Products

D101 produces a number of books that will interest the Old Skool gamer

OpenQuest – D100 made easy

A complete and easy to play Fantasy Roleplaying game, with monsters, magic and exotic locales.  OpenQuest uses the classic D100 rules mechanic, which uses percentages to express the chance of success or failure.

Now in its second edition, in full colour with 80 new pages of content. The Deluxe version of the game aims to be a self contained game with rules and advice on how to run a full campaign where the adventurers progress from their poor and ill experienced beginnings to the lofty heights of Godhood!

Releases

  • OpenQuest 2nd Edition Deluxe Edition. The fully colour illustrated 262 page version of the game in big 8″ x 11″ format, both Hardback and Softback versions available.
  • OpenQuest 2nd Edition Basic Edition. A concise no art version of the game, only 150 pages long in 6″ x 9″ trade paperback format.
  • Savage North 2nd Edition – An updated version of our Swords and Sorcery setting with four adventures.
  • Life and Death 2nd Edition – An updated version of this epic post-apocalyptic fantasy setting with three adventures.
  • Crucible of the Dragons – An Adventure/Setting book by Simon Bray/Paul Mitchener. Hoplites battle Dragonmen, in setting combining the best of heroic and horror traditions.
  • The Company – Modern warfare using the OpenQuest engine.
  • River of Heaven – Science Fiction Roleplaying using the OpenQuest engine.
  • OpenQuest Adventures – A collection of adventures and articles showcasing the adaptability of OpenQuest as a fantasy game.

Availble from D101’s Webstore and via DriveThruRpg.com

Crypts and Things

A Swords and Wizardry variant, using the OD&D rules with a more Swords and Sorcery flavour. Think Howard, Ashton-Smith, and Moorcook, the dark bits of Fighting Fantasy and Early White Dwarf for influences.

The main rulebook is now available

  • Crypts and Things Remastered. 247 pages of Swords and Sorcery adventure. A self-contained roleplaying game with 9 character classes, two adventures (a crypt and a weirdland) , a detailed (but not over detailed) example setting, monsters, a city for urban adventures and referee’s advice on how to run the genre.

All Crypts and Things books are available in both print and pdf via D101’s webstore and DriveThruRpg.com.

There’s also a number of adventures in the works for release in the near future.