Dark November Sale Now ON!

We don’t do this Black Friday or Cyber Monday nonsense here at D101 Games, but we do Dark November, a celebration of all our wonderful British Old School Renaissance titles.

Until 30th November we are having a sale where the following titles are discounted from 50%-10% off. P&P to UK addresses is free on orders over £10.

Dark November: The Darkness


Skyraiders of The Floating Realms is our pulpy hi-action fantasy game of Sky Pirates flying between floating chunks of rock looking for loot and adventure. In-play it’s light-hearted evoking the feel and tone of old Holywood Pirate films such as The Crimson Pirate, and the more recent Pirates of the Caribbean. Not really a candidate for Dark November and its horrors, I initially thought.  That was until I started thinking about the enemy of all the light and jollity in the Floating Realms, the sinister force that animates the dead, whispers in villains minds driving them to evil – The Darkness.

What Can You Tell Me About The Darkness?

There follows a transcript of questions and answer session given by Professor Verda Goodhope, a renowned Dark-Hunter to a gathering of apprentices in the basement of the Lieg Institute in Black Dog Isle.

What is the Darkness?

In short, it is the enemy of every living thing in the Floating Realms.

It has always been the hidden evil in people’s hearts. The dark desires that they keep far away from others, away from their loved ones. Perhaps those in power, or think mistakenly they have power, who think they can act out desires without recrimination, will act to them.

It can influence people’s actions and manifest physically as demons.

How did the Darkness cause the Shattering?

In the Ancient Times before the Shattering, the hidden dark desires became too much in the teaming cities of that time. There was no release, and people lived their lives in denial without confronting their inner demons. I’ve found evidence in the old ruins that they were encouraged by the religions and philosophies of the day, to repress such desires for the good of civilisation.

A group of magicians who we call Sorcerers emerged in the Ancient Civilisation. They initially hid in plain sight as healers who specialised and the drawing out people’s suppressed desires, freeing them of their pain. All the while, they took the Darkness that they captured to bind to themselves as magical servants.

Somewhere along the line, due to the Sorcerers meddling, The Darkness itself became an entity, self-aware and malignant.

It escaped the inner world and shattered the psychical world into a multitude of pieces, which exist today as the Floating Realms. Civilisations fell into the abyss, and Darkness demons rampaged. The sun of Ancient Times was extinguished, and the world lay in Darkness.

How was the Darkness banished?

We’re not entirely sure. The world was in ruins, the survivors starved of hope when suddenly, a New Sun arose in the skies. A horde of avenging angels flew out of this New Sun and purged the Darkness Demons from the Floating Realms.

Where is the Darkness now?

The onslaught of the Angels of the New Dawn greatly diminished the Darkness from the world but did not eliminate it. It still exists in hidden places in the world. In the black hearts of villains. As Darkness Demons, who stalk the Floating Realms looking for victims. It still corrupts people and turns their actions to evil.

Sky Raiders of the Floating Realms is currently in development for release in 2021. Zero Editoin with a playable set of rules and the barebones of the setting is available from the D101 Games web store.

OpenQuest Dungeons

With five days to go, we are currently funding the next stretch goal OpenQuest Dungeons.
“Are you going to do an OpenQuest conversion of D&D?” is a question I get asked a lot. I’m like “Nah if I want to go play D&D, I’ll play D&D!” OpenQuest has an intrinsically different style of play, which I hope I get across in the main rulebook. But I understand why people ask because OQ got picked up early by the OSR blogs and I do have people coming from D&D pick up OQ as a less complicated D100 game. Also back in my teenage years, I remember us coming straight from D&D and playing a handful of sessions of D100 Fantasy just like we did before we realised it played differently.
So, with this in mind, here’s the content’s of the book.
D100 Dungeons. A short article that explains how dungeons and dungeon exploration works in OpenQuest. How small is deadly, and everything has a meaning and a story behind it. It advises the Referee on how to leverage the OQ skill test system to make the player’s feel that they are trapped underground and with danger all around them. It also explains how to use the usual play-style of dungeoneering to transition players coming from D&D into the possibilities of OpenQuest.
The Eastern Imperial Borderlands. I’ll be introducing this mini-setting in the Quickstart adventure that I’m currently writing for release after the end of the campaign (The Whispering Warrior). This gazetteer will expand on the information given there, explaining the opportunities amongst the ancient ruins that are found in this area.
The Village of Spearing. A base village for the characters that details a settlement full of ex-adventurers who provide services, goods and training.
Deep in the Hole. A Quest, the lord of Spearing’s son has gone missing down a local cavern system known as the Hole. A reward is posted for his safe return
Both .of the above have previously appeared in the out of print OpenQuest Adventures supplement. They will be getting a full revision and rewrite.
The next two Quests are entirely new material.
Snake Bite Pass. Another Quest this time entirely focused on an adventure location, the rocky mountain pass of the title and its living inhabitants all worshipers in various forms of the Serpent Cult (which is detailed).
Fools Rush. Suposbly a dead and abandoned dungeon, but since it was once a shrine to the Trickster god known only as The Fool, who knows what surprises it may hold.
The adventurers may go there looking for a trove of gold left by the Fool’s priests, but what they find instead is entirely unexpected.
To help this fund faster, I’m adding another special one of a kind unique Backer Level, which if it funds will see an additional dungeon added to the book.
Mistress/Master of Dungeons (£300)
This is a special one of a kind pledge level that helps to fund OpenQuest Dungeons and adds an extra adventure into the book.
  • All the OQ patron rewards plus the following:
  • a hardcover of OpenQuest Dungeons signed, sent and dedicated to you.
  • drafts of work in progress and option to feedback to authors as the draft develops.
  • copy of each version of OQ – 1st, 2nd, Refreshed, + all the OpenQuest Classics, signed and sent to you.
I’m also opening up ten more OpenQuest Patron spaces (at £100) since they have proven to be popular and sold out much quicker than I expected.
So far the campaign has already funded the following books:
  • The Main rulebook
  • The Saga of the Savage North
  • The Clockwork Palace
  • The Book of Duck (working title)
  • The OpenQuest Companion

So for as little as £10 (pdf/POD) you get all five books in pdf with the option to get in Print on Demand at cost + p&p.

One week to go on the OpenQuest 3rd Edition Kickstarter

We are in the final week of the campaign, and just about to hit the OpenQuest Companion stretch goal – which will present a selection of extra and alternative rules for the game in a single book.

As a thank you to the backers who have stuck with the campaign during its slow period (or the slump as us publishers call it), they will now all be getting a Duck based adventure with six pre-generated characters called Angry Ducks. This has now been upgraded to a full book, with the working title of The Book of Duck, which has been upgraded by the generosity of a backer who within minutes of me posting the following update pledged at the special or of a kind Mistress/Master of Ducks level.

Also related to this sudden bout of Duck craziness is this post on openquestrpg.com, which explains why I’m so captivated by Ducks as a non-human race.

In short the campaign has funded the following books.

  • The Main rulebook
  • The Saga of the Savage North
  • The Clockwork Palace
  • The Book of Duck (working title)

and we are but a short distance from funding the OpenQuest Companion.

Thank you so much 🙂

OpenQuest 3rd Edition Kickstarter Opens on 1st September

Just a quick post from me. The Kickstarter for OpenQuest 3rd Edition opens on Tuesday 1st September.

If you are viewing this before the Kickstarter starts it will take you to a pre-launch page that allows you to sign up for email notification of when the campaign opens.

For more information about the game, including posts about what is new and changed to this edition visit the following website.

Swords Against the Shroud now Available

If you liked the idea of Crypts and Things, but yearn for the simpler days fo 1st edition when the book only had the four basic character classes (Barbarian/Fighter/Thief and Sorcerer) and Zarth was just an example setting?  Or perhaps you are after a nice concise Swords and Sorcery game that use the Black Hack as rules base?

Then Swords Against the Shroud is now available for you in pdf and preorder in print from the D101 Games Web store.

It comes in two versions.

The Standard softcover with a black and white cover by John Ossoway

Swords Against the Shroud standard cover by John Ossoway

Swords Against the Shroud standard cover by John Ossoway

and a limited edition colour cover hardback with the 1st Edition cover by Jon Hodgson.

Swords Against the Shroud limited edition cover by Jon Hodgson

Swords Against the Shroud limited edition cover by Jon Hodgson

 

Nearly done Swords Against the Shroud

Just putting the final touches on Swords Against the Shroud (a Black Hack version of Crypts and Things) – that will go out to From the Shroud #2 Kickstarter backers (either today or tomorrow), & then be available to order pdf/preorder print via D101 Games website shortly after 🙂

This is Crypts and Things rebuilt using The Black Hack 2nd Edition as a base, instead of Swords and Wizardry.  It’s similar in scope to C&T 1st Edition. It only has the four core classes: Barbarian, Fighter, Theif and Sorcerer, the introductory guide to Zarth, a small selection of the creatures in the full bestiary (but all the Swords and Sorcery essentials) + the adventure The Halls of Nizar-Thun. Systems for Corruption and Sanity are based on The Black Hack. All in all, it comes in at 86 A5 pages versus 145 pages of C&T 1st ed which was US Trade (8″ x 11″).

It was mainly an experiment on my part, funded by From the Shroud #2 Kickstarter. If you’ve not picked it up as a stretch goal as part of that campaign, it’s worth your time if you want a short and concise version of the game and you are a fan of The Black Hack.

The upcoming Lost Lands of Grungamesh, will have stats for both C&T and Swords Against the Shroud.

Grogzilla is here!!!

Now rampaging on general release, is the thirty-foot tall three-headed monster lizard called Grogzilla. Originally put together to honour Grogmeet 2019 ( a meet up of old school gamers run by the Grogsquad of Grogpod fame) it was enhanced during Kickstarter’s ZineQuest 2 which brought it to a wider audience.

This being a review of a bit of everything that D101 does, both present and upcoming, there’s a fair bit of fantasy in it. The beast of the zine in OpenQuest and C&T stats, five more fiends for Crypts and Things, a preview of what I’m going to be doing for Mythras, a follow up the scenario to the OSR Road to Hell.

Its available as cheap as chips pdf only (£3) and I’ve a limited number of print copies from the print run for the backers (£5).