OpenQuest Dungeons

With five days to go, we are currently funding the next stretch goal OpenQuest Dungeons.
“Are you going to do an OpenQuest conversion of D&D?” is a question I get asked a lot. I’m like “Nah if I want to go play D&D, I’ll play D&D!” OpenQuest has an intrinsically different style of play, which I hope I get across in the main rulebook. But I understand why people ask because OQ got picked up early by the OSR blogs and I do have people coming from D&D pick up OQ as a less complicated D100 game. Also back in my teenage years, I remember us coming straight from D&D and playing a handful of sessions of D100 Fantasy just like we did before we realised it played differently.
So, with this in mind, here’s the content’s of the book.
D100 Dungeons. A short article that explains how dungeons and dungeon exploration works in OpenQuest. How small is deadly, and everything has a meaning and a story behind it. It advises the Referee on how to leverage the OQ skill test system to make the player’s feel that they are trapped underground and with danger all around them. It also explains how to use the usual play-style of dungeoneering to transition players coming from D&D into the possibilities of OpenQuest.
The Eastern Imperial Borderlands. I’ll be introducing this mini-setting in the Quickstart adventure that I’m currently writing for release after the end of the campaign (The Whispering Warrior). This gazetteer will expand on the information given there, explaining the opportunities amongst the ancient ruins that are found in this area.
The Village of Spearing. A base village for the characters that details a settlement full of ex-adventurers who provide services, goods and training.
Deep in the Hole. A Quest, the lord of Spearing’s son has gone missing down a local cavern system known as the Hole. A reward is posted for his safe return
Both .of the above have previously appeared in the out of print OpenQuest Adventures supplement. They will be getting a full revision and rewrite.
The next two Quests are entirely new material.
Snake Bite Pass. Another Quest this time entirely focused on an adventure location, the rocky mountain pass of the title and its living inhabitants all worshipers in various forms of the Serpent Cult (which is detailed).
Fools Rush. Suposbly a dead and abandoned dungeon, but since it was once a shrine to the Trickster god known only as The Fool, who knows what surprises it may hold.
The adventurers may go there looking for a trove of gold left by the Fool’s priests, but what they find instead is entirely unexpected.
To help this fund faster, I’m adding another special one of a kind unique Backer Level, which if it funds will see an additional dungeon added to the book.
Mistress/Master of Dungeons (£300)
This is a special one of a kind pledge level that helps to fund OpenQuest Dungeons and adds an extra adventure into the book.
  • All the OQ patron rewards plus the following:
  • a hardcover of OpenQuest Dungeons signed, sent and dedicated to you.
  • drafts of work in progress and option to feedback to authors as the draft develops.
  • copy of each version of OQ – 1st, 2nd, Refreshed, + all the OpenQuest Classics, signed and sent to you.
I’m also opening up ten more OpenQuest Patron spaces (at £100) since they have proven to be popular and sold out much quicker than I expected.
So far the campaign has already funded the following books:
  • The Main rulebook
  • The Saga of the Savage North
  • The Clockwork Palace
  • The Book of Duck (working title)
  • The OpenQuest Companion

So for as little as £10 (pdf/POD) you get all five books in pdf with the option to get in Print on Demand at cost + p&p.

OpenQuest 3 Kickstarter about to get a new set of stretch goals

Cross-posted here the latest update from the  OpenQuest 3 Kickstarter, where we are smashing through the stretch goals.


Good Morning Glorious Backers and Curious Onlookers,

Monday, start of week 3, and nearly halfway through the campaign. So it’s time once again to take stock.

OK as far as the current funding goals are concerned, you’ve smashed it.

So far you’ve successfully backed

1. The main rule book, that will be out just after Christmas.

2. A QuickStart adventure, the Whispering Warrior, that I’m aiming to get out before the campaign end, or shortly after it slips. If you were an Early Bird backer, or an Art Patron or an OpenQuest Patron.

3. An Online SRD which I’ll be looking to get done by Easter 2021.

4. The Saga of the Savage North, which is a setting book full of frozen northern Swords and Sorcery action, with three adventures will be due out next Summer.

And Paul Mitchener’s The Clockwork Palace isn’t far behind.

At this point, I could say, that’s it and walk away. I’ve got the main rulebook coming out, and you’ve got some extra books and the online SRD.

But while the campaign is still funding, its time to make up for some lost time. You see after OpenQuest Refreshed in 2016 I had plans to move forward and a lot of new content got written but never complexly finished. Life just kept on taking me way from OpenQuest. Now I’ve got the time and with your help the money to get at two books worth of OpenQuest material done.  These can easily be made available as stretch goals, and you’ll get a year’s worth of OQ support. There’s even a final stretch goal which will make fans of Paul Mitchener’s work very happy.

So we are going to have to have another set of stretch goals which will take us  I shall reveal them when we reach £6500.

Finally, if you want a break down of what’s changed from OpenQuest 2/OpenQuest Refreshed to the 3rd edition, I’ve just thrown up this changelog over at OpenQuest rpg.

Happy Funding

;O) Newt

The Whisphering Warrior Quickstart for OpenQuest is Coming

One of the stretch goals for the now funded OpenQuest 3rd Edition Kickstarter was a kickstart for the new edition, entitled The Whispering Warrior. It funded a couple do days ago.

Yesterday I posted an update that explains what it will contain:

The campaign is live until the end of the month, and we are smashing stretch goals. Yesterday the OGL SRD web site was funded, and we are now heading off to the updated revised version of our best selling setting/adventure book, The Saga of the Savage North.

 

OpenQuest 3 Current Status

I’ve blogged about where I’m up to with OpenQuest 3 over at the new site for the game openquestrpg.com.

Its a somewhat rambling post, but basically I got stuck on the last draft, went back to OQ2, decided to do a tidied up version of that with bits of the last draft incorporated into it.  The post itself also breaks down chapter by chapter what the changes are from OQ2.

Looking to have it done by end of June, and out to Kickstarter by Aug/Sept to coincide with 1st Anniversary of its release

RIP Terry Jones

So actor/director/comedian/member fo Monty Python Terry Jones died the other day.  To say that the Pythons shows, especially the films were a big influence on British Roleplayers is a massive understatement. He also had a great career post-python as a Historical documentary presenter/maker and his BBC series the Crusades will always stick in my memory as a truthful examination of that period free of the usual propaganda of noble Christian knights fighting a heathen foe in the name of our Lord.

My own tribute, which is in an upcoming OpenQuest book as an example of a Disorganised Religion, was written days before news of his death hit me.

The Flying Circus

Odd, irrelevant, this small disorganised religion flies in the face of convention and order. It emphasises joy of living and travel. Its worshippers can literally learn to fly that allows them to move between the floating land masses of the Flying Realms with ease. The Airship Captains are their guardians and in their flying ships can take worshippers across dangerous sky lanes that are not traversable safely by a solo flyer.

 

Spells: Fly, Golden Tongue, Mischief , Fools Gold.

Guardians:  Airship Captains, Requirement Airsailor 50%+, must own an Airship; Spells: The Crystal Ship.

Grogzilla

Missed out on getting a copy of Grogzilla at Grogmeet 2019?

This 36 A5 page zine of D101 Mega Gaming Fun with skyscraper high three-headed firebreathing lizards is now available to preorder (with free pdf)

As well as articles for OpenQuest and Crypts and Things, it also has a sequel to the Road to Hell in the form of Wigan Pigs an adventure for OSR games. Also making their debut in Grogzilla are the Six Traveller culture for Mythras, which is a short taste of things to come in the new year.

 

 

River of Heaven Refreshed + To the Stars 20% off until end of July

Finally, the much-delayed River of Heaven Companion, To the Stars is now available from the D101 Games web store.

This 88-page book contains rules for organisations, adventure seeds and quick-start campaign outlines. It also includes two adventures by John Ossoway, The Last Witness and Message From Futhermost (which never been available in print before).

Also, to go with along with the companion is an updated version of the main rule book, River of Heaven Refreshed, which as well as another editorial pass and updated combat chapter, now has the introductory adventure Reunion included in the book. It’s also now printed on heavier paper, so Peter Frain’s most excellent illustrations are better reflected.
I’m expecting the final print books by the end of the month, so until then pre-order either book before then and you will get a 20% discount. Simply enter the code BLASTOFF20 at checkout.

Note if you are a previously bought River of Heaven via the d101 games webstore or drivethrurpg.com (this includes Kickstarter backers) simply redownload the pdf to get River of Heaven Refreshed.

OpenQuest 3 Combat

Work continues on OpenQuest 3. I’m very close to finishing of the core of the game, which will be made available to patrons of my OpenQuest Adventures Patreon along with an updated The Road Less Travelled (the introductory adventure, last seen in OpenQuest 2 Deluxe).

Currently, I’m working my way through the Combat chapter. One of the big changes from OpenQuest 2 is that I’ve reorganised the chapter to include Social and Magical combat as well as physical combat. These two sections aren’t complete rewrites of what’s in OQ2, but as the following introduction to the current draft Combat chapter shows, the overall effect is to treat combat more as a complete whole where verbal and magical attacks are made force the opposition to bend to the character’s will as well as fighting, and that verbal and magical attacks can also form a big part of any physical combat.

“Combat occurs when one side, either the characters or the non-player characters, decide to use force, either physical, social, or magical, to get what they want. This chapter looks at all the offensive and defensive options a character has when things take a less peaceful path.

There are three combat sub-systems in OpenQuest.

Social Combat occurs when words turn sharp in meaning and at least one side of an argument is trying to get the other to do want they want.

Social combat can take three forms:

  • Fast talk, where an attacker tries to quickly sway a defender into accepting their course of action.
  • Oratory, where two sides field advocates for their position and try to get the other side to accept it.
  • Intimidation, where one side tries to threaten the other into submission. This type of social combat given its nature can be used as a sub-conflict in physical combat.

Physical Combat is when swords and axes go smashing through armour in Close Combat, bows shot at distant foes in Ranged Combat, and when it’s fist against claw in Unarmed Combat.

Magical Combat occurs when magicians attack targets with offensive magic, who then try to resist against it, when two magicians throw magical energy at one another and when hostile spirits attack mortals seeking to take control of their bodies.

The combat sub-systems are discussed in the order they are because it’s the order that players tend to go through when trying to get their way with non-player characters.  First, they will use one of the social combat techniques to talk it over with the non-player characters. Then if that doesn’t work weapons will be drawn and they will engage in physical combat. If they have a magician in the party who is actively supporting them with spells, or they realise that they need to use magic themselves to boost their combat abilities, they then engage with the Magic Combat techniques.”

OpenQuest 3rd Edition Current Status

Slowly but surely plans are being laid and turned into action to bring OpenQuest back to life. A Kickstarted new edition of the rules, and an ongoing Patreon to support the release of new and revised adventures.

I’m currently working on OpenQuest 3rd Edition, in preparation of a Kickstarter to be launched in Aug/Sept to tie in with its 10 year anniversary. It’s not as a radical revision of the system that I thought it would be at one stage but its enough to call it 3rd Edition.
Highlights so far:

  • Combat now has systems for Social (new) and Magic (revised spirit combat)
  • Combat order now based on highest modified skill.
  • Magic just one system (Sorcerers and Priests just become specialist caster types, but everyone uses one common magic list, spend magic points).
  • New rules for Organisations which replaces the cult rules and extend to guilds and less magical organisation.

I want a system that can support lots of new funky fantasy adventures (and other genres) that’s simple yet mega-fun to play but has a few more modern standards built into it.

As well as the Kickstarter there will be an ongoing Patreon called OpenQuest Adventures, to fund what fans really want ADVENTURES without me having to point out that these are quite risky releases for D100 systems,  When I get enough support for the Patreon I will commission other authors to write adventures. I’m putting the pieces in place of this to launch at the beginning of May, and the first release will come bundled with a playtest version of OpenQuest 3rd Ed.

The last thing on my current roadmap is playtesting, which opens up next week. I’ve already done a fair bit of playtesting, the social combat rules got a good run out a couple of months ago at one shot game at Go Play Manchester for example, but this will be the first time I’ve put everything together and see how it flows. A call for open playtesting will happen sometime in early June.

So OpenQuest 3rd edition dates for your diary:

  • Now: internal playtest begins, watch out for actual play-reports.
  • Early May: OpenQuest Adventures Patreon opens.
  • Early June, Public playtest.
  • Aug/Sept: OpenQuest 3rd Edition Kickstarter to coincide with the 10th Anniversary of the game’s original release.

Which way for a new version of OpenQuest?

OK I’m gearing up to a tenth-anniversary version of OpenQuest in 2019, probably Kickstarting it over the summer.

Obviously, I’ve got my thoughts on what I’d like to change. I’ve got two approaches I could take which fall broadly between two extremes.

Approach 1. OpenQuest 2 tidied up.  Minimal changes, another editorial pass/proof, all new art from the current stable of D101 Artists, reintroduce the Empire of Gatan overview that was taken out in the last version and release the book as an all in one inclusive rulebook. Emphasis on polish rather than big rules changes.

Approach 2. OpenQuest 3 a more radical revision of the rules and presentation. Spilt the current 8 by 11 inch 250+ page book into three 6 x 9-inch books: Book 1: Rules + Magic, Book 2 D100 World Builders (GM’s book) Book 3  Bestiary.  Under this approach, OpenQuest Basics (the current free pdf/lo-cost 6×9 inch book) becomes a free artless Book 1 in pdf only. Rules would also get a good going over and it would be a proper new version, called OpenQuest 3 – where there would be big changes such as elimination ot the three approaches of magic.

I’m running this as a poll over at the OpenQuest forum over at BasicRoleplaying.org, so if you want to add your voice there visit this post.

So as well as voting for which approach would you favour, what would you want to see changed or sorted out in this version of OpenQuest?