José Sánchez has done a review of Crypts and Things over at his blog
OPENQUEST 2 is GO! GO!
Just under two weeks of the IndieGoGo.com preorder left.
Pick up has been outstanding and we’ve reached four out of five stretch goals.
A new version of OpenQuest 2 expanded to be the IMPERIAL EDITION.
Highlights of this….
- US Letter Size
- Available in hardcover
- Tidied up and reorganised rules, to remove any remaining ambiguities.
- All internal Clip art replaced, existing art improved and new art added by artist Simon Bray.
- Purely random character generation.
- New Spells, (at least 50 Battle Magic )
- Sorcery Enhanced.
- Generic Deities + spells.
- Blood Magic for evil magicians.
- Straight forward rules for Relationships by Simon Bray.
- At least ten New Monsters.
- Genre Guides. How to use OpenQuest for specific Genres such as Swords and Sorcery, Low Magic settings, High Fantasy etc
- Plus other small highlight boxes, containing explanation of current rules for the first time D100 player or Games Master.
- New wrap round cover by Jon Hodgeson
- Mass combat + Domain rules
- Otherworlds of magic explained.
- More setting info for the Empire of Gatan.
- More plunder items.
Because we’ve reached the stretch goals for them all preorderers will get.
- OpenQuest Basics – a quick start lo art version of the game, in 6in x 9in format. If you order a printed version of OQ2 you automatically get a printed version of OQBasics 🙂
- OpenQuestRpg.com – a hub for all OpenQuest activity, including the extended family of OpenQuest games (currently The Company and the upcoming River of Heaven), with forum, online SRD for reference, as well as a members only area with exclusive preview material and playtest material. All pre-orders no mater the level get members access for a year.
The final stretch goal , a book of OpenQuest Adventures, is in sight, and all preorders will get a pdf copy (with the option of a printed version) way in advance of general release.
Remember its the final two weeks. If you don’t preorder now you are going to have to wait until the game goes on general release in Feb to grab a copy and will miss out on the free shipping and extras (so no free printed version of Basics if you don’t preorder the printed version, and no free year subscription to OpenQuestRPG.com ).
Thank you for your time.
Two weeks until OpenQuest 2 preorder closes. One stretch goal to go. Major update imminent 🙂
Ladies, Gentlemen and Wild Things of all ages, I am proud to announce the Crypts and Things UK Masters Series of adventure modules, coming from D101 Games starting in late 2012 with modules coming every month or so throughout 2013.
The Masters series will highlight the work of some of the best adventure writers in the UK today. Here’s the current line up of eight Masters.
- Simon Bray, one half of Unspoken Word team who brought out numerous Gloranthan adventures/settings in the 90s/00s and co-author of the upcoming Here be Dragons setting/adventure pack for OpenQuest.
- Scott Dorward, infamous convention gamesmaster and horror aficionado.
- Neil Gow, author of the Napoleonic storytelling game Duty and Honour and its nautical sequel Beat to Quarters, which goes out via his small press imprint Omnihedron Games.
- Paul Mitchener, author of Blood of the Gods for Wild Talents published by Arc Dream publishing, co-author of the upcoming Here be Dragons setting/adventure pack for OpenQuest and Age of Arthur an upcoming FATE game to be published by Wordplay Games.
- Phil Harris, convention games master of numerous years and organiser of Conpulsion convention held annually in Edinburgh.
- Rik Kerhsaw-Moore, was a long standing member of the Kult of Keepers Call of Cthulhu demo team, author of The Company (d101 games D100 Modern Military role-playing game)
- Mike Mason, part of the team that put Dark Heresy together, and co-author of the upcoming Call of Cthulhu 7th Edition, ex leader of the Kult of Keepers.
- John Ossoway, author of Cthulhu Rising, co-author of The Savage North for OpenQuest and the upcoming Hard Sci-fi game River of Heaven.
Each Master will produce one 20-40 page adventure module for Crypts and Things, drawing on their intimate knowledge of the games’ Sword and Sorcery heritage, both literary and gaming, to produce a gaming experience full of surprises, thrills and chills for a variety of settings and level ranges.
More details as they emerge from the creative forges…
Time is running short on this one, 8 hours to go at the time of writing, and if you liked the rules lite approach to D&D of Crypts and Things, I can not recommend Swords & Wizardry , which C&T was built on, highly enough. Its my D&D retroclone of choice, because of its ease of play and the fact that its built with love 🙂