Reboot the System Kickstarter opens Monday 1st November

A quick change from our usual diet of Fantasy gaming here.  I’m bringing my cyberpunk RPG, Reboot the Future, to Kickstarter this coming Monday (1st November).

The Kickstarter page is currently a prelaunch page, where you can sign up to be notified when it launches.

And if you want to learn more about the game, I’m posting a series of preview posts over at the Sorcerer’s sister sci-fi blog, To the Stars.

My Verdict on RuneQuest Glorantha

RuneQuest Glorantha? I’ve come to the conclusion I like it.

When it came out, I plunged right in and ran it several times as a convention game. The epic Lunars on the run from angry animal riders, looking for the last moon boat home that is Dry Run in Prax (coming to Jonstown Compendium soonish). I even ran it online as a mini-campaign with a mix of newbies and old hands. All the new subsystems and new lore overwhelmed me, to the point of overload. And I’m a Gloranthan GM of 30+ years experience! So when the OpenQuest Kickstarter blew up in my face with its success, I switched to running that. Partially because I craved simplicity system-wise, I also had to take care of business and get some last-minute play-testing done. Since then, OpenQuest Thursdays, as that group is known, has firmly established itself as a long-running home campaign 🙂

On reflection, though, it was very clear that the players had a great time because those new subsystems gave them options and power at the table. I’m thinking Runes and Passions especially. They can read all that new lore in the rulebook or when I shove the Gloranthan Sourcebook in their direction. We were playing Lunar Tarsh characters, so we had whole sessions discussing Lunar Theology and mythology since the players were curious and it was relevant to their characters, who are questioning their faith after the downfall of Pavis.

I’m making a small return to RuneQuest via conventions, and when I do, I shall be keeping things simple on my side of the fence and letting players focus on all the bits I find fiddly. If you want to use Passions in my game, great, but you work out when you want to use them and how.

Finally, I love the fact that Gloranthan Fandom has got a shot in the arm due to its release. People are picking up RQG and are staying and running campaigns. Lots of fan-made stuff on the Jonstown Compendium, and while the official releases are slow, in a sense, there’s no regular release schedule, there’s still a large chunk of playable stuff out there already.

This post came about because of this thread over at the RPGPub forum, where I chime in on page 2. Also, it’s in lieu of a long-overdue review of RuneQuest Glorantha itself, which is this long epic thing in my head being a long time RQ/Glorantha fan 🙂  Its also posted on Arkat’s Playground which is my new blog about RuneQuest and Gloranthan Games in general.

 

OpenQuest 3rd Edition is Now Out!

OQ 3 is now on general release after being sent out to Kickstarter Backers and pre-orders.

You can get it in pdf and Print with free pdf from my web store.

The print version I’m selling there until it sells out is the last of the Signed and Sent version that was offered to Kickstarter backers. It has sewn pages, endpapers, colour plates and a ribbon.  Stocks are already running low.

Here’s a quick run-through.

If you have a previous edition and are curious about what has changed, I created this page for you.

Also, its gone on sale via drivethrurpg.com

The Kickstarter funded a number of supplements and the planned list of books and progress on them can be found on this page.

Grogzilla 2 on Kickstarter now!

I’m back for ZineQuest 3, with Grogzilla issue 2 which funded twelve hours after its launch.  It has got a mini adventure for Crypts and Things, a short introductory article for Monkey the RPG, with the big feature being The Duck Crusade a one-shot adventure with premade characters for OpenQuest.

If you missed out on the OpenQuest 3 Kickstarter, there’s an opportunity to get hold of the book, either as a POD copy or the Signed and Sent print copy, plus the first supplement The OpenQuest Companion as an add-on.

The Kickstarter is only open for two weeks until March 10th.

 

Dark November Sale Now ON!

We don’t do this Black Friday or Cyber Monday nonsense here at D101 Games, but we do Dark November, a celebration of all our wonderful British Old School Renaissance titles.

Until 30th November we are having a sale where the following titles are discounted from 50%-10% off. P&P to UK addresses is free on orders over £10.

Dark November: The Darkness


Skyraiders of The Floating Realms is our pulpy hi-action fantasy game of Sky Pirates flying between floating chunks of rock looking for loot and adventure. In-play it’s light-hearted evoking the feel and tone of old Holywood Pirate films such as The Crimson Pirate, and the more recent Pirates of the Caribbean. Not really a candidate for Dark November and its horrors, I initially thought.  That was until I started thinking about the enemy of all the light and jollity in the Floating Realms, the sinister force that animates the dead, whispers in villains minds driving them to evil – The Darkness.

What Can You Tell Me About The Darkness?

There follows a transcript of questions and answer session given by Professor Verda Goodhope, a renowned Dark-Hunter to a gathering of apprentices in the basement of the Lieg Institute in Black Dog Isle.

What is the Darkness?

In short, it is the enemy of every living thing in the Floating Realms.

It has always been the hidden evil in people’s hearts. The dark desires that they keep far away from others, away from their loved ones. Perhaps those in power, or think mistakenly they have power, who think they can act out desires without recrimination, will act to them.

It can influence people’s actions and manifest physically as demons.

How did the Darkness cause the Shattering?

In the Ancient Times before the Shattering, the hidden dark desires became too much in the teaming cities of that time. There was no release, and people lived their lives in denial without confronting their inner demons. I’ve found evidence in the old ruins that they were encouraged by the religions and philosophies of the day, to repress such desires for the good of civilisation.

A group of magicians who we call Sorcerers emerged in the Ancient Civilisation. They initially hid in plain sight as healers who specialised and the drawing out people’s suppressed desires, freeing them of their pain. All the while, they took the Darkness that they captured to bind to themselves as magical servants.

Somewhere along the line, due to the Sorcerers meddling, The Darkness itself became an entity, self-aware and malignant.

It escaped the inner world and shattered the psychical world into a multitude of pieces, which exist today as the Floating Realms. Civilisations fell into the abyss, and Darkness demons rampaged. The sun of Ancient Times was extinguished, and the world lay in Darkness.

How was the Darkness banished?

We’re not entirely sure. The world was in ruins, the survivors starved of hope when suddenly, a New Sun arose in the skies. A horde of avenging angels flew out of this New Sun and purged the Darkness Demons from the Floating Realms.

Where is the Darkness now?

The onslaught of the Angels of the New Dawn greatly diminished the Darkness from the world but did not eliminate it. It still exists in hidden places in the world. In the black hearts of villains. As Darkness Demons, who stalk the Floating Realms looking for victims. It still corrupts people and turns their actions to evil.

Sky Raiders of the Floating Realms is currently in development for release in 2021. Zero Editoin with a playable set of rules and the barebones of the setting is available from the D101 Games web store.

OpenQuest Dungeons

With five days to go, we are currently funding the next stretch goal OpenQuest Dungeons.
“Are you going to do an OpenQuest conversion of D&D?” is a question I get asked a lot. I’m like “Nah if I want to go play D&D, I’ll play D&D!” OpenQuest has an intrinsically different style of play, which I hope I get across in the main rulebook. But I understand why people ask because OQ got picked up early by the OSR blogs and I do have people coming from D&D pick up OQ as a less complicated D100 game. Also back in my teenage years, I remember us coming straight from D&D and playing a handful of sessions of D100 Fantasy just like we did before we realised it played differently.
So, with this in mind, here’s the content’s of the book.
D100 Dungeons. A short article that explains how dungeons and dungeon exploration works in OpenQuest. How small is deadly, and everything has a meaning and a story behind it. It advises the Referee on how to leverage the OQ skill test system to make the player’s feel that they are trapped underground and with danger all around them. It also explains how to use the usual play-style of dungeoneering to transition players coming from D&D into the possibilities of OpenQuest.
The Eastern Imperial Borderlands. I’ll be introducing this mini-setting in the Quickstart adventure that I’m currently writing for release after the end of the campaign (The Whispering Warrior). This gazetteer will expand on the information given there, explaining the opportunities amongst the ancient ruins that are found in this area.
The Village of Spearing. A base village for the characters that details a settlement full of ex-adventurers who provide services, goods and training.
Deep in the Hole. A Quest, the lord of Spearing’s son has gone missing down a local cavern system known as the Hole. A reward is posted for his safe return
Both .of the above have previously appeared in the out of print OpenQuest Adventures supplement. They will be getting a full revision and rewrite.
The next two Quests are entirely new material.
Snake Bite Pass. Another Quest this time entirely focused on an adventure location, the rocky mountain pass of the title and its living inhabitants all worshipers in various forms of the Serpent Cult (which is detailed).
Fools Rush. Suposbly a dead and abandoned dungeon, but since it was once a shrine to the Trickster god known only as The Fool, who knows what surprises it may hold.
The adventurers may go there looking for a trove of gold left by the Fool’s priests, but what they find instead is entirely unexpected.
To help this fund faster, I’m adding another special one of a kind unique Backer Level, which if it funds will see an additional dungeon added to the book.
Mistress/Master of Dungeons (£300)
This is a special one of a kind pledge level that helps to fund OpenQuest Dungeons and adds an extra adventure into the book.
  • All the OQ patron rewards plus the following:
  • a hardcover of OpenQuest Dungeons signed, sent and dedicated to you.
  • drafts of work in progress and option to feedback to authors as the draft develops.
  • copy of each version of OQ – 1st, 2nd, Refreshed, + all the OpenQuest Classics, signed and sent to you.
I’m also opening up ten more OpenQuest Patron spaces (at £100) since they have proven to be popular and sold out much quicker than I expected.
So far the campaign has already funded the following books:
  • The Main rulebook
  • The Saga of the Savage North
  • The Clockwork Palace
  • The Book of Duck (working title)
  • The OpenQuest Companion

So for as little as £10 (pdf/POD) you get all five books in pdf with the option to get in Print on Demand at cost + p&p.

One week to go on the OpenQuest 3rd Edition Kickstarter

We are in the final week of the campaign, and just about to hit the OpenQuest Companion stretch goal – which will present a selection of extra and alternative rules for the game in a single book.

As a thank you to the backers who have stuck with the campaign during its slow period (or the slump as us publishers call it), they will now all be getting a Duck based adventure with six pre-generated characters called Angry Ducks. This has now been upgraded to a full book, with the working title of The Book of Duck, which has been upgraded by the generosity of a backer who within minutes of me posting the following update pledged at the special or of a kind Mistress/Master of Ducks level.

Also related to this sudden bout of Duck craziness is this post on openquestrpg.com, which explains why I’m so captivated by Ducks as a non-human race.

In short the campaign has funded the following books.

  • The Main rulebook
  • The Saga of the Savage North
  • The Clockwork Palace
  • The Book of Duck (working title)

and we are but a short distance from funding the OpenQuest Companion.

Thank you so much 🙂