I ran a fun game of Crypts and Things Remastered with my home group yesterday. Play tested the Haunted Lands, a mini-sandbox weirdland that will be in the main rulebook which along with the Halls of Nizurn Thun, which should be familiar to owners of 1st edition, and the new city adventure setting Port Blackmire is part of a trio of introductory adventures.
There was much fun outwitting Robotic Mummies, a Time Traveling Space Pharaoh, a Khaos Sorceress and her Khaos Mutant brood, not getting involved in local politics (yet still using them to their advantage), not entertaining the despair of an angst filled black robed Sorcerer complete with skull of his victim. All this even though the players had decided to fly over the undead infested village which was a major encounter area in the sandbox. But hey that’s the joy of sandboxes seeing players have the freedom to do what ever they want. Especially fun when you are the player of a winged Lizard Person and you get to exploit that power 🙂
I had the strange one of running the end of scenario combat more or less between the npcs present, since the pcs had manipulated everyone into a fight while they watched (and negotiated) from a safe location. One of the players afterwards told me that recently he had decided to talk his way out of situations more 🙂 All in all this was all the weird strange swords and sorcery action that I hoped it would be when I wrote the adventure 🙂
Oh if you missed the last Kickstarter update, I’ve finished the layout phase of production and I’m currently topping and tailing the pdf (oh the joys of page cross refences and indexing!) before passing it over for a final check and then release to backers within the next couple of weeks 🙂