Too much D&D

So the free version of D&D 5th Edition is out, and I fell strangely underwhelmed. Reason why? Well its probably because in the last four years or so I’ve picked up a small bookshelf worth of D&D Variants.

First D&D in its OSR forms was explored in great detail. Then after that was exhausted I moved onto modern forms; Pathfinder, Dungeon World (a story telling game not 100% mechanically related but definitely in spirit) and recently 13th Age was purchased.  Pedants beware this not an exhaustive list of D&D variants, just one coloured by my personal experience.

The Originals

D&D Cyclopedia: I started off with red box Molday and quickly moved onto blue box expert so this has it all in one book (sans the illustrations, examples and solo tutorial) + the bits from Companion/Masters that I never got round to buying (because I’d moved to AD&D land by then). This is the book I wish Wizards of the Coast had republished even as a limited run, because my copy threatens to disintegrate every time I lovingly touch it.

AD&D 1st Ed: If D&D was my early teens AD&D was my mid-late teens and was still being occasionally played into my early 20s. So lots of memories here, and even though I probably use OSRIC (see below) at the game table, the core three books of AD&D have a lot of nostalgic power.

Straight Retro-clones

OSRIC (=AD&D) I love this big hardcover book. Its the AD&D 2nd ed I wanted back in the day, a simple reorganisation of the rules into one coherent whole. The combat chapter makes sense! Its strangely humble, saying its merely a rules index so modern publishers can put out AD&D compatible adventures under the Open Gaming License (which it is published under in its entirety), but I’d use it any day of the week as my AD&D at the gaming table.

Labyrinth Lord (=B/X).  A very clever clone of Basic/Expert in one slim volume. Made me realise that I’m not interested in that style of play however.  Also available is the Adv. Labyrinth Lord supplement which works on the premise that back in the day we learnt with basic/expert and then simply added the bits (Classes, Monsters, Magic items etc.) we liked from AD&D. Which is certainly how I did it.

Swords and Wizardry (=OD&D).  The premise from this one is that its based of the Original white box D&D  from the 70s with its supplements added, cleaned up and made comprehensible, I love this stripped down back to basics approach presented here. Finally a version of D&D that I can keep in my head! The S&W complete crams in a complete comprehensive version of D&D that is comparable to later big three book versions of D&D in one slim volume.

Basic Fantasy (=B/X with bits of AD&D). Notable for two things. A more straightforward and clear interpretation based on the idea that you use D20 Systems Resource Document (the Open Gaming version of D&D 3rd Ed released by Wizard’s of the Coast) more closely, keeping its clarity of rules but building in the Old School flavour. Secondly if you see OSR rule sets as an almost Linux expression of D&D, Basic Fantasy is a distro that keeps most actively to that idea of it being free and community supported (yes I know S&W does but for me BF does it slightly better).

Retro-clone inspired

These games use one of the above clones as a base and then takes it from there.

Lamentations of the Flame Princess: LotFP is basically a  Horror and Weird take on D&D, using Basic Fantasy as a base. I’ve seen this one grow up from its initial incarnation , with some very dodgy photo shop art, through its Grindhouse box set incarnation, were that art was largely replaced by the cream of OSR Artists old and new and the game was focused to razor sharp proportions, to the current high quality two book format Rules & Magic (available now) and Referee’s book (crowdfunded but still in production).  I think its a classic game that takes the premise of old school D&D and runs out of the park with it, while cunningly never forgetting where it comes from.

Woodland Warriors: Uses the Swords & Wizardry as a base, simplifies it and only uses D6s, and gives it a child friendly setting all in one small slim book. Its genius makes me weep.

Crypts and Things: My own take on OD&D using Swords and Wizardry as a base and putting it in the blender with early White Dwarf D&D, Fighting Fantasy, 80s UK FRP & inspiration from the Howard/Lovecraft/Ashton-Smith/Michael Moorcock. The result a gleefully dark Swords and Sorcery game, where the players get to play Elric, Grey Mouser, Fafhrd and Conan, in a game referred by Clark Ashton Smith 🙂

Modern D&D

Pathfinder: I love Pathfinder, it does big book D&D and is clear and expressive while it does it. For me it comes packed with a big friendly DM I call “Bob” an impressive bear of a man, with a big bush beard and a deep friendly US accent that calmly guides me through the 1000s of pages. The online PRD was revelation when I sat there GMing it for the best part of the year in 2012 (and the reason I’ll be doing an online SRD for OpenQuest soon).  Its just not the D&D that comes anywhere my preferred playing style (rules lite and pacy) and there’s no way that  I’m memorising all the moving parts. But perhaps one day Bob will quietly persuade me to have another go, and it was certainly a variant of D&D that my players, all self proclaimed Kings of D20, highly respected.

Dungeon World: I accidentally blundered into the Dungeon World Kickstarter one bored hot afternoon at work and a year later ended up with a hardback and a T-shirt. Its a version of D&D completely rewritten from base using the Apocalypse World storytelling game engine. I love it. Once I got my head round its terminology and structure its the fast pacey flexible game of D&D that I want to run and it errs on the side of Mega Gaming Fun for the players ( the sub-classes especially get a big up in the fun stakes).

13th Age: To be honest I’ve not read too far into it, but I like what I see so far. Like DW its a more story orientated game, but its not so much a rewrite from the ground up being based on the existing D&D 3rd edition SRD,  simplified with storygaming mechanics/assumptions.

Torchbearer: Make no mistake about it this is a cleaver and very focused book by the same people who bought you Burning Wheel and Mouse Guard. Presentation wise it reminds me fondly of  AD&D 1st. However its fallen down the cracks because for me it asks me to think about Dungeon Crawling far too hard to be taken seriously. When its designer Thor Olavsrud says “This is a hard game” early on in the first chapter I started loosing interest in this book. Baz King of RPG Treehouse fame kept with it and his read through can be read on UKRoleplayers.com.

If I was to have to keep on from each category (which to be honest given the mess my office has descended into may have to be the case) these would be my winners.

  • Original: D&D Cyclopaedia
  • Retro clone: Swords and Wizardry
  • Retro clone inspired: Lamentations of the Flame Princess (I’m taking it as given I get to keep copies of my own games so C&T survives the cull 😉 ).
  • Modern: Dungeon World.

2 thoughts on “Too much D&D

  1. You’re quite right about the Cyclopedia. I’m not a D&D person — he writes, two-thirds of the way through a 13th Age campaign and having written a LotFP adventure — but I love this book. I lost my copy, and gave up the chance to buy a mint copy for $10 on a trip to the US, so I would love to see a reprint.

  2. I picked up the Starter Set box in my FLGS just the other day, and decided against buying for just this reason – I own so many D&Ds that I can get all kinds of class & level fantasy without needing anything else. And if I did buy another D&D, it’d likely be something like Adventures Dark & Deep or Blood & Treasure, with 5e not ruled out in the way that 4e was never a real option, but no higher up the list because it is official D&D.

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