Category Archives: OpenQuest

The Company

In support of the OpenQuest Bundle of Holding that is currently running until Tuesday 4th April, here’s the fifth of a series of posts this time about how the OpenQuest powered game The Company was written, with some suggestions on how to use it outside of the setting presented in the book. Continue reading

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Fun and Frolics at the Savage North

The Savage North was the first OpenQuest module that I released shortly after the games 1st editon came out. This post remembers what fun it was to make and play. Continue reading

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Post Easter Update

I’ve been busy over Easter, here’s an update about the OpenQuest Bundle of Holding and Crypts and Things Remastered. Continue reading

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A Matter of Life and Death

In support of the OpenQuest Bundle of Holding that is currently running until Tuesday 4th April, here’s the third of a series of posts about how the OpenQuest module Life and Death was written. Continue reading

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Genesis of the River of Heaven

In support of the OpenQuest Bundle of Holding that is currently running until Tuesday 4th April, here’s the second of a series of posts about how our D100 Sci-fi game, River of Heaven (which is included with its supplements in the bundle) came about. Continue reading

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Why OpenQuest?

In support of the OpenQuest Bundle of Holding that is currently running until Tuesday 4th April, here’s the first in a series of posts that looks directly at the books that are on offer in that Bundle. This first post looks at where it all started: OpenQuest. Continue reading

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OpenQuest Bundle of Holding, through Tuesday April 5th

Big news! OpenQuest, River of Heaven, The Company and all the adventures are part of a Bundle of Holding, until Tuesday April 5th OpenQuest Bundle of Holding Through Tuesday, April 5, we present the OpenQuest Bundle, featuring the comprehensive OpenQuest … Continue reading

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New Releases Monday 21st March

Being released tomorrow: OpenQuest Basics- Revised with Full Colour art! A Message from Furthermost – A River of Heaven Scenario by John Ossoway. The Clockwork Palace – Any OpenQuest Adventure Location, with new cult, magic, creatures, personalities and scenario seeds, … Continue reading

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OpenQuest Companion

A very tentative starting contents list for this work in progress collection of rules and gamey bits 😉 OpenQuest Kung Fu – how to use OQ Battle Magic to model chinese kung fu specifically and martial arts in general. One … Continue reading

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D101 and the Old School in 2016

I’m going to be doing my traditional State of D101 Games later in the week. However fresh from taking two weeks off for Christmas/New Year, I arose this morning and made two proclamations about our traditional fantasy games. First off … Continue reading

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