About Newt

Games Designer, Publisher, Web Developer, Dad.

OpenQuest 3 Combat

Work continues on OpenQuest 3. I’m very close to finishing of the core of the game, which will be made available to patrons of my OpenQuest Adventures Patreon along with an updated The Road Less Travelled (the introductory adventure, last seen in OpenQuest 2 Deluxe).

Currently, I’m working my way through the Combat chapter. One of the big changes from OpenQuest 2 is that I’ve reorganised the chapter to include Social and Magical combat as well as physical combat. These two sections aren’t complete rewrites of what’s in OQ2, but as the following introduction to the current draft Combat chapter shows, the overall effect is to treat combat more as a complete whole where verbal and magical attacks are made force the opposition to bend to the character’s will as well as fighting, and that verbal and magical attacks can also form a big part of any physical combat.

“Combat occurs when one side, either the characters or the non-player characters, decide to use force, either physical, social, or magical, to get what they want. This chapter looks at all the offensive and defensive options a character has when things take a less peaceful path.

There are three combat sub-systems in OpenQuest.

Social Combat occurs when words turn sharp in meaning and at least one side of an argument is trying to get the other to do want they want.

Social combat can take three forms:

  • Fast talk, where an attacker tries to quickly sway a defender into accepting their course of action.
  • Oratory, where two sides field advocates for their position and try to get the other side to accept it.
  • Intimidation, where one side tries to threaten the other into submission. This type of social combat given its nature can be used as a sub-conflict in physical combat.

Physical Combat is when swords and axes go smashing through armour in Close Combat, bows shot at distant foes in Ranged Combat, and when it’s fist against claw in Unarmed Combat.

Magical Combat occurs when magicians attack targets with offensive magic, who then try to resist against it, when two magicians throw magical energy at one another and when hostile spirits attack mortals seeking to take control of their bodies.

The combat sub-systems are discussed in the order they are because it’s the order that players tend to go through when trying to get their way with non-player characters.  First, they will use one of the social combat techniques to talk it over with the non-player characters. Then if that doesn’t work weapons will be drawn and they will engage in physical combat. If they have a magician in the party who is actively supporting them with spells, or they realise that they need to use magic themselves to boost their combat abilities, they then engage with the Magic Combat techniques.”

Happy 10th Birthday AKRATIC WIZARDRY!!

Blain Neufeld’s AKRATIC WIZARDRY blog was one of a handful of blogs that I followed in the early days of me reading about the OSR via its blogsphere. Unfortunately, the others have disappeared due to their owners discounting them or in one case dying 🙁 He’s always had nice things to say about OpenQuest, and without his Swords and Wizardry S&S house rules, there would have been no Crypts and Things.

So happy 10th. Here’s to another decade! 🙂

OpenQuest Adventures Patreon Now Live

One of the biggest things that came out of the recent quick consultation here with people about what they wanted to see from me with respect to OpenQuest 3rd Edition, was new adventures. In fact, somebody said, get OQ 3 out of the way as quickly as possible and get on with releasing new adventures. It crops up every time I ask what do you want me to do next with OQ – MORE ADVENTURES!

So to give me a kick up the arse and some funds to lessen the risk of me spending time creating and publishing adventures for OpenQuest, I’ve started a Patreon to support this:

Obviously, the initial focus will be adventures that come out and support the OpenQuest 3rd edition, and when I release them they will come bundled with the latest playtest version of OpenQuest 3, but the patreon will go on beyond the release of OpenQuest 3 (which will get its own Kickstarter later in the year). Also if I get enough support I will commission other authors to write adventures. I’ve already got Paul Mitchener (Crucible of Dragons, Age of Arthur, Liminal) lined up to do an updated version of “Non Semper Erit Aestas”, his adventure set in the Roman Empire just after the death of Nero as well as some adventures set in his Clockwork Palace setting

OpenQuest 3rd Edition Current Status

Slowly but surely plans are being laid and turned into action to bring OpenQuest back to life. A Kickstarted new edition of the rules, and an ongoing Patreon to support the release of new and revised adventures.

I’m currently working on OpenQuest 3rd Edition, in preparation of a Kickstarter to be launched in Aug/Sept to tie in with its 10 year anniversary. It’s not as a radical revision of the system that I thought it would be at one stage but its enough to call it 3rd Edition.
Highlights so far:

  • Combat now has systems for Social (new) and Magic (revised spirit combat)
  • Combat order now based on highest modified skill.
  • Magic just one system (Sorcerers and Priests just become specialist caster types, but everyone uses one common magic list, spend magic points).
  • New rules for Organisations which replaces the cult rules and extend to guilds and less magical organisation.

I want a system that can support lots of new funky fantasy adventures (and other genres) that’s simple yet mega-fun to play but has a few more modern standards built into it.

As well as the Kickstarter there will be an ongoing Patreon called OpenQuest Adventures, to fund what fans really want ADVENTURES without me having to point out that these are quite risky releases for D100 systems,  When I get enough support for the Patreon I will commission other authors to write adventures. I’m putting the pieces in place of this to launch at the beginning of May, and the first release will come bundled with a playtest version of OpenQuest 3rd Ed.

The last thing on my current roadmap is playtesting, which opens up next week. I’ve already done a fair bit of playtesting, the social combat rules got a good run out a couple of months ago at one shot game at Go Play Manchester for example, but this will be the first time I’ve put everything together and see how it flows. A call for open playtesting will happen sometime in early June.

So OpenQuest 3rd edition dates for your diary:

  • Now: internal playtest begins, watch out for actual play-reports.
  • Early May: OpenQuest Adventures Patreon opens.
  • Early June, Public playtest.
  • Aug/Sept: OpenQuest 3rd Edition Kickstarter to coincide with the 10th Anniversary of the game’s original release.

The Road to Hell Now Available to Pre-Order

The Road to Hell is a Halloween themed adventure for early editions of D&D/OSR using the Swords and Wizardry ruleset.

The year is 1604 and a group of Elizabethan adventurers travel the road from the medieval city Chester to join the employ of Dr John Dee, the famous former court Astrologer know Warden of Christ’s Church College in Manchester. Little do they now that this journey that starts the night before Halloween is fated to be dangerous and full of the supernatural.

The Road to Hell, cover by Jon Hodgson

From the Shroud #2 Kickstarter now funding Beyond Dread Portals Preview Edition

The From the Shroud #2 Kickstarter is nearly over, with less than 48 hours to go. Four stretch goals funded which include two additional a5 books (Crypts & Things Black Hacked and The Lost Lands of Grungamesh) and now we are funding a preview version of Paul Mitchener’s Beyond Dread Portals; an A5 version with adventure playable up to 5th Level. This is your chance for as low as £3 (the pdf level) to get a playable sneak peek of this game of fantastic multidimensional exploration.

From the Shroud now delivering two Zines for the price of one

Quick update about the From the Shroud Issue 2 ZineQuest Kickstarter.

The zine itself funded on day one, its maxed out size wise due to the successful funding of two stretch goals which add new monsters and strange locations to bring the page count up to about 60 pages

So I added a zine sized (A5 approx 40-50 page)  version of Crypts and Things powered by The Black Hack, called Crypts and Things Black Hacked, and guess what?

That’s right, so all backers of the campaign (whose buy-in is as low as £3/$4 for the PDF) get a copy of C&T Black Hacked as well as the From the Shroud #2. That’s two for the price of one!!!

And soon it’s going to be three for the price of one, as we are now funding a stretch goal which gives a new Swords and Sorcery setting in A5 Zine Format for C&T, C&T Black Hacked and other OSR RPGs to all backers. The setting has a more Saturday Morning Cartoons feel than C&T’s default grimdark setting of Zarth, and its sandbox nature means its the ideal accompaniment for C&T Black Hacked.

Welcome to The Lost Lands of Grungamesh!

Note, you won’t be able to get this bundle of zines at this crazy low price once they go on general release. Crypts and Things Black Hacked and Lost Lands will be full priced individual items, and Intro the Shroud won’t even be available in print outside of this Kickstarter.

If you’ve not backed you’ve got 5 days at the time of writing to do so.