Teaching an Old Dog New Tricks

This essay is included with The Sorcerer Under the Mountain, a decidedly old school dungeoneering adventure for 5th Edition adventure. It details my own journey from died in the wool OSR DM, to confident 5th Edition DM.

I started playing in the mid-80s, with using the D&D Basic (Red Box) and Expert (blue box) sets, which were commonly available from UK toy shops at the time. After about two years I graduated to AD&D 1st ed which I bought from a friend’s brother. In the early 90s, I bought 2nd Ed but it never really gelled because it felt like too much of a rewrite which made the game bland in tone and execution, and I wasn’t keen on the endless player options books. I bought 3.5 multiple times, wanted to like it but too much like the Collectable Card Game of RPGs because of the way Feats worked for players. As I was raised on the much simpler B/X, it was all too much. So, I embraced the OSR in the early part of the last decade, because it’s what I know and even where it progresses it’s in a logical way that D&D would have gone if they had only done cleaned up versions.

I found 5th ed initially confusing. My initial assessment was that it was very much a museum piece to satisfy all fans of all editions.

But would it please me?

To find out, here’s the full essay.

More Tales from the Sorcerer Under the Mountain

Before the Covid times, I ran a Kickstarter for the Game/Adventure of this Blog Tales from the Sorcerer Under the Mountain – available as an OSR rulebook with adventure and 5th Edition module.

As well as the headline adventure/rulebook the Kickstarter funded three adventure modules. The Curse of the Emerald Swan by Neil Shaw, Fires From Below by Paul “Age of Arthur/Liminal” Mitchener and Ruinous Jungles by Guy “Burn After Reading” Milner.   The ball was dropped ever so slightly during the first lockdown, but it’s been picked up very quickly over the last month. My plan is to have one or more out before Christmas, with the others following very quickly in the new year.

Here’s the cover of Guy’s Ruinous Jungles by Jon Hodgeson and Scott Purdy.

Tales from the Sorcerer Under the Mountain now on Backerkit until Nov 1st

Missed the Tales from Sorcerer Under Mountain Kickstarter in August because you were on holiday or having just too much fun outside away from the computer?

Well until 1st November its all back (pledge rewards inc stretches, and add-ons) on Backerkit

As a small reminder, the kickstarter funded six stretch goals!  These are availe to pre-order backers if you buy either Tales of the Sorcerer Under the Mountain (OSR Rulebook) or the 5th Edition adventure The Sorcerer Under the Mountain.  

1. Character Portfolio. In pdf form 6 playable characters in both OSR and 5th Edition format.

2. Confessions of an OSR DM, a quick article about moving from OSR editions of the game to 5th Edition.

3. The Castle of Howls, a one on one adventure for 1st level chracters for both OSR and 5th edtion in pdf.

4. Fires from the Deep by Paul Mitchener a full adventure for 3rd level characters for both OSR and 5th Edition in pdf/print.

5. Curse of the Emerald Swan by Neil Shaw  a full adventure for 2nd – 4th level characters  for both OSR and 5th Edition in pdf/print.

6..The Jungles of Ruin by Guy Milner  a full advenure .for 4th level characters

+ Monsters are People Too a pod/pdf of ten detailed npc monsters.in both 5th Edition/OSR versions

+ Sunday Dungeons Short one-page adventures, in both 5th Ed and OSR versions. Available as pdfs after the campaign ends to all backers who have backed the books.

What’s Changed Since the Start of the Campaign?

Its nearly the begining of the end of the Tales of the Sorcerer Under the Mountain Kickstarter campaign, which enters its last 48 hours in a couple of hours, so its time take stock and see what has funded.

As well as the basic goal, five stretch goals have been funded, including two new adventure modules (Fires from the Deep & The Curse of the Emerald Swan). Finally, we are currently funding The Jungles of Ruin by Guy Milner, which will very likely fund in the last days of the campaign.

+ Community Extras have been added as we gained backers, which give in total an extra 40-45 pages of content to each backer.

  • 4 Sunday Dungeons (one-page adventures) in pdf form.
  • 9 Monsters are People pdfs. We will likely reach the 10th pdf at 240 backers, at which point it will the individual pdfs will be collected into a single pdf which will be available in POD.

+ Two new Rewards.

  • Shield Bearer Pledge Levels for those people who want me to send them the OSR Rulebook and/or 5th Edition adventure to them directly.
  • Sorcerer Under the Mountain Pledge Level. A high tier backer reward for people who want signed copies of everything the campaign produces in print, signed by the author and sent to them directly (4 of 5 remaining).

Oh and Jon Hodgson did this cover for Fires from the Deep

Five Questions about the Curse of the Emerald Swan

The next stretch goal that we are funding on the Tales From the Sorcerer Under the Mountain is Neil Shaw’s The Curse of the Emerald Swan adventure for both 5th Edition and OSR rulesets.

This is Neil’s basic description:

A mysterious mist shroud gallon has come into port at night and is blocking vessels leaving the narrow harbour. Brave fishermen have tried to approach and those who did flee from the mournful wailing they heard as they approached, never returned. Now the mayor is worried that if his fishing fleet cannot sail his town is wither and die.

Your group of brave adventures have been hired to board the cursed ship, brave its sinister inhabitants and finally discover the ships purpose and reason for being here.

So like Paul Mitchener before him, I asked him five questions about his adventure:

Q1. What influences are you drawing on for this adventure?

For me I tend to work off one set piece or idea and use that a skeleton and work out from there. In this case oddly the core idea came from Terry Pratchett’s Sorcery which to the best of my recollection doesn’t contain any boats, haunted or otherwise.  Beyond that I tend to expand outwards from there until I have a story. When it comes to naval things in general I tend to fall back on Master and Commander as it gives me a good understanding of life on an old navy vessel and I find it a highly enjoyable film, always worth another watch.

Q2. Which flavour of FRP do you favour, Old School or New School?

I enjoy new school more as some of the creative minds out there are taking the rules light history they came from and adds to them without adding too much or making the game a quagmire of optional books that in reality are essential. I find that D&D5e captures the feel and spirit of old school D&D while addressing its short comings very well.

Q3. Your description gives the adventure an air of mystery. Is this a mystery adventure, with an investigation at its heart. Or is there more to it than that?

There is a mystery as to why the Emerald Swan has come to roost in this small harbour and how it came to be the creepy mist shrouded terror it has become. For those willing to piece the clues together it is possible to answer these questions and more. However don’t expect a run of the mill haunted boat, this is something more.

Q4. What sort of foes will the adventurers meet?

Without spoiling too much there’s ghoulish bilge rats, an undead cook, and some giants, that last one may seem out of place but that is part of the mystery.

Q5. Maximum Game Fun or Logical Fantastic Realism?

I see it on a sliding scale with the baseline being a simple down to earth medieval setting. I want players to be able to visit a town, city or village and feel like it makes sense, at least initially. This grounding is essential for the outlandish and crazy things a group of adventures will encounter when they go into that part of the map that is blank or says “here be dragons”. Once the adventure is in full swing I want the players to expect the rug to be pulled out from under them and have a great time. At no point should an adventurer see a beholder floating towards them and think “well this is normal”.

If that sounds fun to you, go back the Tales From the Sorcerer Under the Mountain Kickstarter, where its available as one of the funded stretch goals 🙂

Five Questions about Fires From the Deep

Fires From the Deep cover by Jon Hodgson

Fires From the Deep cover by Jon Hodgson

Fires from the Deep is a standalone adventure for both OSR and 5th Edition rulesets, by long time D101 contributor Paul Mitchener (OpenQuest/Cruicible of Dragons/Hunters of Alexandria). Its one of three adventures which are up for grabs as part of the Tales from the Sorcerer Under the Mountain Kickstarter, and has already funded. Here’s Paul’s pitch for it.

Something came from the underworld in a jet of hellfire. Something unique and valuable. More than one group seeks to retrieve it. Naturally, the player characters are one such group. A dangerous wilderness trek with an uncertain goal, and all sorts of room for complications, but hey, the job pays well.

Currous to know a bit more beyond the basic descriptoin of the adventure? Me too, so I asked Paul five quick questions about it.

Q1. What influences are you drawing on for this adventure?

What I think of as “classic D&D” along with a splashing of Fritz Leiber, a dash of Michael Moorcock, and a touch of Tanith Lee. That should give you the tone.

Q2. Which flavour of FRP do you favour, Old School or New School?

I think I’m a hippy, though less so since my haircut. I don’t see the two as opposed; peace and love. I want characters to be important, but I don’t give two hoots about things like character optimisation. I want decisions to matter, and not just tactical decisions. I want exploration and playfulness. I want story to be what comes after the session rather than something pre-planned. When it comes down to it, I guess that’s sounding pretty old school.

Q3. Your description hints at something more, than the quest for the implied magic item that has come from below. Can you throw any light on this?

The “magic item” is not just an McGuffin- it’s the soul of the adventure. And not just in a “ooh, what a cool gizmo, and everyone wants it” way. Though everyone *does* as it happens, want it, without really knowing what it is.

Q4. What twists and turns does the adventure throw at the players ?

Spoilers! Seriously though, the characters won’t be alone in their pursuit of what came from below, and might have to fight even to get the job. As well as expected and unexpected dangers, there’s a moral dilemma at the heart of the adventure, and an open conclusion depending on what the player characters decide to do, not just whether or not they win.

Q5. Maximum Game Fun or Logical Fantastic Realism?

I don’t think the two are exclusive. Actions have consequences, and that’s an important part of my fun. I want adventures about people, not just situations. After all, even in a “standard” dungeon delve, for me things are all about the player characters, and how they react to danger, strangeness, and rewards. Not to mention solving problems creatively. That sounds like Maximum Game Fun to me!
If that sounds fun to you, go back the Tales From the Sorcerer Under the Mountain Kickstarter, where its available as one of the funded stretch goals 🙂

There will be Fires from the Deep

Things are hotting up on the Tales from the Sorcerer Under Mountain Kickstarter, since Paul Mitchener’s adventure for OSR/5th Edition has now funded.

Something came from the underworld in a jet of hellfire. Something unique and valuable. More than one group seeks to retrieve it. Naturally, the player characters are one such group. A dangerous wilderness trek with an uncertain goal, and all sorts of room for complications, but hey, the job pays well.

Its available to all backers at no extra cost, and is the first of three adventures currently funding on the campaign.

Jon Hodgson is doing the covers for the adventures and has just sent me the final gorgeous wrap round cover for Fires From Below, of which this is a detail.