The zine itself funded on day one, its maxed out size wise due to the successful funding of two stretch goals which add new monsters and strange locations to bring the page count up to about 60 pages
So I added a zine sized (A5 approx 40-50 page) version of Crypts and Things powered by The Black Hack, called Crypts and Things Black Hacked, and guess what?
That’s right, so all backers of the campaign (whose buy-in is as low as £3/$4 for the PDF) get a copy of C&T Black Hacked as well as the From the Shroud #2. That’s two for the price of one!!!
And soon it’s going to be three for the price of one, as we are now funding a stretch goal which gives a new Swords and Sorcery setting in A5 Zine Format for C&T, C&T Black Hacked and other OSR RPGs to all backers. The setting has a more Saturday Morning Cartoons feel than C&T’s default grimdark setting of Zarth, and its sandbox nature means its the ideal accompaniment for C&T Black Hacked.
Welcome to The Lost Lands of Grungamesh!
Note, you won’t be able to get this bundle of zines at this crazy low price once they go on general release. Crypts and Things Black Hacked and Lost Lands will be full priced individual items, and Intro the Shroud won’t even be available in print outside of this Kickstarter.
If you’ve not backed you’ve got 5 days at the time of writing to do so.
OK the time has come to stop teasing you with tit bits about an upcoming “old school game”. Ladies and Gentlemen, Wild Things of all ages I present:
What is this game about?
It’s about exploring the ruins of the dying world of Zarth. Fighting off the Others, alien monstrosities from outside of your reality. Making your mark on the world before it dives into the sun Nemesis.
In short its a Swords and Sorcery role playing game using the original edition of the world’s favourite role playing game.
Treygor, Elda and Morstor trudged over the sands. They were tired, hungry and Treygor ever the canny barbarian feared that his companions were beginning to suffer adversely the effects of the journey thorough the never ending desert. Elda in particular was still shaky after the fight with the blasphemous giant thing that had ambushed them at the oasis a couple of hours ago. This journey had taken the thief well beyond her comfort zone of lifting purses and threatening shop keepers in the nearby city of Arestor. Morstor, the magician, remained cold and unreadable. Certainly the worm hadn’t fazed him. After Treygor and Elda had slain the beast, he had calmly stepped forward and harvested various body parts for his “magical researches”. The stench had been terrible and Treygor hoped that the sorcerer would be more use when they reached their destination. Continue reading →