its estimated general release date is early October. This deal is for you if you want early access to the game and missed the Kickstarter last year. As a thank you for pre-ordering I’m throwing in a free copy of the first adventure module of the game, Blood of the Dragon. You will also make a saving on the final cost of the book since I’m offering this pre-order on the favourable prices I gave Kickstarter backers (see notes below for details)

More information about this Remastered version game, which has one hundred extra pages and completely new art, can be found here:

UDPATE: Please note the Pre-order has now closed.

 

Things going on in the UK OSR recently

A quick round-up of some of the things that have caught my eye recently going on in the UK OSR. Apologies in advance if I’ve missed stuff off , point it out in the comments below and I’ll give it a shout out later.

D101 Specific

I went to 7 Hills Gaming convention in Sheffield last weekend. Failed to run any OpenQuest (boo hiss!) but ran my tribute to the Fighting Fantasy books of my youth The Sorcerer Under the Mountain, using the recently released Black Hack.At some point I’ll write this adventure up and get it on the release schedule. I also got to play Village of Homlett using 13th Age.

New mini-supplement for OpenQuest, The Clockwork Palace by Paul Mitchener, was released.

OpenQuest Basics is now available with full colour art. If you have the previous art free B&W edition please redownload it. Since it was paid for by the OpenQuest 2 crowdfunding campaign (many moons ago now in 2012) its available for free.  I’m working on getting it available in print (mainly so I can sell it at cons and through the soon to be unravelled D101 Webstore).

Other publishers/people

The Black Hack, a lovely little 20 page OSR rule set optimised for quick convention and online play has been released.  I’ve run it a couple of times now, at home and at 7 Hills and it works a treat.

Kristen Richards (Age of Shadows) is back with the second issue of his ‘Neath the Shadow Zine for Age of Shadows but usable for OpenQuest.

Jonny Gray whose done some work for me in the past, and in the future when I get Chronicles of Erun out, has a new Patreon campaign to produce art for RPGs. Not only is he a wildly enusatic member of UK OSR Google Hangouts, his work tends to be on the grim and gritty side of things which a perfect fit for UK OSR Grimdark. Go check it out.

 

 

The Company

In support of the OpenQuest Bundle of Holding that is currently running until Tuesday 4th April, here’s the fifth of a series of posts this time about how the OpenQuest powered game The Company was written, with some suggestions on how to use it outside of the setting presented in the book.

Shortly after I got OpenQuest into the wild, a friend of mine proposed doing a “OpenQuest Modern”. The pitch I got was an unholy mash up of OQ and the info in the D20 Modern SRD, something I feel is the equivalent of welding two different cars together, and mixing it with an Government Agency vs Supernatural Horror, i.e. OQ Horror not OQ Modern. I turned the idea down, which I’m glad I did since six months later Cubicle 7 announced the most excellent Laundry (which is a D100 Modern Horror game of guess what… Government Agency vs the Supernatural).

Instead I wanted “OQ Modern” to be something your could easily use for various Modern Settings, not just contemporary horror, as well as its own baked in setting. Apart from OQ itself I decided early on that any spin off game that OQ spawned would not be generic, but would have a setting that was distinct and flavoursome, but could easily be stripped out and dumped in favour of the the GM’s own.

So that was the pitch I gave author Rik Kershaw-Moore, who picked up the task of writing “OQ Modern”. Rik quickly worked up the background of the game, which involved a group of ex-British Military officers setting up a state sanctioned Mercenary Group. This world of “Private Military Service Provider”  gives the imident structure and reason for upon which the player characters, all members of this group, to go on exciting and thrilling missions.  Extensive research on Modern day military equipment (we knew that this would be a big draw of the game), so there’s plenty on Guns, vehicles, armour and other equipment in the book. The book also has background on five of the world’s trouble spots and has ‘Threat Sheets’ for each country covered.  Finally the book rounds out with not one but two scenarios.

The book was written very much as self contained book which doesn’t need endless supplements to fill in the gaps.  But if you need ideas on things to do with outside of the mission based scenarios that feature in the book, here’s some quick campaign ideas.

Conspiracy Theory. The characters could very easily become involved in some sort of Illuminati/Secret Society that wants to rule the world type of plot, as they could be hired by one of the off-shots of some sort of nefarious conspiracy, that is willing to use them as patsies on their schemes to achieve world domination.  You could effortlessly blend this with the Dan Brown sort of Conspiracy thriller, since it doesn’t need supernatural horror to make it work.  Off course you could run scenarios that include the sort of Ancient Aliens/Time Traveling shenanigans that Ufology includes and see how long the character’s military procedures stay in play in light of an unknown and unexplained enemy. I ran a convention game called “Operation Mudbrick” where the Company was hired by the  British Museum for protection of a group of their archeologists digging in the ancient Mesopotamian city of Ur, in modern day Iraq. The enemy in the scenario turned out not to be Iraqi insurgents (although I kept them on their toes with the belligerent Iraqi Armed Forces presence literally across the road at the Airbase that exists there), but time traveling Soldiers in full NanoSuits (from River of Heaven) who belonged to the Totalitrian society of the Future, whose mission was to close and destroy the open Time Gate that existed under the city in unexplored tunnels.

Post Apocalypse. Both the “200 years after the Bomb” type scenario and a more British , after the plague and/or killer plants and everything went away type. Just use the equipment detailed in the book and throw in some new organisations for the characters to interact/fight. If I was to run it I’d keep the characters as members of The Company, but have them awaking to the chaos and having to follow their orders of what to do in the case of a break down of society.

World War III. What happens if an all out World War III explodes in the world of the Company? Are the player characters abroad and caught in crossfire. Does the UK government, which stays out of the conflict, use their independent status to send them into the war and achieve their aims without being officially involved.  Or is World War III a more subtle and low-intensity war?  A war fought by proxies, such as terrorist cells, so called ‘rogue nations’ and mercenary companies such as The Company, one which can be fought for economic gain, never has a planned end and can be done so without causing the voting public’s outrage at home.

Modern Thriller/Espionage. By focusing on the individual characters and the player character’s immediate group, the game can be easily tailored to this sort of game. Whether its 007 or Task Force 141 (from the Call of Duty Modern Warfare games), The Company can handle this style of game easily.

So if you want to check out The Company in pdf form at a crazy low price remember its availble in the OpenQuest Bundle of Holding for the next couple of days.